Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

meghan0n

381
Posts
2
Topics
7
Followers
1
Following
A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

This is funny as heck, I love that you really stuck to the farming aesthetic with the sound effects and the music. Very yee haw 🤠🤠 the sprites were so cool too, very cute pixel art. Big fan of this entry!

Simple but effective! Loved that you chose your own keys. Everything felt really polished and the bwing~ noise of watering flowers was lovely. This is like, half chill and half competitive, which I love. Looks absolutely gorgeous too!

Gosh, this was adorable! Dreamy artwork and a really cute theme. I liked the expansion of the gameplay per act and the last level was just perfect. I really liked this a lot, love the palette choices in particular, they're very unique! Great entry.

This is gorgeous, I love the theme here too. Big fan of how you've represented the plants, the pixel art is great. 

As others have said, I'd have loved to have more context for how the stats related to one another and how each item would affect the ecosystem - I'm not sure I was 100% sure whether things were bugs or predators. I got a score of 65!

Excellent entry and with a truly compelling narrative (as a freelance journalist I got a total jumpscare, lol). Loved the interactions with things, you set up a really nifty aesthetic. 

One thing I particularly liked was how you handled the text appearing - it felt juicy and I liked how you could click to fully advance it. Often jam games have extremely slow text scrolling speed but yours felt polished and just right. Great entry!

Super cute! Reminds me of the Lickitung sushi game on Pokemon Stadium. I loved the cats and their individual tastes - would have loved to see some accompanying sound design for them but I understand you went hard on the visuals! 

As others have said it does need a bit of balancing, but if you're interested in working on it post jam I think you have a solid foundation for a fun and satisfying gameplay loop here. Great entry!

Super compelling idle game with cute graphics. I liked the accessibility option for the dizziness, especially at those higher speeds. Great entry!

I was really enjoying the game but I encountered a bug where all of my car's stats got reset to zero and didn't ever increase properly with the prestige boosting, which was gutting as I'd just started to get into a nice flow!

Hugely satisfying to play and you really nailed theY2K game core. Loved all the crunchy audio, it made me miss my 2004 logitech speakers. The voice acting was very funny too. I could see this being reviewed in a PC mag back in the day 😂

I thought this was adorable - really liked the wizard sprite, their running around was very cute. The item sprites are all brilliant too while retaining the need for you to really search through them to find ingredients. An enjoyable take on the theme with cute visuals! I wanted to know more about who they were and what they were making.

I agree that removing the timer on level one would be good; maybe the first potion you make is accidentally a Potion of Looping 💞

Awesomely polished, with a strong aesthetic and some seriously sick pixel art and music. A good moral tale, games about knights and their oaths are always brilliant. Great jam entry!


(I did break the loop on the first go because I couldn't stop fast enough to interact with the souls... but that's part of the narrative fun, I think)

I love this as an idea - enjoyed the pixel animations a lot, the death of the little floating eyes was great. Greeding or fleeing to power up is a really compelling loop, I enjoyed that.

As others have said, I think sound and a damage indicator would elevate the experience a lot!

Really slick and stylish, I love Jeremy. I was rooting for him to reach the top, even though I found it difficult! Love how you've combined pixel art and the retro CRT style.

Wow, all the modelling here is really impressive! Just saw this was made in Godot too, which is awesome. 

Big fan of the 🦉🦉

Really neat and I absolutely adore the aesthetic! The palette choice is great and the vibe reminds me of VA11-HA11-A. I'm a big fan of the narrative too. 

I found the game  difficult to play, which was a shame as I really really wanted to see more!

Very melancholy, I love it a lot! A deceptively cutesy game that has a lot of heart and reflection in it. I did enjoy seeing the food numbers go up, which made me think about myself as a person lol. The sprite for the goldfish was totally adorable. Lovely entry that took the theme in a unique direction!

A really clever and polished entry! Love the aesthetic, and all the visual effects really add to the vibe. Great interpretation of the theme too - I found it really difficult! Gorgeous little sprite too. Well done 👻

This is cute! I liked the frenetic feeling, you really captured the border collie experience haha. The dog drifting was a fun idea and really elevated the core loop. I bet those sheep are dizzy!

This is incredibly narratively and visually interesting! I thoroughly enjoyed it, a really unique interpretation of the theme. Wonderful art style that's perfectly unsettling.

As for the text, I think adding an option to speed it up / autocomplete the sentence would be a great QoL update, because as of now the way it appears is very slow. I found myself looking away a lot as longer sentences took a long time to write themselves out onscreen.

A melancholy little take on the theme - love the Minit inspiration, and well done on picking up aseprite for the jam! This is a neat solo entry that has a lot of love behind it. I agree with the comment below that maybe things could be a little clearer for first time players, but that's definitely something you could add in after the jam period if you wished.

Really cute game with a nevertheless sad vibe 🌱🌱

A really polished take on the theme, I love the hand-drawn style and the fact that my pencil could go outside of the paper was a neat immersion touch. 

Great tutorial too, that felt like a fully-featured addition! As you've said it would be great fun to expand on this after the jam with more pencils and powerups. Definitely feels like a stage one of a complete game 🏰

This is really satisfying! I wanted to watch my plants grow more, but capitalism waits for nobody 😭😭 an endless growing loop would be good fun too.

This is really narratively fascinating, I like that you accounted for the player immediately throwing themselves off the cliff. The vibe was very ominous throughout, loved the coherent visual aesthetics. It kinda reminded me of Devil Daggers somehow. Great entry and such an ominous loop!

Really visually cohesive! The camera tilt was cool but very intense 💥💥

I liked the overall polish of this one, a fun short loop. I think it would be even better if the whole thing was a little faster!

This is neat! I loved the art style and the shooting felt juicy.

I made some truly cursed kings, just like the royal lineages of the past intended! A very polished entry that was a lot of fun to play. My kings kept acquiring jester hats from somewhere, which made me laugh. I never got past King Loop V though, but I wanted to see more!

Oh this is so satisfying, what a great entry. Manages to be chill and challenging at the same time, and I loved how juicy all the animations felt! I could definitely see this being a phone game to idly play. Loved how hectic it gets with multiple crops.

Very chill! I liked the crop  combos and could see how they're based on real life, maybe (certainly I know my tomatoes never do well when they're planted near cucumbers...!). A satisfying loop and good choice of asset packs. 🍅🍅

Solid core loop, I liked the visuals, they were really cohesive too. The rules for the game being on a commandments tablet was a nice touch!

Simple but satisfying gameplay with truly stunning aesthetics behind it - I was absolutely psyched to reach the end even though the difficulty curve was gentle! An incredibly coherent vibe with fantastic use of a limited palette. 

Truly awesome and the tutorial was very meditative, too.

So cute! I loved the Ghibli reference with Gigi. The different personalities were fun too <3

Ribbit, but sadly 🐸🐸 this game has a lot of soul, and I found the frogs adorable! My favourite was the one with the flower. Very cute and yet melancholy.

Loved the narrative here, it's an impressive amount of story for a jam game. I truly felt like I was exploring the cosmos. Controlling the ship felt very chaotic, which I think was the intention? I got the hang of it though.

I agree that the map was very subtle, I didn't notice it for ages and it was very small. There's something fun about flying around lost in space, though! Great entry.

Awesome interpretation of the theme, I immediately made it impossible because I was enjoying jumping around as the little pig 🐷 playing through a few times was a lot of fun, though it got extremely difficult quite quickly! Great little sprite for the piggy too.

Only thing I could mention would be that jump being on the W key felt awkward; I kept pressing space as I expected it to be there.

Loved Scringlo, they had good energy. I too got caught out by being fired, lol. The animations on this are all really slick and polished, great job.

I agree with the comments about shift being awkward to hold down while playing, I think a toggle on / off would be better!

The egg drop made me laugh. Love the polish on this, I felt bad for wasting so many eggs! Bok bok.

Loved how the wagons jounced around! A neat little game, I could see this being built out further.

Sadly couldn't work out how to start!

Oh this is juicy - love the polish and the simple yet effective visuals. Once I realised I could loop around multiple bandits it was game over for those chumps.

Really neat, I liked the satisfaction of popping the tracks down, that felt snappy and responsive. Like others I'd want to restart immediately if I know I've messed up, which would ramp up replayability. 

Love the polished visuals too!