This game was really fun and had me playing it for quite a while. I really like how seamlessly you can just continue playing when you lose.
Play game
Builtown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #64 | 4.392 | 4.392 |
| Gameplay | #65 | 3.895 | 3.895 |
| Overall | #91 | 3.800 | 3.800 |
| Innovation | #98 | 3.871 | 3.871 |
| Enjoyment | #119 | 3.895 | 3.895 |
| Audio | #135 | 3.731 | 3.731 |
| Theme | #771 | 3.018 | 3.018 |
Ranked from 171 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game, you need to create buildings by planning which block comes after another, ensuring that nothing goes wrong.
What code and assets did you not make from scratch during the jam (if any)?
SFX by Kenney
Music by https://opengameart.org/content/tower-defense-theme
How many people worked on the game?2




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