Play snake
Block the Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1241 | 3.660 | 3.660 |
Enjoyment | #2592 | 2.840 | 2.840 |
Overall | #2658 | 3.033 | 3.033 |
Presentation | #3815 | 2.600 | 2.600 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I make snake game. In my game, our task is to "arrange the obstacles" to prevent the snake from growing
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think some sort of feedback of whether you can place a piece before you release the mouse button would be helpful.
What a nice take on the theme! Nicely done!
The idea is good, but the gameplay is lacking. I had a really hard time dragging and placing the walls which is the core gameplay. Maybe this is caused by playing it in full screen?
I personally would have added a grid to show more clearly where you can place blocks.
Besides that, good concept, and with some polish it could become a nice little game.
Good Idea and really impressive for being new to unity in 48 h! Both drag and drop, fit to grid, random pieces and the snake AI - that's really not bad! It took me a while to realize I could only select pieces by clicking directly on the black part and not on the white part of the "button" they appear in. This was frustrating, because it felt glitchy that I often couldn't select and I started to wonder if there was a time limit/"cooldown period". I would also have liked a more clear way to outsmart the snake, since now it felt like the game could last almost forever and in the end it wouldn't be clear if I would be considered successful or not (or did I miss something?). Then again this is knitpicking for a game jam with a strict time limit!
is a fun idea, but probably taking the piece by clicking on the white box not just the black part will make it easier to select a piece, and the pieces move way faster than the mouse so it makes it harder to control.
fun game, good job
Really great. It took me a bit of time to figure it out, but once I did, it was a lot of fun.
Very fun idea!
I think having the blocks snap to the nearest square before placement would make it a bit easier to control.
A neat concept!
Awesome take on the theme and very well executed. I played it a couple times and got better each time. It would be interesting to see how you coded the snakes path finding. Overall this is super well done and a great idea for a game. Well done, great job!
Thanks :D
🐍
Very interesting gameplay, fun to arrange the maze. I wonder about the mechanics by which you could not put blocks mindlessly.
I would add a grid on the background, or snapping to the grid, because sometimes it's hard to aim.
Lovely presentation
Congrats on your entry ^v^. I was able to score 175! It can become a very fun mobile game.
Very interesting idea.
The mouse desync (on WebGL at least) makes things a bit hard but not too bad.
I found it a bit weird that the snake had no issues going through it's own body after a deadend, maybe it could reward the player with some bonus points, or maybe even some special blocks? Currently, it seems that a player can just place blocks as fast as they can and try to create a maze asap. What do you think about adding a timer for refreshing the blocks? That would limit the speedrunning-type of gameplay, you could then give out some powerful blocks to player when the snake hits itself to reward the player for strategic planning.
Your idea is great, I was also planning to add a timer for blocks but not enough time.
Keeping the snake from going through its body is an algorithmic problem to keep it from making smart moves so it doesn't get stuck and I still haven't solved it :<
Thanks for your opinion.
Cool idea, trying to outsmart the snake is fun!
very cool concept!
Quite an interesting concept, but I had a problem with disassembling some blocks
It is a little hard to play, but idea is awesome! Snake could be slower, and "dot" blocks are too small, maybe removing them might help to the game.
Nice concept but the placement of pieces is janky, is it a bug or a feature ? who knows? who cares ? the game is fun !
Very much enjoyed creating block-prisons around the food. Clear concept well-executed.