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You Chose Me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1257 | 3.675 | 3.929 |
Overall | #2015 | 3.252 | 3.476 |
Creativity | #2206 | 3.341 | 3.571 |
Enjoyment | #2864 | 2.739 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you play as a monster being pursued by relentless Monster Trainers, and must use the way the Trainers command the monsters to predict and defeat them. It's a take on Pokemon and other monster training games, but from the perspective of a single monster resisting capture
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Played on stream! See the video for timestamp.
Thanks for playing the game on stream and giving your live feedback! You guys are super important to game jam and indie game visibility!
Sorry the cutscene text dialogue was so slow lol. Since the cutscenes were less of a priority and my time was very crunched, I wasn't able to implement a button input to click through individual dialogue boxes, only for skipping the whole thing, and I just kinda winged it deciding on how long each would take to cycle
As far as the combat system, I left a general guide at the bottom of the game page if anyone wants to see how it works in more detail before/while playing
Thanks again!
I loved that idea, the little bit of story made me really feel connected to my monster as well. Awesome perspective swap and choices of music. It would have been cool to be limited on some moves, I ended up spamming Haunt as Dex since it did the most damage!
Hey, thanks for much for giving the game a try and for leaving a comment! CheeseFestivities did a great job with the music; they really came through with composing tracks for specific moods and scenes.
As with any game jam, time was super limited, especially in this case since it was my first time creating a turn-based RPG, so I'm glad the story elements and cutscenes did some work. And limiting the combat abilities is actually a cool idea - if we revisit the game after the jam I'll try to incorporate that. I agree as is the game is a little too easy and some of the monsters are a little overtuned (like Dex, and I believe Pakka), so getting this feedback helps confirm my suspicions on the game balance
Thank you again so much!
-Enjoyment: It is fun being the pocket monster!
-Creativity: Great idea~ (i did something similar)
-Presentation: The pixel art is awesome and great color pallets!
-Neat game indeed!! Please check out my reverse Pokemon game (in concept only, not gameplay heh)
Thanks for the review! It's cool that you came up with a similar idea, I do find it to a pretty compelling premise - I'll try to check out your game soon. Thanks again!
Cool monster designs and what a great nostalgia trip!
Great music and art - really loved when the metal trainer came to battle
One this is I wish the text could change a bit faster
Thank you for playing and for leaving your thoughts! I agree, we had a great musician and artist on the team for this project. I'm sorry the text speed wound up being too slow, but I'm glad you let me know - hopefully after the rating period I can revisit the game and add in adjustable text speed and/or button-scrolling. Thanks again!
Dang, I wanted to try it but the Mac build didn't work for me
Ouch, I'm sorry friend! I don't have a mac myself so I didn't have any way of testing before release - I believe it's related to the capitalization in the file name, which I wasn't aware of until after submitting. I will attempt to correct and reupload after the jam, but I'm sorry you didn't get the chance to play
Awesome idea! Really liked the music and art. I couldn't really find any consistent way to predict what the right choices were beyond trial and error though. And it was hard to lose. I wanted to see what would happen, but I couldn't lose until I picked the one with the lowest HP.
Thanks so much for the kind words and useful feedback. We had a great team - lucky_drago did the art and CheeseFestivities created the music, and together we imagined the gameplay and mechanics
Any errors or lack of clarity in design implementation was my fault alone lol. I tried to come up with ability names that would communicate the type of action they were (basic, elemental, evasion) but I don't think this always came across, and it still kinda requires the player to know the stuff in the "Guide/Hints" section of the main game page. With that being the case, I erred on the side of making the game easier, so that even if a player couldn't figure it out, they'd probably still win by the odds being in their favor
It wound up being so easy that I had a hard time testing the lose condition and actually had to do the same thing you did lol. But with time being limited, I figured it best to keep it easier than hard. Thanks again for playing and giving such great feedback - if we revisit the game after the jam, I'll ramp up the difficulty!
Nice sprites, better than last gens of actual pokemon
Thank you! We had a great artist on the team
I don't really know Pokémon but this was pretty good and enjoyable ! Very good !
Thank you for playing and leaving such a kind comment! Glad you enjoyed it!
YEAAAAA
AWWW YEEEAAA