Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

shockwire

32
Posts
7
Followers
6
Following
A member registered May 24, 2016 · View creator page →

Creator of

Recent community posts

Pretty fun, reminded me a lot of Hotline Miami. I think it was a tad too difficult though since the enemies took too many shots to kill (unless you're using the flamethrower). Also the enemies can attack you through the door which is annoying. Still enjoyed myself though!

Liked the game's vibe. Definitely think it needs to give the player more feedback on what is happening though. It was a bit confusing to play.

Fun little shooter, I liked seeing all the different McAnimals in here.

Really impressed with this one. The small scope was perfect. It really let you polish and juice the game which I think is super important and underrated. Shooting behind you is also a great mechanic as it avoids the biggest issue I have with 2D shooters like this. Most mouse-controlled shooters are too easy since you can just place the cursor directly on-top of the enemies to aim, but here the aim is more ambiguous which makes the game more challenging and fun.
This is great for your first game jam. Keep it up!

Really liked this one. Became a bit addicting once I got into the loop of things (XRay -> Syringe -> Temperature -> repeat). Nice work!

Really creative game! Shout-out for the nice water-surface shader :)

Nice game! I really liked the combo mechanics and character animations here.

Could only get to 19 clicks haha. Glad to see you completed your first game, hopefully you'll continue to make more! Keep it up!

Love the unique idea. I think the game could have benefited with some easy tutorial levels at the start. The gun towers were especially difficult to activate on-beat. It might feel better if the player could be slightly off beat at the cost of less damage?

The music was great btw.

Fun little shoot-em up. The controls felt a little stiff though.

The frog is so cute!

Loved the artwork here. Gameplay was simple but fun!

Fun game with some cute art! Small nitpick, but I didn't like needing to use my mouse to click on "Play Again" after every death.

The idea shows promise. Here's some feedback on the prototype (coming from someone who enjoys games like Civ), mostly regarding the UI and UX:


- A lot of the UI interactions had me click on small toggles and buttons. For example, when I had to select a manager I had to click on a small toggle option; I would like to just click anywhere on the messenger's UI element to select them. Try to remove unnecessary empty space and make the interactive buttons larger.
- I should be able to click-and-drag to pan the map, and the scroll-wheel should be able to zoom in and out. 
- I didn't like how a window appeared in the middle of the screen when clicking on tiles, the tax centre, etc. It blocked the center view and prevented me from clicking on other tiles. It was made worse by not being able to close the window by clicking outside of it; I had to click the small "Close Window" button at the top. I think having a semi-permanent "interaction panel" in the corner or on the sidebar (like Civilization) that updates its content when I click on something would work better here.
- Definitely add more user feedback in response to actions. The biggest one is the messengers; I would like to pull up a list of messengers and see their status at a glance (i.e. check their availability, view their stats). I would also like some kind of notification when a messenger returns. Instant feedback should also be there when clicking on actions like "Establish Settlement".

I know that's a long write-up, but I think these changes will go a long way to make the prototype feel more responsive and fun. The core idea of sending messengers to enact your strategies sounds like it could be really fun once it's more fleshed out, so I'm looking forward to see what you can do with this!

Really fun game! It felt a bit easy once I got some completed stacks done though, and I wish the game wouldn't let you spend money on packs when there isn't room in your hand anymore. I really liked the solitaire aspect of it though.

Really fun and educational! I would have liked more variety in minigames for each stage in the cycle, but the ones already here were fun and worked well.

One of the most creative and beautiful games I've played this jam. No notes.

As a fan of Crypt of the Necrodancer and DOOM, I loved this. I only wish it was even longer.

I really loved the gameplay and visuals here. Slowly figuring out what each character's preferences was and then catering to them once they come back to the shop was super satisfying. I do wish the UI made it easier to see what rolls I had ready to serve. Usually, I'd just make multiple rolls with the same ingredients at a time since it was easier to serve multiple guests that way.

Really cute art and dialogue. Gameplay was really fun and challenging as well!

Very cool concept! It took me a minute, but once the loop clicked I was enjoying myself.

Getting over a 10x combo feels so good. YAHOO!

🍔

Really great execution. The mining and resource collection loop was really addicting too.

Really cute art!

Very spooky atmosphere

Loved playing it. The ending song was great too (❁´◡`❁)

Really fun gameplay loop once you get into it. I love the graphics!

I like the tilting controls! Definitely was challenging but I still liked it.

Very cute game. Was lots of fun!

Love the idea to have the game in an OS. Was fun!

Fun game! Made it to wave 7.

I love the popcorn sounds when Earth is filled with turrets.