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Grapple Snacks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #85 | 3.872 | 3.872 |
| Enjoyment | #125 | 3.957 | 3.957 |
| Innovation | #320 | 3.447 | 3.447 |
| Overall | #348 | 3.500 | 3.500 |
| Theme | #469 | 3.489 | 3.489 |
| Visuals | #525 | 3.702 | 3.702 |
| Audio | #1145 | 2.532 | 2.532 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a game about collecting biscuits in precarious situations
What code and assets did you not make from scratch during the jam (if any)?
A set of scripts for quickly adding jiggle/juice to sprites
How many people worked on the game?1
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Comments
I love the physics as well as clever level design choices, utilizing the grappling mechanic to its fullest potential! Really solid and fun game!
I like everything here! Nice submission. Congrads!
Could’ve used some music, but this was really fantastic! Loved the concept, loved the momentum! I just wish we had more opportunities to just zip around at full speed. But wow what a solid game, congrats!
You explore the mechanic very well!
The game have potential to expand on momentum, multipliers and maybe escale notes based on how fast you grab the cookies.
I have to hand it to you, Stegarsaurus. I thought a bunch of people worked on this game, but YOU, you worked on this game alone, buddy. From what dhows the visuals, the unique grappling hook mechanic, the overall challenge, everything is what makes this entry stand out on its own than anything else. The only thing I dislike however is that there isn't any music playing in the background, and it's just chomping sounds, which really irks me. Nonetheless, 4.95/5 stars! Thank you for this masterpiece of a game entry, Stegarsaurus.
Also, could you please take the time and try out my game, Owlet and the Biscuit Tower? Thanks a lot if you do, and I'll appreciate the feedback and support you give (Or in my case, EVERYONE gives.)
Really innovative use of physics in a puzzle platformer! I especially liked how you had to swing on certain pieces to reach others, which is super clever. It’s a solid proof of concept that’s easy to pick up but tough to master in the best way. Hope you keep building on it!
Fun little game, with interesting levels. The juicy visuals were begging for a matching music track, but silence didn't take away from the experience. Good work!
Simple and elegant. I like how some levels don't need to have obstacles to become challenging and requiring strategy. The whole game is just very juicy (the backgrounds especially are trippy in a positive way), with some sounds it'd be perfect!
Really fun, little mechanic and good implementation! :)
This game is hilarious and incredibly fun—I’ve spent hours trying to beat the levels, and it’s honestly hard to put down. The controls are a bit unconventional at first, but once you get the hang of them, they’re surprisingly easy. I’d love to see more content added in the future, and maybe some extra control options to keep things fresh
I liked the springy feel of the grapple mechanic from the get-go, but I was a bit skeptical how much staying power this would have for a full game. Boy was I pleasantly surprised how much variety could be had via such a small batch of ingredients. It felt super rewarding to build innate skill in the movement possibilities without explicit power-ups or anything. The biscuit-based schmoovement was real. The instant grapple without cooldown actually opens up the possibility to do a flicker clicker hover thing when you're threading the needle between kill zones.
I also really liked the level design and progression. Pacing was smooth enough to let you get some experience with the movement before being presented with new challenges. Very innovative to make your movement fulcrum also your collectible. Planning out which ones need to stick around until the end leads to some nice puzzley setups.
This was a lot of fun. Excellent work!
Fun little game, the passive risk mechanic with choosing your path through the level was very clever
You managed to do so much with such a simple mechanic! Great submission. Also quite hard!
It is amazing how you used such a simple mechanic to make such a deep and challenging physics puzzler.
I completed the game. Some of the levels were quite challenging but it never seemed unfair or random. It felt great becoming better and better at mastering the mechanic, and ultimately being able to plan out a route for each level.
This could even work as a mobile game.
Fantastic job!
Very cool reminds me of an old game on Miniclip called Sling, love the art and pleasing easthetics with the background and physics, well done!
Played for a while, this is deceptively simple at the surface, but is actually quite hard after a while! Especially in the later levels it get super challanging. I quite like the controls of the game; it feels smooth to play, and easy to understand. Also, I will praise the input for being forgiving and having a large tolerance of input. Usually, jam games don't really care about that and will make the input very clunky. As for the graphics, they are a bit psychedelic, but luckily not too messy, which is very good.
A minor complaint about the game is that there should at least be a level number + overall progress, so there will be an indicator of how far we still need to go before seeing the end.
With all that said, this is quite a good entry indeed. Well done!
Awesome feel and funny movement! Also easy to understand what to do, super engaging
This was a really cool idea and done well! Please also check out our game jam entry, thanks!
Slick controls. Great level design. Lots of fun!