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A jam submission

FlorordinationView game page

Walk the path the Allmother devised for you and all will be well.
Submitted by Tey — 2 hours, 13 minutes before the deadline
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Florordination's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.4004.400
Visuals#34.8004.800
Overall#723.8333.833
Gameplay#2413.5603.560
Enjoyment#2503.7203.720
Theme#3103.5603.560
Innovation#7952.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Florordination is a platformer where failure is not an option.
The game mostly fits the theme through its dialogue and story. The idea was to explore themes of preordination, of having a perfect path traced for you, and what might happen if things do go wrong after all.

You are tasked with a holy duty and it must be executed to perfection, nothing *must* go wrong.

But you get plenty of practice in a safe environment before your real attempt. Prepare well enough and jumping and dashing will become second nature to you, and nothing *can* go wrong.

Should something happen nonetheless, there might still be another way...

What code and assets did you not make from scratch during the jam (if any)?
I used the Godot Engine as a game engine and the Dialogic Godot plugin to handle dialog. Both projects are redistributable under the MIT License, there is a credits screen in the game where I link to the projects.

I used a CC0 paletization shader and modified a CC0 image for some UI elements. The player sprite is loosely modeled after an asset I purchased. The font is Chevy Ray's Virtue Narrow.

The rest of the content is entirely my own. I reused some typing sfx I had recorded for another project previously.

How many people worked on the game?
1

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Comments

Submitted(+1)

Very cute little game! Could use some controls refinement though.

Submitted(+1)

such lovely colours, animations, and dialogue!! the music really tied it all in and it truly felt like I was transported to another world! the only note I have is the jumping paired with the movement controls was a bit difficult to grasp~ stunning overall! 

Submitted (1 edit) (+1)

The most visually stunning game I've come across so far in the jam, sublime! ^_^

Heavy contrast between the peaceful vibe of the game and the pain when you fail (going through dialogue again etc etc all the downtime) haha.

Very well done ^_^ followed. Do you plan to continue the game after the jam?

Edit: I couldn't tell at all that your game looked so good from the thumbnail by the way, I got pulled from liking the color palette alone haha. I'd recommend making a zoomed in thumbnail that really showcases one of the characters ^_^

Developer(+1)

Thank you! I might continue with the game after the jam, I'm not sure yet, I also have other projects I want to work on. The thumbnail was definitely a mistake, it was my first time uploading to itch.io and I didn't realize I was making a thumbnail, I thought it would be a cover image. Had I known, I would've at least framed it differently. Probably the biggest lesson learned so far :^).

Submitted(+1)

You're still allowed to change it though! They lock the submissions for game files after a few days but encourage updating the game page/promo throughout ^_^

I think you really found something nice with the aesthetic for this game, it would be a shame not to reuse it in later projects if you don't continue this one ^_^

Submitted(+1)

beautiful use of the colour palette, i love celeste and this game uses that movement in a really interesting way,I figured out you can effectively neutral jump by jumping into the wall at the right time though that may not be intentional lol. I really really liked this and im interested to see where it goes if you decide to continue with it!

Developer

Thank you for playing. You shouldn't be able to neutral without letting go of the arrow key for a bit. At least that was the intent, but I wouldn't be surprised if you broke that, it's not as well tuned as it could be. Thanks for the encouraging words!

Submitted (1 edit) (+1)

Loved the artstyle and music, it looks incredible! Reminds me a lot of Celeste, I guess that was the inspiration. 

The wall jump is a bit clunky though, and the key bindings for the controls are not what I'm used to.

Developer

Thanks! Celeste was a huge inspiration for the player movement, the visuals less so. I ended up with a tiny red-haired protagonist a bit by accident :^).

The wall jump definitely was a bit of a struggle for me to implement, it wasn't easy to design it so that it feels good but doesn't make scaling walls trivial. The wall slide animation not having any transition from other animations also makes it feel less smooth. Addressing that probably would help a lot in making it feel better, even without tweaking numbers. Thank you for the feedback!

Submitted(+1)

Beautifully crafted game. The colors, the dithering in the art / background, it's all so well done. I really enjoyed this game and it's one of my favorites so far. If I had to nitpick, I would love if the controls were customizable. At the very least, why can't I press the up arrow to jump? Or use WASD instead of arrow keys? I do need to hit the up arrow to dash upwards, but I can't use it to jump. So that was a bit tricky to get the hang of. But again, the game itself is so well done. Really nice job on this!

Developer

Thank you! I'm glad you enjoyed the visuals, I don't have much of an art background so it's something I've been working on getting better at.

Rebindable controls definitely would've been nice to have, but I  kept prioritizing other things. Having the up arrow also serve as a jump would be tricky, because it would conflict with the dash direction input, which is read when the dash key is pressed. Pressing up would be ambiguous as it could either be a jump or direction for a dash a few frames later. This is fine for the left and right arrows, because it's intuitive to transition from running into a horizontal dash, tiny jumps before vertical dashes would feel clunky though I think. But then again, with rebindable controls players could set that up however they want, it's just not something I'd implement as default behavior.

Submitted(+1)

Super beautiful game, love the colors you chose and the animations are super smooth and feel really good to play with. Unfortunately my brain cannot comprehend arrow keys (I had to remap all my keys when playing celeste lol) so I couldn't make it very far, but what I could see was so nice. Also I liked how you handled the tutorial section. Great job!

Developer

Thanks! I realized in a playtest after the submission that the levels don't really  accommodate people who aren't that comfortable with the controls. If I could redo the game I'd definitely make the earlier screen more accessible so that everyone can experience more of the game. The screen which introduces the dash for instance really doesn't need the platforms to be that far apart. It would've been enough for them to be inaccessible with jumps but easily accessible with dashes instead of just barely.

Submitted(+1)

A stunning submission. I love your palette choice, the beautiful animations, the smoothness of the platforming elements and the music. This is honestly a polished and gorgeous entry! I loved the theming too, more games should have flowers 🌸🌸

If I had any feedback, I'd say that the dialogue could have a little "next" indicator when it's finished and ready to move onto the next screen. I think you could animate something really gorgeous for it!

Developer

Thank you so much! It was my first time working with a bright palette, a lot of the aesthetics are really just happy little accidents caused by working with colors I don't typically use. The palette is Curiosities by sunikapan on lospec by the way, if you want to use it for your own art.

Now that you mention it, there definitely should be a dialogue indicator, I must've accidentally removed it during development, but it was there at some point :^). It had a pretty boring animation though, I'll definitely keep that in mind as a detail for future projects.

Submitted(+1)

Beautiful game!!! really good selection of the controls and stunning graphics, remind a lot to celeste (which I love it), the sound and the music match perfectly with the scenario, and the difficulty, even tho when is hard, is really well desing, well done,  one of my favs!!

Developer

Thank you!

Submitted(+1)

This was so good omg! Criminally under rated wow. I thought it was so well put together and was really captivating like I wanna know whats going on hahaha. You should for sure make more of this it was soooo coool. I loved it great job : 3

Developer

Thank you for the kind words!

Submitted

This is pure gold! I struggle with controls, not so many keys enter the input to move my character, so feels clunky. But the setting, art and dialoges are fascinating. Love it

Developer

Thanks for playing!

Submitted(+1)

Soooo uh, when is this coming out to release on switch, cause this is amazing! Seriously one of the best. I will say x and c for jump and dash did seem like an odd choice but it added to the difficulty which may have been the intention. I really really enjoyed it! GREAT game

Developer

Thank you, I'm glad you enjoyed it! If you haven't already, check out Celeste. It's on Switch and heavily inspired the movement mechanics of Florodination. (Other similarities like in the character design are a coincidence, I swear).

Submitted(+1)

How is this so underrated? The visuals are stunning, and together with the music they create such a unique experience.  Loved the story aspect too, especially what happens after you fail. The long sequence of you reducing to nothing after giving up on being resurrected is also a nice touch.

Developer

Thank you! I definitively would've loved to develop the story some more and introduce some actual drawbacks to accepting those suspicious offers for resurrection.

Submitted(+1)

Amazing style and atmosphere. I didn't expect what would happen if you failed, that was very refreshing!

I would suggest you add in description that you skip dialogues with "c" because they appear before actual tutorial tell you about this button,

Developer

Thanks for the suggestion, I added a notice to the game description. I saw the problem too in a IRL playtest, but after the deadline. In their case it worked out, because you can also advance dialogue using intuitive keys like enter and space. It did make me wonder how I could've communicated using C and arrow keys to players ingame in a clean way.

Submitted(+1)

Somehow, space and enter didn't help in my case to skip dialogue, not sure why :)
This is why it was hard for me to find specific button to skip it. But it is highly possible that something in my setup was wrong.

Great game nevertheless!

Submitted(+1)

very chill visuals and sfx, the artstyle is lovely :)

Developer(+1)

Thank you!

Submitted(+1)

Wow! the cutest game. Love the plot, art and the sound. What a great game. Excited to see what comes next, keep it up! 

Developer

Thanks!

Submitted(+1)

It is very pleasing to play this game. The art, the sound, the characters are so cute! Controls were a bit harder for me, but reminded me of celeste!

Developer(+1)

Thanks you!

Submitted(+1)

This game looks and sounds so beautiful. It's very relaxing, and the assets are cute. Would love to see a whole world made for it!

Developer

Thank you! I had a lot of fun drawing all those little flowers. I am kind of tempted to turn this into an actual game, but I think I'd need to think of some more interesting game mechanics.

Submitted(+1)

Disappointed there was no hyper dashing :(

Anyway, I liked the atmosphere, but pacing is somewhat slow to me.

Developer

She's wearing a hat, she's legally distinct!

I had grandiose plans for later levels where the overbearing dialogue and slow pacing of the tutorial levels would've made a bit more sense, but unfortunately didn't get as far as I hoped :(

Thanks for playing still!

Submitted(+1)

Loooved the visuals. Very Celeste like. The music as well. All around very atmospheric. I had a little difficulty with the dashing and jumping though, was kind of hard to master. Good job!

Developer

Thanks for the kind words!