Just stunning visuals!
pe4Q07
Creator of
Recent community posts
The hell you'd be proud your game is amazing!
Check mine here: https://itch.io/jam/brackeys-14/rate/3851812
IT IS NOT MY GAME
I really think we as a community need to give all the praise to the developers that put their full potential in their game. Check Helloween Nightmare. It is an absolete done product, filled with content, joy and artistic vision.
https://hosein-sunflower.itch.io/halloween-nightmare
Oh, and comment smth here in the topic as well, so the dumb algorithm would push it up.
I rated your game all 5. Because it deserves it. Seriously, the only thing I lacked were some additional info about effects, I am not sure what some of them do even after 40 gameplay minutes. I just can not go with the point that the game so superb in its visuals and solid in its core is so unnoticed. I feel guilty for whole itch.io for that.
unique designs of the character, vibe, right amount of complexity, deckbuilding, plot. Everything is here. Haloween Nightmare is the definition of a hidden gem..
You are a wonderful duo, keep this good work up! Do not think something is wrong with the game, it is smth with the universe.
I will come back to this game later and try to beat it. Because I. want. more!
You've come up with a great theme interpretation of doing jam as a risk and forgeting about everything else. However, it is too punishing for player. With not full control of a character you are to understand the task (not easy already) while jogling between people. Too hard
But the graphics... oh boy I knew something FrEnCh was going on from the very first view of the page! Elegant, dense, vivid and expressive. Probably that is the little of praise I got to deliver to your art vision. Keep it up, improve engagement and make an easier game. And that will be legendary.
I am n0t being rude, if you did a rage game this reaction is anticipated. Though I felt like the second stage with single blocks and no straight path was far less funny and more disturbing. When I fell on the first stage and exactly under the pit there was another so I flew to the very bottom I was enraged in a good way, I smiled and cursed at same time. I believe the second one lacks clear path so I did not even knew if I am trying for good or for nothing. Note
Gret entery.
I think our games have SO much in similar! Yours is dense in content though. I disaprove color choices but that is subjective. You have quite a lot of diverse enemies with custom animations on a good level. That is just neat! My idea was as well about weight mechanic but we shifted from it in the development. You got a Lethal Company demake and it is smoooth
















