Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pe4Q07

85
Posts
1
Topics
15
Followers
31
Following
A member registered Oct 27, 2024 · View creator page →

Creator of

Recent community posts

This one is very simple in rules, but with a great lovely art style and still tense! Though it feels unfair to me, because I can not believe the bot isn't picking. Same cursed problem was in Buckshot roulette. May be just me

Decent variety of mechanics! +rep

Thank you! *O*
It was a hard time in deed, but the jam is meant to push your limits!

I was like: oh they use 2,5D for no reason", then I watch the controls and my face goes
:0
Simple but charming, challenging and lovely game!

The hell you'd be proud your game is amazing! 
Check mine here: https://itch.io/jam/brackeys-14/rate/3851812

IT IS NOT MY GAME

I really think we as a community need to give all the praise to the developers that put their full potential in their game. Check Helloween Nightmare. It is an absolete done product, filled with content, joy and artistic vision.

https://hosein-sunflower.itch.io/halloween-nightmare

Oh, and comment smth here in the topic as well, so the dumb algorithm would push it up.

I rated your game all 5. Because it deserves it. Seriously, the only thing I lacked were some additional info about effects, I am not sure what some of them do even after 40 gameplay minutes. I just can not go with the point that the game so superb in its visuals and solid in its core is so unnoticed. I feel guilty for whole itch.io for that.
unique designs of the character, vibe, right amount of complexity, deckbuilding, plot. Everything is here. Haloween Nightmare is the definition of a hidden gem..
You are a wonderful duo, keep this good work up! Do not think something is wrong with the game, it is smth with the universe.
I will come back to this game later and try to beat it. Because I. want. more!

Absolute cinema! Lovely trick with the wide screen. Broadens your perception. Oh and the visuals are on peak. Felt like a short movie!

Don't risk it - no biscuit :P 
We were in a big rush in the end. Thank you for kind words!

(2 edits)

You've come up with a great theme interpretation of doing jam as a risk and forgeting about everything else. However, it is too punishing for player. With not full control of a character you are to understand the task (not easy already) while jogling between people. Too hard 
But the graphics... oh boy I knew something FrEnCh was going on from the very first view of the page! Elegant, dense, vivid and expressive. Probably that is the little of praise I got to deliver to your art vision. Keep it up, improve engagement and make an easier game. And that will be legendary.

Fellow ghost game found! I did not get this. I stalled and all the ghosts flew to me securing me 150 score. What is the point of the game?

I am n0t being rude, if you did a rage game this reaction is anticipated. Though I felt like the second stage with single blocks and no straight path was far less funny and more disturbing. When I fell on the first stage and exactly under the pit there was another so I flew to the very bottom I was enraged in a good way, I smiled and cursed at same time. I believe the second one lacks clear path so I did not even knew if I am trying for good or for nothing. Note

Gret entery.

KY.. I HAT.. F...




good game

I did not feel overweight by 7 coins, am I not rich enough? Also... you know... the grass.
Anyway, one another ghost game in the brotherhood found, glad to welcome you

How could I pass a fellow ghost-game? Nice maze runner! I felt the labirinth becoming more complex, was I overthinking?

Stylish! I see a lot of passion in the game content. However I encountered the second level being laggy and I could not figure out what to do there. May be my issue though. Great art still

- Merlin, how do I control the monkey?
- Tha's the tricky part: you don't.

Reminds me of Jump King and Shovel knight of course. Sutisfying and plain simple. Very nice game!

"You cann't reach me, Horizontal knife, I have the high ground!"
Knife goes 90 degree*

Death inevitable


Very stylish entry and a solid game loop. I like the idea that you agree or disagree with the change, not just upgrade yourself. That game descision is brilliant!

Why your game looks so cute and chill and then my dog methaphorically DIES of thirst!? That is so ruthless! Anyway your art is gorgeous! That is a five for sure

I think our games have SO much in similar! Yours is dense in content though. I disaprove color choices but that is subjective. You have quite a lot of diverse enemies with custom animations on a good level. That is just neat! My idea was as well about weight mechanic but we shifted from it in the development. You got a Lethal Company demake and it is smoooth

(1 edit)

Okay, the lore here is much more from you can see from the first glance. Nice touch that you have credits at first, the sound designer is definitely worth a praise

:3

YO Thank you! I like your game it is simple and fun! Just a perfect entery

(1 edit)

Awesome feel and funny movement! Also easy to understand what to do, super engaging

First thing I did as an artist was run cycle, then added walk and brake from running. That is 2 days of the week gone. I found out that only 4 directions (not usual 5) are enough to make believable 360 movement. I am very pleased you enjoyed playing it as much as I did drowing!

Shapes + ChromAber + feeling type game. Always a pleasure to see one. My only complain is about pace: it looks like a fast one, but inter scores and level choosing animations takes around 2-3 seconds and drag you from the flow. I believe you have to polish even that kind of details in simple gameplay loops to push them to their full sutisfying potential

Aha, a turret from Lethal Company, we meet again!
Amount of polish in interactions is wild! What I lacked in game was a bit of cohesive artdirection. May be it was the colors, the outline smth in the view. I repeat: game felt good to play, but lesser to watch in general. Don't blame my honesty, I think to manage a team of 9 into making a game is already an achievment

Yo, check mine please
I try to figure out if it is worth to develop it further
https://itch.io/jam/brackeys-14/rate/3851812

Yep, but I have a second monitor that was not covered by the window. May be that was the problem :?

I just played your game. At first it was dumb but I figured out the rools and found it pretty enjoying. Felt like a siege of a custle in a way
My game is also about hunting, check it out!
https://itch.io/jam/brackeys-14/rate/3851812

Is it possible to be a pacifist in the game? Seems for me you kinda have to attack guards. And judging on my shadow look, I am not a dog but a potato rushing through meat museum and causing chaos. Felt challenging and I love challenges.

I got stuck at parcour stage wher you have to press w + shift + space to jump over pillars. My keybord does not track the third button.
Still, I think it is just fine as a little adventure game because you guide player from one point to another and that works well. I had an issue that my cursor was leaving the tab of the game instead of being locked in it so I lost control from time to time. Might want to fix that later

Gonna apreciate rates here! We made a solid gameloop with wacky animations: https://itch.io/jam/brackeys-14/rate/3851812

On my way to rate yours!

Easy and guiding game, that is very thoughtful of you to provide a decent intro and support for the player. I wonder i bugs start to freeze to pass my sight?

(1 edit)

My pixelart nerd-heart bleeds when I see pixel text that does not match in size with general resolution. You have a wonderful cheerful art, I know it is tricky, but be brave to implement a suitable pixel font when the ratings time is over!
Nice sounds ngl

Ouch. We definitely lacked play testing time at game jam 😬

To be fixed soon

The art style here is very unique. I think this one got the vibes, I just struggle to desribe it. Nice game!

Fascinating how little you need to create a feeling of being in a deserted area. Paralax background, smooth walk cycle, tranquil music and footsteps. Just fine.

Ha ha, no one beats me! I am unstopable!
*Tequilla chad enters the room

Ha ha casino biscuits!