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Gotem Studios

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A member registered Oct 07, 2016 · View creator page →

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You took hold of my dopamine receptors and didn't let go until I finished the last level! Super addicting and fun! I love they style of auto-clicker and tower defense. Wonderful game!

I hate (love) this torture device (game). It frustrates (excites) me to no end. Every minute of playing it was agony (joy). Every time I fell to the bottom from a really high spot I felt defeated but also determined to get back up to where I fell from. I bet this was super fun to develop! And you included multiplayer too? Simply amazing. Seriously nice job on this game!!! <3

You played off my primal instincts to sort colored boxes into colored bins. I was so focused that I lost track of time! Wish there were 100 more levels, but for a GameJam this is the perfect size. You guys did a fantastic job putting this together. Such a simple concept. The level progression is really well thought out, gradually increasing the difficulty and giving the player a sense of accomplishment when they actually beat the puzzle.

So clever and unique. Also frustrating, but in a fun kind of way that makes me want to try again and actually deliver the darn crown to the darn king!! Love it

One of my favorite genres of games... the "sorry boss I didn't get anything done at work because I was building really tall towers" genre! lol Super fun and addicting. Love everything about this game. <3

Fellow spaceship game developer! Nice job on making your game! It was very fun to play and I enjoyed the experience.

Thank you so much for playing our game on stream and giving us feedback on your experience! You even took the time to make a timestamp. I appreciate that. Love watching people play our games. 

Thank you for the complement and feedback. The player characters were the first things we made, just using polygons in the Godot editor. Once we made them they just kind of stuck around and never changed lol. They can be hard to spot sometimes, but I guess that's just part of the chaos!

Fun an chaotic! When the power went out I panicked lol. 

I love the graphics and sounds! Just has that cozy retro vibe. Gameplay was very fun too! Maybe I was too laid back in the beginning, because all of a sudden there were like 20 trucks breaking my bridge apart!! Go take another bridge guys! I love how letting cars fall and explode doesn't get you fired, but spending too much money on safety does... lol

I had so much fun figuring out who dun it!! This was masterfully crafted. I loved laying out all the rooms and tracking everyone's movements. Using deductive reasoning to figure out who it was, and I got it right the first time! This is such a creative game and you all executed on it perfectly. Well done!

Thank you so much for such a detailed analyzation of our game! Our goal was to take the classic Asteroids and add our own ideas to expand upon it. It was also a good little challenge for us too. Start with a solid base, and build upon it. I want everyone to try playing our game too!

Thank you so much for leaving detailed feedback and playing our game! Halfway through we decided that infinite lives would be a good idea for a GameJam setting. I think it worked out very well. I'm really glad you liked our AI and music. I will admit that the enemy shooting through the companions feels a bit weird. It was one of those last minute features that I wish could have gotten a bit more polish. I do really appreciate the feedback!

Fellow spaceship shooter developer! NICE JOB! Where to begin... You were smart adding a leaderboard. I could not stop playing until I ended up as #2 (at the time of writing this lol). That was fun. It also make me keep playing until the end. The story you created also made me want to get to the end. Of course I wanted to see Grandma. The dialogue added an entirely new layer to the game that made it much more fun to play. Being able to skip the dialogue when replaying is such a nice feature btw.

I haven't even talked about the gameplay yet! It was really well done. Nice level of challenge but also beatable if you come back and practice a bit. I really love that you have to "lead" your bullets while moving to stay on target. It adds a bit of strategy. This was a really fantastic and well polished game. One of my favorites I've played so far.

Nice game! I can tell you put a lot of work and heart into it.

Our initial goal was to recreate Asteroids. It's good to hear feedback that we nailed that! After we had the foundation, we started to get creative with our ideas and wanted to really bring the game to life. When I was LittleCraftedPieces (our artist) working on characters I just knew that was going to make our game feel so much more alive. Thanks for playing our game and leaving a thoughtful review!

Thank you for playing! I'm glad you found it satisfying.

I love the style of the game. Everything is pixelated and just feels good. Your background music tracks are banger! I was vibing to them for longer than I care to admit lol.

It is very thoughtful that you sent the exact time you played our game! Thank you! It is awesome to watch others play our game. It's almost surreal.

5/5 on everything! The intro sequence is one of those little details that isn't needed, but adds so much to the game's atmosphere and love of the little lightbulb characters. The gameplay loop is solid and addicting. I couldn't get enough! 50 seconds left and the entire strand broke! I was so close!!! I love how crazy powerful you can get too with all the cooldown and damage upgrades. It is fun once you become overpowered. Yet one wrong move and you can tangle your strand, causing a game over. Such amazing balance. This is by far my favorite game that I've played this Jam. Thank you for making it and sharing it with the world.

hahahaha this game just hit the nail on the head! I love it! From drinking the blood of your enemies to heal, to random software patches that help and hurt you. Oh, and the voice acting was so perfect. I love the intro cutscene. So glad you guys dedicated time to make that. This is such a fantastic and addicting game. 

I'm so bad at rhythm games lol. This game was pretty fun! I enjoyed it, but had a bit of trouble trying to figure out how to use the turntable. Was so laser focused on hitting the notes, it was 2 minutes in when I realized I can change the BPM lol. Nice game, good job!

Playing your game now! Here is ours: https://itch.io/jam/brackeys-13/rate/3347155

This is exactly the feeling we were going for! Closer together makes it easier, and thus nothing can go wrong. It is very heartwarming to me that we could help invoke in you a memory of playing Asteroids with your father. That is special. A NG+ would be an awesome addition! We had even planned boss fights during our initial planning stages! That would have make it feel a lot more like StarFox 64, which was our other inspiration. However, as is normal with GameJams, we just did not have enough time for bosses or other game modes. Still, I feel that what we produced was good enough. Your thoughtful review means so much to us, because it proves that we did make something special. I thank you from the bottom of my heart for playing our game.

The controls can be a bit hard at first. We do have controller support, which helps some players (including myself) feel more comfortable. I'm glad you liked the feels. I do too lol. Thanks for playing!

Asteroids was our inspiration for making this game. We figured that would be easy enough to program for a GameJam. Then we wanted to add in all the other stuff. I am so glad to hear you loved the storytelling and dialogue. It took a lot of hard work to get that system working properly. Thanks for playing our game!

I'm glad you had fun! The ship is a bit small. I feel that helps the asteroids feel that much bigger, but I could understand how you can easily lose yourself in all the chaos. Thank you for playing our game.

Thank you, I am overjoyed to hear you had so much addicting fun with our game! Little Crafted Pieces helped make the space background. She'll be so happy to hear that you loved her background.

I had trouble figuring out how to put things back together after you pried them open. Really neat concept. Cleaning stuff is always therapeutic.

Fun! I love simple control simulators like this. It's so simple, yet effective. I actually played all the way to the end. One question, is there an option to meltdown and blow up the factory? That would be fun to do lol

Pretty spooky. You totally nailed the atmosphere! 

Here is our game: https://gotem-studios.itch.io/better-together


Once I'm done with work today I'm going to check out your game!

Me too! I wouldn't want people shooting their friends lol! Thanks for playing!

Clever and interesting. Some of those puzzles were really difficult for me. I didn't understand the hint or riddle, but eventually figured it out by brute force lol. Nice game! Oh, and really awesome audio lol

The companions were a core idea we had from the beginning. I'm glad that you enjoyed defending them! Thank you for playing our game.

I need more! After the first few seconds I was totally sucked in. Such a unique concept! I had to make some really tough calls, but ended up with a very peaceful town. Oh I would love a 3rd day where all pandemonium breaks loose! But, this is a GameJam and I am seriously impressed with what you produced! One of my favorites. Keep up the good work!

That was a lot of fun! A bit stressful, which matches the theme very well! I would have loved to have more cauldrons to brew more potions.... but seeing how overwhelmed I got I probably would have ended up with more trash than useful potions lol. Nice job! 

Very similar controls to the original asteroids game, which were very tough! So I guess that's the feel we were going for. I'm so glad to here you had fun and appreciate our story and dialog! Thanks for playing

You are the second person to say our game was chill. I'm glad to hear it! Thank you for playing our game :)

I'm so bad at memory games lol. It's a simple fun game. Nice job!