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HappySealGames

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A member registered Sep 14, 2024 · View creator page →

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(1 edit)

The gameplay is quite simple and fun.

As a negative point, the only thing I can mention about the current state is that I didn't really like the movement system. The character feels like it is sliding rather than walking normally. I’m not sure if this is an intentional choice because of the theme/style or if it was just implemented this way, but it didn’t feel good to me.

Other than that, the overall gameplay is enjoyable, but I think it has room for improvement. I don’t know what your plans are for the project, but if you want to expand it further, I think you could add a choice-based progression system similar to Slay the Spire. Instead of facing the same enemies every round, enemies or some elements on the map could change. Adding mystery rooms or similar events could also make the runs more interesting.

The shop system could also be a nice addition instead of only choosing a skill after defeating enemies. For example, the faster the player defeats an enemy, the more extra rewards they could earn before the meltdown starts, giving them an advantage in the shop. This could create a nice risk/reward balance where players might choose to play more aggressively to earn more money.

These are the things that came to my mind. Other than that, the game provides a really enjoyable experience. We would also appreciate it if you could check&rate out our game as well!

Thanks in advance, and good luck with the game!

Yorumunuz için teşekkürler ! Dediğiniz şekilde deneyeceğiz ve oynanışı nasıl etkilediğine bakacağız. Oyunun genel olarak game play'i hakkında ne düşünüyorsunuz ? Bu konuda da yorumunuzu almak isteriz. Beğendiyseniz rate&follow atıp gelişmelerden haberdar olabilir ve bize destek olabilrisiniz.

Hello everyone!

A new update for ZAR is now available!

This update focuses on improving player feedback, immersion, and overall gameplay polish. -  Custom Cursor Improvements A new custom cursor system has been added to make interactions feel more immersive and responsive.

- The cursor now changes depending on different situations, providing additional visual feedback during gameplay. For example, when gaining points, the cursor gives a thumbs-up reaction to celebrate your progress. 👍 

- Tutorial Improvements The interactive tutorial system has been improved. It no longer automatically starts every time and can now be triggered based on player preference. 

- Web Build Improvements Fixed an issue where the Web Build could show errors when trying to enter fullscreen mode.

- Bug Fixes & Gameplay Improvements Various gameplay issues, feedback elements, and smaller bugs have been fixed to create a smoother experience.

ZAR is still in early development, and we are continuing to improve its systems, visuals, and gameplay based on feedback.

Thank you for playing and supporting ZAR! 🎲


Hello everyone!

A new update for ZAR is now available!

This update focuses on improving player feedback, immersion, and overall gameplay polish. -  Custom Cursor Improvements A new custom cursor system has been added to make interactions feel more immersive and responsive.

- The cursor now changes depending on different situations, providing additional visual feedback during gameplay. For example, when gaining points, the cursor gives a thumbs-up reaction to celebrate your progress. 👍

- Tutorial Improvements The interactive tutorial system has been improved. It no longer automatically starts every time and can now be triggered based on player preference.

- Web Build Improvements Fixed an issue where the Web Build could show errors when trying to enter fullscreen mode.

- Bug Fixes & Gameplay Improvements Various gameplay issues, feedback elements, and smaller bugs have been fixed to create a smoother experience.

ZAR is still in early development, and we are continuing to improve its systems, visuals, and gameplay based on feedback.

Thank you for playing and supporting ZAR! 🎲

Hello everyone!

Alpha v0.4.51.0 is now available for ZAR, our 3D dice-based roguelike currently in development and we need feedbacks for our game. We`re developing zar since 2 month and we`re open to every suggestions from players.  It`s really early stage for our game but we`ll be update our demo until we lauch on Steam. That`s why your feedbacks really important for us. 

This update focuses on making the game easier to understand, improving gameplay clarity, and creating a smoother and more satisfying overall experience.

Interactive Tutorial

New players are now guided through ZAR’s core mechanics directly during gameplay, including dice rolling, scoring, multipliers, and battle progression.

Gameplay Improvements

Several systems have been adjusted to improve battle flow, responsiveness, and the overall feel of gameplay.

Visual Updates

Various visual elements have been refined to create a cleaner and more consistent experience while making important gameplay events easier to notice.

Calculation Effects

Dice calculations now feel more impactful with new effects such as camera zooms and improved visual feedback.

Texts that appear above the dice during gameplay and calculations such as effects triggered by relics and augments have also been redesigned to look cleaner and be easier to read and understand.

Updated itch.io Page

The ZAR itch.io page has been refreshed with new gameplay GIFs and updated visuals, giving players a clearer look at the game before trying the demo.

General Improvements

This version also includes smaller fixes and stability improvements across the game.

ZAR is still in an early stage of development, so its systems, visuals, translations, and mechanics will continue to evolve.

Your feedback helps us understand what works, what needs improvement, and where we should focus next.

Thank you for playing and supporting ZAR! 🎲

PLAY ZAR - 3D Roguelike & Dice Game RIGHT NOW !

Follow Our Development

Discord: Join our Discord

Instagram: Happy Seal Games

TikTok: @happysealgames

YouTube: Happy Seal Games

Threads: @happysealgames

Hello everyone!

Alpha v0.4.51.0 is now available for ZAR, our 3D dice-based roguelike currently in development.

This update focuses on making the game easier to understand, improving gameplay clarity, and creating a smoother and more satisfying overall experience.

Interactive Tutorial

New players are now guided through ZAR’s core mechanics directly during gameplay, including dice rolling, scoring, multipliers, and battle progression.

Gameplay Improvements

Several systems have been adjusted to improve battle flow, responsiveness, and the overall feel of gameplay.

Visual Updates

Various visual elements have been refined to create a cleaner and more consistent experience while making important gameplay events easier to notice.

Calculation Effects

Dice calculations now feel more impactful with new effects such as camera zooms and improved visual feedback.

Texts that appear above the dice during gameplay and calculations such as effects triggered by relics and augments have also been redesigned to look cleaner and be easier to read and understand.

Updated itch.io Page

The ZAR itch.io page has been refreshed with new gameplay GIFs and updated visuals, giving players a clearer look at the game before trying the demo.

General Improvements

This version also includes smaller fixes and stability improvements across the game.

ZAR is still in an early stage of development, so its systems, visuals, translations, and mechanics will continue to evolve.

Your feedback helps us understand what works, what needs improvement, and where we should focus next.

Thank you for playing and supporting ZAR! 🎲

PLAY ZAR - 3D Roguelike & Dice Game RIGHT NOW !


Follow Our Development

Discord: Join our Discord

Instagram: Happy Seal Games

TikTok: @happysealgames

YouTube: Happy Seal Games

Threads: @happysealgames

Yorum icin cok tesekkürler ! 

UI tarafinda iyilestirmeler yapacak, özellikle tooltiplerde hem fonttan hem de yazilarin uzunlugundan kaynakli okumak zorlasiyor, ilerleyen dönemde güncelleme yapacagiz ub konu ile ilgili.

Zarlarin üstüne gelip tek tek okumak yerine bunlari görsel ile vermeyi planliyoruz böylece hem o zarda neler oldugunu daha kolay anlayabilecek oyuncu hem de tek tek gezmek zorunda kalmayacak eger özelligi biliyor ise. 

Duvarlari ekstra olarak gösterecegiz perspektif yaniltici olabiliyor, ayrica zar atisi yaparken cikarttigimiz ön izlemede zarin ilk carpacagi noktayi tam olarak gösterip farkli renkte yapma düsüncemiz var daha iyi gösterebilmek icin nereye carpacagini. 

Yorumlariniz ve geri bildiriminiz icin cok tesekkürler, oyunun ilerleyen versiyonlarinda da tekrar fikirlerinizi duymak isteriz !

(4 edits)

Hello everyone!

We are developing ZAR, a 3D dice-based roguelike inspired by deckbuilding games like Balatro.

In ZAR, you build your run with different dice upgrades, augments, and relics while using physics-based dice gameplay to overcome enemies and challenges.

The game is still in an early development stage, and we are looking for feedback to improve the core gameplay experience.

We would love to hear your thoughts about:

🎲 Overall gameplay feel
⚔️ Combat and progression systems
🧩 Dice mechanics and upgrades
🖥️ UI/UX and clarity
💡 Any ideas or improvements you would suggest

You can try the early demo right now !

🎮 ZAR Early Demo

Any feedback, suggestions, or criticism is very valuable for us and will help shape the future of the game.

Thank you for trying ZAR! ❤️🎲

ZAR Gameplay Video





(3 edits)

Hello everyone!

We have released Alpha v0.3.48.5 for ZAR, our 3D dice-based roguelike currently in development. 🎲

This update focuses on improving the overall player experience with new menu designs, localization support, UI feedback improvements, screen transitions, and gameplay fixes.

Main Menu Update

The Main Menu has received its first visual update.

Since ZAR is still in an early development stage, the previous version only had a basic black screen. We added a more engaging menu layout to make the first experience feel more polished.

Players can now access our social media pages directly from the menu, and a new feedback button has been added where players can share their thoughts, suggestions, and bug reports.

The Main Menu will continue to evolve with future updates as we improve the overall presentation and add more features.

Settings & Pause Menu Updates

The Settings Menu and Pause Menu have been redesigned to provide a cleaner and more consistent experience.

New Screen Transition Effects

New animations and visual effects have been added to make transitions between menus and screens feel smoother.


Localization Support

ZAR now supports:

  • English
  • Turkish

Some descriptions and translations may currently be unclear or inaccurate. Since the game is still in early development, these texts will continue to be improved in future updates.

New Dice Augment

A new dice augment, Splitting Die, has been added.

UI Feedback Improvements

Several UI feedback systems have been improved to make gameplay information easier to understand.

Gameplay Improvements & Bug Fixes

Various gameplay improvements and bug fixes have been added to improve stability and the overall experience.

ZAR is still in an early development stage, so many systems, visuals, translations, and mechanics are still evolving.

We would love to hear your thoughts about the current version!

Your feedback helps us shape the future of ZAR and decide which systems we should focus on next.

Thank you for playing and supporting our development! 
Play ZAR right now !
ZAR Gameplay Video

Thanks !!

Thanks a lot ! Yes it`s one-hit kill :D 

Thanks a lot !

Yes that can be good tactic for story mode maybe but for endless mode you`ll lose time to do that after few rounds. And in endless mode how much quicker you finished that round you`ll get more point, that`s why it`s important in endless mode .

Cool game and interesting idea! I didn’t understand that the red area was the safe area on my first play, but after that, the game became much easier. It was an interesting experience in a good way :D Just one thing, for me background was too black and plain for the game’s vibe.


I liked the retro style of the game and fun gameplay  !

I liked the office concept! Firing excuses against emails is really hilarious :D Also, the different attack types and dialogues added an extra fun vibe to the game. Good job overall !

Thanks for the feedback and for playing! You got the game ! :D  And about the risk-reward system, we thought about it too, but because of the jam deadline, we couldn’t spend that much time on that part.

Thanks for playing! And congrats on reaching simulation 15 :D

Thanks for the feedback! 
Also, the ML example wasn’t too nerdy for me actually I was into AI and image processing during my bachelor’s degree, so I got what you meant :D About the equipment choice we wanted the player to select equipment for strategy, but because of the jam deadline, we couldn’t go much deeper with that part. Thanks for playing !

Thanks a lot !

Thanks a lot !

It`s unique way to handle theme good job !I cannot say that`s a bullet hell but it definitely fits well for theme
Visual and Sfxs are also enough for a jam and gameplay it`s fun ! Congrats :D 

Overall it`s fun but it`s not polished very well that`s why it tasted like raw. 
Using of theme it`s basic but good we used also same way in our story mode, Boss is shrinks and it changes his pattern. 
Hand drawings are simple but stylish i really liked that one (our character seems like Lee Sin in League of Legends btw :D ) I don`t know sounds are missing or not worked for me. I tried couple times to reload but i didint realized any music or sfxs

Fun and solid gameplay !
Normally I really like the visuals but i played in web version and there is no fullscreen button in that version. That`s why I must play with background image and I felt little bit pain for my eyes because of that :D 
Moving narrow places that was good but action felt like litte bit slower. There is not so much enemies actual difficulty came from narrow places for me. 
Overall it`s a fun game ! Congrats.

Visuals and SFX fits very well gameplay is really challenging for me but it`s fun also. I died so many times but gameplay was good that`s why try again was never boring.
I don`t have so much experience games like that but for me enemy projectiles are really big when they comes i couldn`t able to move i think there is no much space for me but like i said maybe that`s normal idk :D
Good job ! 

It`s pure Bullet hell experience with well polished gameplay, congrats ! It`s really fun especially sfxs fits really well, i really liked that one. 
Game it`s hard to me but somehow i managed the finish game :D  Boss fights are really intense there is so much projectile that you must dodge. Games liked that have same problem when there is bunch of projectile in screen gameplay turns into chaos and player hard to find player in screen but here that was really easy it`s an another success for this game in my opinion ! 

Thanks a lot! We’re glad you enjoyed the game. :D
We found the music while developing the game and we used the same playlist. We also added it to the game page, so you can check it out there !

Simple but fun gameplay. I was hypnotized while playing :D

I liked the idea of erasing the canvas and keeping it clean. The gameplay is fun, and the tutorial explains everything before you start. Well done!

Cool game !

Fun gameplay and I liked the assets they are cute :D Good job !

What cute art, I love it! ^^ The game is super fun and I really love the shrinking idea, especially the arcade machine part :D

Great job overall, well done! 

Thanks for playing and for the meowsome comment! 

We’re really glad you enjoyed the Matrix/cyber vibes, our cool agent and music tracks :D

Thanks for playing and for your feedback!
About your tactic, yessss it’s one of the best strategies for story mode, but in endless mode you won’t be able to rely on it after 10 or more simulations :D Also, for endless mode you don’t have to beat the boss. We made the boss as shrink theme, but our main focus was endless mode, also  we think it’s more fun to play.

We’re glad you liked our game! :D

Thanks for playing and for the comment! We’re glad you enjoyed the game :D 

Thanks for playing, and congrats on beating the story mode! :D And yes, the boss gets all of the clone skills, but not 100% 

Thanks for a feedback ! 

You can dash through projectiles, because the player becomes invincible during the dash(its written in how to play page). So you don’t actually have to wait for the clones’ shots to spread out. Maybe that part was easy to miss.

The player attacks are slower compared to other top-down shooters because we were trying to create more of a bullet hell effect. The shots you fire in one round come back as clone attacks in the next round. After a few rounds, because of these slower projectiles, the screen starts to feel more like a bullet hell boss fight. So yes, compared to classic top-down shooters the projectiles are slow, but that was intentional.

We also assume that the player can learn the clone patterns, because the clones are repeating the player’s own previous movements. Because of that, when the player wants to kill a clone, shooting in the clone’s movement direction should be enough. It should not make killing them too difficult.

If this were a normal top-down shooter where you cannot predict enemy movement, then slow projectiles could definitely become a problem. But in this case, since the enemies are clones repeating your previous run, we think the projectile speed works for the design.