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Wofke

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A member registered Feb 20, 2022 · View creator page →

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Graphics look cool, but the text is hard to read. I have also noticed that you can just spam-click attack.

Would be nice to see some additional gameplay in the future. Well done :]

Cool looking game (what a screen shader can do right :D) I liked the portal-vibe to this game.

Puzzle were not that hard but not super obvious either (which is good).

One thing I noticed: you can move while the screen is still black showing the title text.

Well done :D

My highscore was 4204 :D

Game feels very polished. In terms of gameplay, it is rather simple, but that is ok since you made it in only 2 days :D

SFX and music were a nice addition to everything

Well done.

Really cool looking game. I think it is good you have posted the minimap. Due to the darkness you can easily get lost indeed.

I liked the exploration and crafting. Graphics are very high quality and you have nailed the lighting. If you were to expand on this, I would make it more clear when one of your meters is running out. Now I just perished all of the sudden without really noticing.

Well done :]

Quite a unique game in this jam; it is the first turn-based game I played. Works pretty well too.

If you were to update the game, I’d definitely make it more clear when it is your turn. It took me a while before I understood the turns. Also would be nice if you and the enemies could move a tile in a turn.

I liked the visual effects you have made and the sound effects were a nice addition to them. Well done :)

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Haha I managed to beat the game at level 1 :D

I liked the simple graphics. They are beautiful in their simplicity. The puzzles might feel a bit random tho, but given the fact you have made this game in very little time, I will forgive you :D

Well done in finishing a game :]

Nice story and best looking graphics I have seen this jam. Also really liked the audio.

I agree with the other comment I have read saying that you should be able to pick a day to replay.

Well done :-]

Game looks good but there are mouse sensitivity issues: Tried the windows build, there it was wayyy to slow, that slow that it became unplayable. On web build it was relatively fast, but not too fast to handle though :)

I got stuck on the same location as others got stuck unfortunately. Goed gewerkt tho :]

I liked the unique graphical style. It somehow fits together very nice :D Sound effects were well chosen to fit the game. I liked the hit effect.

Some other points of feedback you can improve upon:

  • There is no delay on the attack, you can just keep spamming it and then the guys that come running at you are no problem anymore
  • I was dodging the rocks on the ground as well at first until I found out you don’t actually have to
  • The dead animation was quite abrupt imo

Well done in finishing this game in time :] (I reached 1785 before I accidentally ran into some enemies)

Nice looking assets and a nice atmosphere to the game. Got stuck after putting on the television (seems like other people also get stuck around that place)…

One quick tip: don’t use escape as keybind in browser games as it is used to close fullscreen. Try binding it to another button for the web export. (or bind to more than one key, e.g. for our pause menu we used both escape as P for keybinds)

Good job finishing the game :D

Nice atmosphere and nice sprites. I liked the shooting and the theme was adapted well.

Maybe some additional hit effect on the enemy would have been nice.

Good job. :)

Nice dungeon crawler game. I made the mistake of going down levels to quickly I think… Should have searched for a shop first :D

My feedback:

  • Good that there is some enemy hit feedback, but the screenshake was maybe a bit too heavy for me
  • Would be nice if enemies were knocked back when you hit them.
  • I loved the blood particles in combination with the art you have created :D
  • Music fits well and sfx are nice.

Well done :]

Really like the graphics :D

I expected yet another simple monty hall based game, but I am happy to see you have added additional mechanics to spice things up.

The game is well executed, well done :]

Nice game it works pretty well.

Here is my feedback

  • Sound effects would be nice
  • It was not really clear when the player or enemy got hit (sound effects would already help with that :) )
  • I always like to see other Godot projects (did you use Godot 3 or 4?)
  • The sprites are nice and cohesive
  • The difficulty was not too easy but also not infeasible :D
  • It felt like the upgrades of each room were quite repetitive (or I was just unlucky and always good bullet speed :D)

Overall a pretty good entry to the jam and also happy for the family of 5 that they finally have something to eat :D

Music and assets blend well together. Also nice interpretation of the theme. The gameplay maybe was a bit simple, but that is okay for a jam game.

Well done :]

Interesting gameplay mechanic with the bouncing, it felt great to control. I also liked the visual style using the stock photos :D

Sometimes it was not really clear to me where to go, but it was not too bad. Would be nice if there were some checkpoints. I got stuck and pressed escape as hinted, but had to play all over again.

(Oh btw, free tip for next game jams: don’t use escape as key bind or provide an alternative for fullscreen browser games, escape minimizes the windows first :D )

Good job finishing the game :] I liked the story but there could have been a bit more gameplay to it. For example another puzzle or two.

Played through your entire game. Even found the secret ;) The graphics were glitching out a lot though, not sure if intended or a side effect of the shader. Was a bit distracting to me.

Platform spawning mechanic is interesting. Would be nice to add a limit to the amount you can spawn so that you really have to think when clearing them.

Well done in finishing this game in time :D

I love Pico-8 style games, and yours is no exception to that rule :D My favorite part was finding a CPU in the trashcan, that is usually the place where I store mine at home as well. (If I am not using them to cook my meals on)

Only remark I can give is something you already know yourself: I want to see more guests arrive :D Very well done.

Really nice game, looks very polished. It is a bit unclear at first that you cannot go into rocks (at least not from within the game), but it is written on the itch page so that is fine.

Art is really nice and consistent. I think it would be interesting to expand this game with other gameplay elements in the future.

Very good entry, I enjoyed it very much, well done :D

Interesting puzzle concept. Unfortunately I quickly forgot the rules :D (looks like I dont have any attention span at all).

I liked the graphics you pieced together. Walking indeed was very slow, luckily I automatically try shift for sprinting, like always. I would suggest to just give the player the sprint move speed and remove the shift-to-sprint feature as it does not provide anything gameplay-wise.

Anyway, good job finishing this in only 2 days.

Sorry mistyped: meant to say that I had to press the w key iso the z key to sprint for some reason… Maybe I changed my keyboard layout by accident 🤔

Really solid entry for this jam. I like the art style and gameplay. Theme was interpreted in a nice way.

The dead animation maybe is a bit long imo.

Well done :]

My virtues have been sharpened, thanks for that :)

Interesting game mechanic. Took me some time to get the hang of the controls (luckily I read that you can sprint with the w key (or w for qwerty users)).

I only found the bad ending though :( Well done.

I see blue cat, I press play. That is how it goes.

That aside, I liked the ambience and sound of the game, but it was not clear to me what I was supposed to do. I picked up the two items from the floor, tried interacting with the door but that just locked me up.

Unfortunate, because I wanted to know what else this game contains…

Either way, well done in creating the atmosphere in the room :D

Your game fits the theme. Unfortunately the graphics looked blurry. (There probably is an option in Unity to render them pixel perfect though)

Would be nice if there were some sound effects and a bit more riddles. Now I was just memorizing the sequence and clicking through them fast :D

Good job submitting a game to this jam.

A short game, but given the fact that you used just HTML and JavaScript I still consider that impressive :D Visuals were nice, I liked the shift in colors when going through some doors. Some audio would have been nice.

Good job :)

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I hope you find a new graphics designer for next jam (this might sound rude to people who did not finish, but you know what I mean ;) )

Interesting puzzles, but I don’t really like maze games. You might want to add a hint on the itch page on how you should use the solutions to enter the code.

Well done submitting a game to this jam.

Cool game. Managed to get myself stuck in room 3 though, one of the buttons did not want to interact with the box.

Good job :]

Sure :)

Very hard game. As others pointed out, at the start it was difficult to find what exactly to do. (for example: took my a while before I knew you had to operate the elvator with w/s, I tried clicking the buttons)

Once you know what to do, it is a fun game to play :D Timers are a little short maybe, but it is probably intentional :D

Well done. (just wondering, is there a way to win the game? or does it always end with the hotel manager?)

Interesting concept, I liked to play it :) Got some secret deliveries right, but not all of them.

Nicely done :]

Really cute and funny game, I laughed with the purrs (uh, I mean puns) :D

Also always nice to see other Godot devs around :)

Really well done :D

Bit of an anticlimactic ending. Nothing really happened at the end. I played all the way through and also did enjoy it.

Some feedback:

  • Would be nice if you have some kind of checkpoints
  • Maybe you should be able to reload the gun?
  • I would change the pitch of the gun shot ever so slightly each time you fire, makes it less repetitive ;)
  • Keep the fast movement, I like that :]

Well done in finishing this game

Well done in finishing this game. I liked the items you could find throughout the map. I only saw the monster once and did not really know the point of it though. Also not the biggest fan of maze games, but that is on me ;)

Also, pressing escape maybe is not the best key bind for a full screen browser game (but I managed to escape though). Well done.

Fun game, I laughed :D Simple, well executed and fits the theme, well done :]

I liked the game. Simple graphics but they work out pretty good for you game.

I really liked the reversed sound of the portal if going back in :D

Unfortunately I got stuck at the end in the dialog with the kid. I probably locked the flow by accidentally jumping which resulted in E not working anymore to progress through the dialog.

Controls were good for me :D Well done

Really addicting and fun game. I have seen a lot unicorns :D

Most fun I had with a game this jam, really well done :]

I need a ruff at my place.