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HappySealGames

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A member registered Sep 14, 2024 · View creator page →

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Thanks a lot ! 

It can be because of the browser, i can play with Chrome without any freeze. We also have windows build you can try that if it`s not working in browser. But like i said it`s working in Chrome without any problem.

Cool game and interesting idea! I didn’t understand that the red area was the safe area on my first play, but after that, the game became much easier. It was an interesting experience in a good way :D Just one thing, for me background was too black and plain for the game’s vibe.


I liked the retro style of the game and fun gameplay  !

I liked the office concept! Firing excuses against emails is really hilarious :D Also, the different attack types and dialogues added an extra fun vibe to the game. Good job overall !

Thanks for the feedback and for playing! You got the game ! :D  And about the risk-reward system, we thought about it too, but because of the jam deadline, we couldn’t spend that much time on that part.

Thanks for playing! And congrats on reaching simulation 15 :D

Thanks for the feedback! 
Also, the ML example wasn’t too nerdy for me actually I was into AI and image processing during my bachelor’s degree, so I got what you meant :D About the equipment choice we wanted the player to select equipment for strategy, but because of the jam deadline, we couldn’t go much deeper with that part. Thanks for playing !

Thanks a lot !

Thanks a lot !

It`s unique way to handle theme good job !I cannot say that`s a bullet hell but it definitely fits well for theme
Visual and Sfxs are also enough for a jam and gameplay it`s fun ! Congrats :D 

Overall it`s fun but it`s not polished very well that`s why it tasted like raw. 
Using of theme it`s basic but good we used also same way in our story mode, Boss is shrinks and it changes his pattern. 
Hand drawings are simple but stylish i really liked that one (our character seems like Lee Sin in League of Legends btw :D ) I don`t know sounds are missing or not worked for me. I tried couple times to reload but i didint realized any music or sfxs

Fun and solid gameplay !
Normally I really like the visuals but i played in web version and there is no fullscreen button in that version. That`s why I must play with background image and I felt little bit pain for my eyes because of that :D 
Moving narrow places that was good but action felt like litte bit slower. There is not so much enemies actual difficulty came from narrow places for me. 
Overall it`s a fun game ! Congrats.

Visuals and SFX fits very well gameplay is really challenging for me but it`s fun also. I died so many times but gameplay was good that`s why try again was never boring.
I don`t have so much experience games like that but for me enemy projectiles are really big when they comes i couldn`t able to move i think there is no much space for me but like i said maybe that`s normal idk :D
Good job ! 

It`s pure Bullet hell experience with well polished gameplay, congrats ! It`s really fun especially sfxs fits really well, i really liked that one. 
Game it`s hard to me but somehow i managed the finish game :D  Boss fights are really intense there is so much projectile that you must dodge. Games liked that have same problem when there is bunch of projectile in screen gameplay turns into chaos and player hard to find player in screen but here that was really easy it`s an another success for this game in my opinion ! 

Thanks a lot! We’re glad you enjoyed the game. :D
We found the music while developing the game and we used the same playlist. We also added it to the game page, so you can check it out there !

Simple but fun gameplay. I was hypnotized while playing :D

I liked the idea of erasing the canvas and keeping it clean. The gameplay is fun, and the tutorial explains everything before you start. Well done!

Cool game !

Fun gameplay and I liked the assets they are cute :D Good job !

What cute art, I love it! ^^ The game is super fun and I really love the shrinking idea, especially the arcade machine part :D

Great job overall, well done! 

Thanks for playing and for the meowsome comment! 

We’re really glad you enjoyed the Matrix/cyber vibes, our cool agent and music tracks :D

Thanks for playing and for your feedback!
About your tactic, yessss it’s one of the best strategies for story mode, but in endless mode you won’t be able to rely on it after 10 or more simulations :D Also, for endless mode you don’t have to beat the boss. We made the boss as shrink theme, but our main focus was endless mode, also  we think it’s more fun to play.

We’re glad you liked our game! :D

Thanks for playing and for the comment! We’re glad you enjoyed the game :D 

Thanks for playing, and congrats on beating the story mode! :D And yes, the boss gets all of the clone skills, but not 100% 

Thanks for a feedback ! 

You can dash through projectiles, because the player becomes invincible during the dash(its written in how to play page). So you don’t actually have to wait for the clones’ shots to spread out. Maybe that part was easy to miss.

The player attacks are slower compared to other top-down shooters because we were trying to create more of a bullet hell effect. The shots you fire in one round come back as clone attacks in the next round. After a few rounds, because of these slower projectiles, the screen starts to feel more like a bullet hell boss fight. So yes, compared to classic top-down shooters the projectiles are slow, but that was intentional.

We also assume that the player can learn the clone patterns, because the clones are repeating the player’s own previous movements. Because of that, when the player wants to kill a clone, shooting in the clone’s movement direction should be enough. It should not make killing them too difficult.

If this were a normal top-down shooter where you cannot predict enemy movement, then slow projectiles could definitely become a problem. But in this case, since the enemies are clones repeating your previous run, we think the projectile speed works for the design.

Thanks for playing and for your feedback!

You’re right about the pacing. It depends on the skills you get, so this is  little bit  luck :D 

Really fun and basic gameplay. Controls are really smooth and gameplay its feel balanced. 

I really liked the how to get permanent upgrades rather than buy some constant upgrades it depends our luck. I found that a good changing for rather than regular roguelike games.

Thema fits really well and idea its also good. Congrats ! 

But controls feels not smooth actually when move my character like sliding and i couldn`t control it really well. Also Area borders (particle effect) its little bit distract the player i guess that we`ll be change for next updates. 

Thema fits very well and gameplay it`s really addictive ! 

Gameplay can be improve with more upgrades and some varieties for play like dash for example. 

Also i couldn`t understand upgrades are stackable or not if it is it good to see how it will be stacking when i get same upgrade again in upgrade tooltip. 

Game has a obvious difficulty problem. 

After few minute i try to kill my self but it`s not possible, because i guess wave and creatures has a constant values therefore our gun always one shotted them from first beginning. 

That`s why you`re becoming invincible and game play it self

Oh you`re KILLOVER guy !!


We played your KILLOVER game in GMTK Jam and in this jam we actually a lot of inspired from that for our submission Paws Inc. :D If you can check our game we'll be really appreciate from that ! 

Also about this game it`s really fun to play controls feels smooth and music hits really well. Because of the perspective sometimes it was hard to determined landing position but overall it`s fun 3D platformer like Super meat boy fast paced and well balanced difficulty.

Fun and hard gameplay. It`s hard to select my character inside thousands of bullets i guess sometimes bullets hit/move through my character but i didnt die, but like a i said im not sure screen has a pure chaos during gameplay :D   

Drawings and sounds/musics are amazing really well done as well as gameplay too its really solid and fun to play.Only projectiles visuals can be improve it feels poor when you compare with whole game. 

Fun to play, congrats ! 
As a suggestion i guess feedbacks are unfortunately missing. You can improve your game with that it really effects to much for for example projetile particles, enemy hit/death effects, camera shake or/and other VFXs you can improve game feelings with that. Otherwise as a raw gameplay it´s solid and fun !  

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That was really fun i really enjoyed when i played. Congrats ! 

Visuals and audios really fits with game and gameplay (upgrades, mechanics etc. ) works really well. 
During my run i get some bugs like after i get skill that i fire spiral projectile after my dash (i guess something with name was a "barrel") my fire broke somehow. Sometimes my normal projectiles not cast only sfxs was worked for that projectile.
Any somehow my character rotation is not worked after wave 8. I actually can turn around my self but visually i was not. 

Maybe switch button can be [Space] rather than [Shift] i think that was more easier. 
Enemies can be different for example spiral and circular attack enemies was same it can be good.
And some feedbacks can be improve such as enemies death or some vfxs but that things are really small things I`m just saying what i feel missing during my gameplay

Overall i really like its simple and works really well that was really solid entry ! 

Thanks a lot for a feedback ! 

Thanks for a feedback  ! Effect density in Web and Windows build issue that we don`t have in Unity Editor. Actually effect was good in Unity but after we uploaded game and tested effect was more dense than we have before and we couldn`t have time to arrange that properly for builds, i hope we`ll fix that after jam !

Thanks a lot !

Thanks for a feedbacks !