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JaneYWei

48
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A member registered Oct 25, 2021 · View creator page →

Creator of

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thank you! I had a great time learning on this jam, and grateful for you and Bastiaan making it happen!

thanks for your words of encouragement :) big fan of your stuff

thanks for your kind words :)

thanks! Yeah it might be the weird way I handled the animation of the orb, not sure

thank you!

nice music too on yours 🤪

Hands down best soundtrack of the jam!

The laser was at a funny angle which threw me off a bit at times, but well done on making this game - definitely more of a gameplay loop than mine!

Appreciate the elder wand model as well - fits well with the soundtrack. The choice of 3D models/targets were super random and goofy, and made me chuckle.

So cool seeing what you can do with XR and hand tracking! It was fun throwing fireballs around and growing grass just to burn them up 🤣

Fun course! I enjoyed flying through the neighbourhood at ground level, but in the sky I started getting motion sick. Then I read the comments and realised the updated version has vignette so tried that and the motion sickness was much better, but not 100% motion sickness proof, I guess with these types of games you just have to have a strong stomach! I appreciate what you've done to make it easier on us weak stomachs though!

Very satisfying with the rune stamping mechanic, and feels great with the haptic feedback. Love the gameplay and the timer feels just the right length of time to push you to think efficiently but not feel too pressured.

Thanks David! I didn't really do anything fancy in engine, just put all 6 layers of my music as separate tracks on the same AudioStreamSynchronized stream, which was then played by the same AudioStreamPlayer node. There's a method for setting the volume of a specific track in the AudioStreamSynchronized stream.

Ideally I would have liked for each mushroom to have spatially positioned sounds but didn't work out how to do that and I suspect that would require custom scripts which was more than I could manage in the timeframe. Anyway luckily it turned out that the mix of the music was nice just as non-diegetic sound.

As a side note, I tried to follow your tutorial on exporting to WebXR and it was all going well until the final step, which errored out because Godot couldn't open a specific zip file in the export template or something :(

So many minigames! I felt like I well and truly worked for my wizard's hat haha! Nice fantasy music looping in the background. Very on theme - my favourites were Simon says, staff making and potion mixing.

My only complaint was that there isn't the option to rotate for lazy folk like me. 

I'm sorry but the turning speed and the narrow maze gave me quite a bit of motion sickness so i had to stop. I usually like mazes and this seemed like it would have been cool.

Duuuude this is so awesome! I just wish there was more of it! Please let me know if you ever complete more of the game, would love to play it 😀

The. writing in the letters and books were great! As is the use of sound effects and polished animations. Really got the sense of a bubbling cauldron here.  

One little thing I had trouble with is that when I go to pull things down into the cauldron, sometimes the item will fly back to the shelf instead. Otherwise it was an enjoyable and complete game.

This was a fun challenge! Took me a while to master the technique but really satisfying once I got it. The fire sounds were super chill

Beautiful environment to explore!

The hammering action felt nice with the sfx and haptics. wasn't too sure what to do after the first puzzle leading to the cut scene with the big bird, but nonetheless I enjoyed walking around, catching fireflies, and it's a pretty impressive game.

Very nice game - I enjoyed the physicality of stirring the cauldron and puzzling out the ingredients :) The sound of a satisfied customer is always rewarding

Cute little potion shop environment and handy to be able to toggle the tutorial text!

I liked the rumble when I cast an orb! 

It was fun to move the orb around with my hand, but gameplay wise I just ended up holding the orbs still to let the bats fly into them

thanks!

The music was separated into 6 layers (base layer that is always on, then one for each mushroom)

The layers are then all put into the same AudioStreamSynchronized resource

Thanks for the review! And thanks for playing it twice! We really had fun trying to tie together all the different scenarios. That was a good point you picked up, one area we forgot to cross-reference across scenarios. Will flag that for fixing in a later build.

Really nice work for solo jam! I'm really curious to know more about the grumpy donkey with the spirals, but I'm guessing you ran out of time to finish that storyline

SO GOOD! Love the writing, the art, animations, and nice little puzzles. The music choice adds to the humour too. the platforming movement and height of jumps can be tweaked a bit to be smoother, but that's really the only complaint - amazing work in 48 hours!

clever clues and mechanics! short but nice, and fits the theme
would have been better with sound, it didn't work on my end

I won! 
nice concept, would have helped to have a little bit more explaining at the beginning but fun little game with the dive mechanic

Awesome level design and gameplay loop!
Cool aesthetic with the Egyptian theme and fitting music. A shame that the sound didn't make it to the actual game but I enjoyed having the backing track
Would have liked to see the feature to edit individual blocks rather than having to re-place everything again, but understand that's due to the time constraints
overall 10/10 enjoyment

Cool monster designs and what a great nostalgia trip!
Great music and art - really loved when the metal trainer came to battle
One this is I wish the text could change a bit faster

Neat game mechanics - I really liked the logic puzzle!

I found that if I sold too many armour to the other team too early on (I was not taking notesat first!) then it takes a long time to get their health back down after you've figured out exactly which side everyone is on, then it gets grindy - of course there's reputation management but that gets pretty simple.

I wonder if it would be fun to introduce the option to sell "dud" items - like a laxative instead of potion, an exploding armour, or a bendy sword - and it would reduce instead of buff the stats they're supposed to, but at the cost of drastically reducing your rep (and you can only sell one of each because people will catch on!). Might be fun dialogue and also helps to finish the game quicker if you have worked out the puzzle already

The animal sounds and dialogue were really on point and added to the humour of the game!
the game was a bit difficult to control but still a lot of fun!

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Creative game, really polished and feels great to play! I had fun trying to trick the shooter

Love the very fitting soundtrack as well :)

Damn! That would have been really cool! Definitely do it up after judging finishes!

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Nice platformer! I really like the character sprites - did you make them yourself?
I think the font for the dialogue boxes can be more legible as it was a bit hard to read/follow the story. I love fantasy settings so this was fun to play.

Nice idea, it would have been good if the initial explanation screen stayed longer (or more of a press button/key to start kind of screen), just to give the player more time to digest the instructions.

Great game, interesting glitches and level design. Really fun to play and the difficulty level was well adjusted - I could get to the end but not without dying a couple of times due to unexpected glitches.
I'm curious to see what the unimplemented art was, although I like the Unity level vibe as well, feel it suited the game.

It works perfectly now! I think it just didn't load properly before, maybe my browser settings.
Fun and well designed game, well done! Definitely integrates the theme fully into the core game mechanic.

Not sure if it works on PC browser. Tried the usual controls on my computer but that didn't seem to change anything

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Played in browser, it worked fine! The trapdoor one always gets me even though I've figured out what to do now. This game feels great, and the soundtrack is a good complement to the expansive backdrop. 

I see! I went back and tried, and got a bit further along! Thanks :)

Cool assets. The danger sound scared the heck out of me though!

It's a funny game and tests your reactions. Great take on the theme.
The game takes a bit of time to load after you press "Next" though, which is a bit disorientating because you're waiting around but when it does eventually start, the timer runs out so rapidly.