Fun incremental game, but the progression and mechanics are a bit vague :)
Good job creating this game :]
I really enjoyed this one.
At first the controls feel very very floaty, but being a dust sprite it kinda makes sense. Each mechanic is thought in a very clever way: a simple, yet effective “puzzle” to return back to the main world. The mechanics also work pretty well together.
Often I was like, no, I cannot make that jump, but then I tried, and it was possible :D My only feedback for this game would be to re-iterate on the movement feel a bit. This is probably something tricky to get right without losing the dust-personality controls
Played all the way to the end (what a cute ending) Very nicely done :)
Really liked this one. Each time I completed a request of a customer, I was looking forward to know what personality would walk in the office next :D
Very good visuals and sound design! The reviews you get when you just missed something are so harsh haha, luckily it did not affect the rating that much :D
Very well done :)
Two games instead in one? Very nice :d Both games do not really blend together, they are entirely separate, but thats ok. You really have to zoom in the page to be able to see anything lol :D
The platformer mechanics where a bit clunky from time to time, but I managed to play through all the levels and repair my ship.
Amazing job, two games in one week, that’s crazy :D
Pretty interesting concept. Nice coherent art. The gameplay is a bit simple, but that’s to be expected for a one week game jam :)
Did the torch have some mechanic to it? Or was it just a nice visual addition when under water? That I did not fully get.
Nonetheless a good entry to the jam, and kudos for making this from scratch with only love and JavaScript :D
Fun game. I liked the visual style you went for :)
Also nice that you were able to create a couple of different levels with different enemy types, that really spices things up a bit.
One point of feedback: in the flying part, it is sometimes hard to estimate whether you are already past a fuel pickup/asteroid or not due to the perspective.
Overall pretty solid entry, well done!
Interesting puzzle concept with a few tricky puzzles at the end :D
I liked the level progression, difficult scaled pretty smooth and gameplay was slowly introduced to the player.
I did not immediately find the link with the theme. Unless….
I found a bug where pressing undo in a freshly restarted level let you also undo steps of the previous level(s). Nothing major breaking, but pressing undo enough times brings me too some pretty strange places :D 
Nonetheless, a very solid entry to this jam, with a nice amount of levels, well done :)
Nice looking game.
I agree with the comment that sometimes the teleportation feels a bit arbitrary. You do get the hang of where you go for some of them after a while though.
Controls are really snappy which is nice. Unfortunately, I got stuck a couple of times, luckily there is a restart button ;)
Good job finishing this in one week :D
Really nice game.
Art style is very coherent and beautiful. At start, it is a bit overwhelming to get all the item recipes and having to remember them, but after some time you learn them and know quite good what you want to collect.
I think the game is a bit missing a stronger lose condition: losing your hunger does not do much besides losing speed, and the day lasts a bit too long for it to really matter. But that is just a balancing aspect.
There is quite a bunch of mechanics already in the game: gathering, crafting, upgrades… all in a beautiful environment.
Very good job :)
At first I did not fully understand what the “eye counter” meant. After two quick loses I figured out this is a turn countdown before which you have to meet the objective.
Once you know that, and you find out the combos you can make this is pretty fun to play. The art is very clean, consistent and polished, really liked that. There is plenty of possibilities with the simple rules each location has.
Very nice job, I expect this one to score pretty good in the end ranking :D
Game looks pretty cool.
The map is a bit too large I think. I was not able to find everything to photograph :( I would also suggest to lower the camera sensitivity, and not allow it to fully spin around as it was hard to lose track where it was pointing at (potentially this is better with a controller though).
It’s crazy how you where able to put this together in just a week of time, good job!
Cool looking game, and all procedural, very nice :D Gameplay was simple but polished, the entire game was pretty polished.
One small annoyance though: pausing note of the music in the dialogue really hurt my ears with the high ringing tones some times.
The theme is perfectly applied.
Also, I swear I’ve seen the some of the same things before when closing my own eyes… :D Very cool entry in this jam. Amazing job.
Short little platformer game, nice.
To me the gravity mechanic was a bit confusing at first. I think I got the hang of it after a short while though. Other point of feedback: Jumping often felt a bit unforgiving: you really have to fully be fully on the ground to be able to jump. Often, platformers allow for a short time after leaving the ground to still jump (called coyote jump).
Other than that, the game is really polished for a 1 man project and only a week of work. I also found the changing gravity as a mechanic quite fun.
Overall a good job :]
You were able to set a really nice atmosphere in this game.
For me personally, there was not enough gameplay though.
One bug I found is that you can chain jumps (aka jump is “queued” when pressed in mid air), probably you forgot to check that the character is on the ground before allowing the player to jump.
Good job, especially given this is you first game jam entry!
Nice entry in the jam.
Graphics are looking amazing. This is a short, but really polished game for only 7 days of time.
Most people already gave similar feedback, but here are the things I found most important to share:
I’ll probably retry this after a while to see if I can get a better score :D Good job
Game has a good spooky atmosphere.
Bit unfortunate of the mouse lock bug, but luckily I also read the itch description which contained a fix that worked :]
I agree with the other comment that the intro sequence should be possible to skip, at least after you’ve seen it once.
Another suggestion would be to have some kind of UI element that shows you how much food you still need to grab.
Well done :)
I had to re-read the text a couple of times to get the hang of it, but figured it out after a while.
A tip for tutorial text: maybe show only one piece at the time and let the player click through it, that makes it easier to digest ;)
The graphics are nice and consistent, I liked the style. Also good fit for the theme (but maybe I say that because we have a slightly similar approach to the theme :D)
Well done :}
I really like these type of games. The main mechanic plays pretty good.
Didn’t play through the very last level entirely because it is huuge, takes long even when you’ve fully maxed out your upgrades :}
Visibility on the clouds is difficult though: you cannot really anticipate on steering towards a good or bad cloud.
Overall, very well done :}