You took hold of my dopamine receptors and didn't let go until I finished the last level! Super addicting and fun! I love they style of auto-clicker and tower defense. Wonderful game!
Gotem Studios
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I hate (love) this torture device (game). It frustrates (excites) me to no end. Every minute of playing it was agony (joy). Every time I fell to the bottom from a really high spot I felt defeated but also determined to get back up to where I fell from. I bet this was super fun to develop! And you included multiplayer too? Simply amazing. Seriously nice job on this game!!! <3
You played off my primal instincts to sort colored boxes into colored bins. I was so focused that I lost track of time! Wish there were 100 more levels, but for a GameJam this is the perfect size. You guys did a fantastic job putting this together. Such a simple concept. The level progression is really well thought out, gradually increasing the difficulty and giving the player a sense of accomplishment when they actually beat the puzzle.
I love the graphics and sounds! Just has that cozy retro vibe. Gameplay was very fun too! Maybe I was too laid back in the beginning, because all of a sudden there were like 20 trucks breaking my bridge apart!! Go take another bridge guys! I love how letting cars fall and explode doesn't get you fired, but spending too much money on safety does... lol
I had so much fun figuring out who dun it!! This was masterfully crafted. I loved laying out all the rooms and tracking everyone's movements. Using deductive reasoning to figure out who it was, and I got it right the first time! This is such a creative game and you all executed on it perfectly. Well done!
Thank you so much for leaving detailed feedback and playing our game! Halfway through we decided that infinite lives would be a good idea for a GameJam setting. I think it worked out very well. I'm really glad you liked our AI and music. I will admit that the enemy shooting through the companions feels a bit weird. It was one of those last minute features that I wish could have gotten a bit more polish. I do really appreciate the feedback!
Fellow spaceship shooter developer! NICE JOB! Where to begin... You were smart adding a leaderboard. I could not stop playing until I ended up as #2 (at the time of writing this lol). That was fun. It also make me keep playing until the end. The story you created also made me want to get to the end. Of course I wanted to see Grandma. The dialogue added an entirely new layer to the game that made it much more fun to play. Being able to skip the dialogue when replaying is such a nice feature btw.
I haven't even talked about the gameplay yet! It was really well done. Nice level of challenge but also beatable if you come back and practice a bit. I really love that you have to "lead" your bullets while moving to stay on target. It adds a bit of strategy. This was a really fantastic and well polished game. One of my favorites I've played so far.
Our initial goal was to recreate Asteroids. It's good to hear feedback that we nailed that! After we had the foundation, we started to get creative with our ideas and wanted to really bring the game to life. When I was LittleCraftedPieces (our artist) working on characters I just knew that was going to make our game feel so much more alive. Thanks for playing our game and leaving a thoughtful review!
5/5 on everything! The intro sequence is one of those little details that isn't needed, but adds so much to the game's atmosphere and love of the little lightbulb characters. The gameplay loop is solid and addicting. I couldn't get enough! 50 seconds left and the entire strand broke! I was so close!!! I love how crazy powerful you can get too with all the cooldown and damage upgrades. It is fun once you become overpowered. Yet one wrong move and you can tangle your strand, causing a game over. Such amazing balance. This is by far my favorite game that I've played this Jam. Thank you for making it and sharing it with the world.
hahahaha this game just hit the nail on the head! I love it! From drinking the blood of your enemies to heal, to random software patches that help and hurt you. Oh, and the voice acting was so perfect. I love the intro cutscene. So glad you guys dedicated time to make that. This is such a fantastic and addicting game.
Playing your game now! Here is ours: https://itch.io/jam/brackeys-13/rate/3347155
This is exactly the feeling we were going for! Closer together makes it easier, and thus nothing can go wrong. It is very heartwarming to me that we could help invoke in you a memory of playing Asteroids with your father. That is special. A NG+ would be an awesome addition! We had even planned boss fights during our initial planning stages! That would have make it feel a lot more like StarFox 64, which was our other inspiration. However, as is normal with GameJams, we just did not have enough time for bosses or other game modes. Still, I feel that what we produced was good enough. Your thoughtful review means so much to us, because it proves that we did make something special. I thank you from the bottom of my heart for playing our game.
Asteroids was our inspiration for making this game. We figured that would be easy enough to program for a GameJam. Then we wanted to add in all the other stuff. I am so glad to hear you loved the storytelling and dialogue. It took a lot of hard work to get that system working properly. Thanks for playing our game!
Thank you, I am overjoyed to hear you had so much addicting fun with our game! Little Crafted Pieces helped make the space background. She'll be so happy to hear that you loved her background.
Here is our game: https://gotem-studios.itch.io/better-together
Once I'm done with work today I'm going to check out your game!
I need more! After the first few seconds I was totally sucked in. Such a unique concept! I had to make some really tough calls, but ended up with a very peaceful town. Oh I would love a 3rd day where all pandemonium breaks loose! But, this is a GameJam and I am seriously impressed with what you produced! One of my favorites. Keep up the good work!
