Thanks a lot for the feedback! We really appreciate you taking the time to play and share both the positives and the negatives.
For the dice faces, once a die has settled, you can hover over it with your mouse and its current value will be displayed much larger. Because of that, you don't really need to read the numbers directly from the physical die faces during gameplay. That said, we can definitely keep improving the readability there.
Balatro is one of our main inspirations, and the Points * Multiplier = Score system is intentionally part of ZAR's foundation. We don't currently plan to move away from it. We see it less as copying the mechanic and more as taking a scoring structure we really enjoy and building a very different game around it with physical dice, throwing, collisions, Relics, Augments, and other systems.
For the music, we agree that looping tracks can naturally start to feel repetitive over longer sessions. Bosses, Elites, and regular enemies already have different music, and we've also split tracks into stems that react to different gameplay events to add more variation. There's definitely still room to improve this as development continues.
And we're really glad you enjoyed the different dice types, bosses, polish, and text effects. Thanks again for checking out ZAR and for the feedback!