Hey thanks you! :)
So the physicsis really easy. As you wrote, every flower just propel towards the center (so rb.AddForce(((Vector2)Center.position - rb.position).normalized * Force); basiclly ). Their rigidbodies also all have the same mass and configurations. Didn't have the time to play around alot ^^
Tallpatsch
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Thanks again for the elaborate feedback and the video! Great tip with Be My Horde, I didn’t know about that one...
Even without having played it yet, that looks gameplay-wise excatly like what I wanted to achieve with this game :O Why does this always happen? Not that the idea was super original to begin with, but still, there’s always something out there that’s very close to your own idea, just better and already produced. :D Well...
Interesting twist on classic Minesweeper. I tried to answer the questions suggested in an IGC video:
What was the most frustrating moment you experienced?
The very first click in the middle where I instantly died. Also not knowing what the books are standing for and in general I had the feeling like I was missing/not understanding some mechanics.
What was your favorite part of the game?
When it finally clicked what the game wanted from me: calculating the damage correctly and then nervously clicking a tile. The feeling of being right was very satisfying.
Was there anything you wanted to do, but the game didn’t let you?
Because there’s a lot of calculation involved, it would have helped immensely if you could not only mark “bombs” like in normal Minesweeper, but also mark the damage value you think is on a tile. For example, right-click to cycle through numbers (1 → 2 → 3 → etc. → 1).
What would you say you were doing in the game?
Calculating values (and taking risky clicks) to avoid clicking on enemies.
How would you describe the game to friends and family?
“Complicated Minesweeper” :D
I feel like this could be a really cool spin on a metroidvania game: you go deeper, but don’t yet have the mechanics to reach certain ores, and each return trip lets you progress faster and explore new areas. It did feel a bit tedious to go back to the vendor over and over again, but that’s an easy fix! Otherwise, really interesting idea, and I love how the bag visually fills up :D









