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Tallpatsch

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A member registered Aug 18, 2024 · View creator page →

Creator of

Recent community posts

That is just awesome! Creat execution, love the vibe and fun theme implemenation! :) 

Hey, thanks! :) It’s really cool to see you play it live. It’s so helpful to watch someone play your game and get a sense of their thought process and interactions!

Thanks for the detailed feedback! Honestly because of the time pressure there wasn't too much time for intentional design choices, so unfortunately they were all made on the fly  :,)

Really fun, little mechanic and good implementation! :) 

Wow really polished game! Nice! :) I also like the simple, but very pleasing menu.

I really like the idea that you can jump out of your ship to walk, i think there is a lot of potential! And obviously the visual effect is just really beautiful! :)

That was a short and beautiful executed idea! It is fast paced, and you really nailed down the "risk"-component. Sometimes I was just playing for a lot of steps, but then I was trying to keep up the combo meter. Really cool and fresh :) 

Additional to what the others are saying about the learning curve, I think this is a really fun game with some interesting ideas :) 

Cute game :) Eventhough I once was the reason the love fairy left the earth... sorry everyone! :'( 

Really, really awesome! It’s not only fully playable but already really fun - and I can clearly see the vision behind it! :) Once a second skull appeared on a die, the push-your-luck mechanic became way more interesting. And I just love the art style, especially the knockback animation. So cool!

I feel like this could be a really cool spin on a metroidvania game: you go deeper, but don’t yet have the mechanics to reach certain ores, and each return trip lets you progress faster and explore new areas. It did feel a bit tedious to go back to the vendor over and over again, but that’s an easy fix! Otherwise, really interesting idea, and I love how the bag visually fills up :D

Thank you so much for the detailed feedback! And yeah, that’s a really valid point, unfortunately, due to time constraints I couldn’t test and iterate as much as I wanted. I was just glad to finish it :D 

lol I basically used the exact same core mechanic (ricochet bullets) for this game jam. But your implementation with waves and upgrades is way more advanced already! Really cool to see how the same core idea can unfold in different art styles and types of gameplay. :) 

Looks really cool! :)  

Cute idea and nice implemenation! :)

That is a really fun game loop and I could see myself playing an expended version of it! Really nice work! The tension when the countdown starts to return to the surface is really cool. 

I really really love the asthetic and nice implementation! :) 

It was a bit too hard for me (especially the narrow hallways with the cats), but fun entry anyway :)

Wow, that looks and plays like a full release AND it is fun. Really good work :) 

I also like the theme! What I saw in another games what could work here as well: The more loot you have, the slower you walk. Therefore you have to risk a bit more for good items and/or have to give up items, when you think you won't make it back.

Such a great idea and really well implemented! The story/narration and especially the art is just awesome! For me, it somehow has the same kind of fun as watching an episode of "Delicious in Dungeon" :)

Cool, neat little game, well done!

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Wow, for a first game this is really impressive and advanced! You can be proud of yourself :) It was fun to play—the only slightly annoying thing was the directional shooting. I also really liked the risk-to-double-the-reward mechanic!

Haha i was a bit too bad! But cool art assets :) 

Yieah fun, fast paced little interactions! ! :) 

I couldn't save my dog :'( But nice gameplay loop, the weigth and the push-your-luck mechanic was nicely integreted :) 

Unfortunately I didn't have someone to play it with, but played it by myself and can see how this could be a fun co-op expierence! And nice art :) 

Really cool that you made all the assets yourself! Great work there :) 

I love the visuals :) 

Fair enough! If you want to play as a Gladiator Tennis Player and smash enemies with your tennis ball,  have a  look at "Serve & Survive": https://itch.io/jam/brackeys-14/rate/3845292

The sfxs are fun :D 

FIRE= BAD! Clear message :D But I guess the toilet isn't part of "the valuables"... Maybe I should have saved the people first. 

Really cool entry! Played it for quite some time :)

I got devoured quite a few times, but I always enjoy a pinball-esque game! :)

Fun little game :) 

The art is really good and the dog is just cute!  :)

keks keks keks, gib mir nen keks! 🎵

Like the style! :) 

Really cool idea and nice implementation (art- and gameplay-vise). Also quite progress for a jam game! And cool addition that you provided a DevLog for it :) 

Really cool setting, atmosphere, and experience! :)