Thanks for the elaborated review, that helps a lot! Did you know you can click on stars of boss before battle to alter their power? That is the second mechanic in game (apart from inventory managment) and IMHO it represents theme Balance effectively cause you have to balance the boss's power with yours before entering the fight. I just got the idea that you missed that, because we haven't managed to add tutorial.
pe4Q07
Creator of
Recent community posts
Thank you for a detailed review! We had in mind various concepts of how to expand the game, make new blocks, add bonuses etc. However, we considered focusing on polishing the very little what we had.
I still incubate ideas of additional content, the basis of the game encourages your imagination, provokes to think widely. But for a week gamejam it can be just fine.
I personally am fond of idea of Builtown being more of a deckbuilding roguelike with strict values and multiple ways to enforce your city. We'll see if that happens in the future
What a pleasureful game to have! The theme is at its peak here and levels are progressively harder. Controls are intuitive, this is perfect. And phisics always make a game fun as hell. My only thought is about pixels. I know how hard it is to work in Unity with pixel grid, yet it adds consistency to the visual. Seeing sprite of the flybot hand rotating diagonaly made me upset. So did some minor edges in the levels. And I whould love to see some background here.
Still, gameplay is a gem.