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I feel like this could be a really cool spin on a metroidvania game: you go deeper, but don’t yet have the mechanics to reach certain ores, and each return trip lets you progress faster and explore new areas. It did feel a bit tedious to go back to the vendor over and over again, but that’s an easy fix! Otherwise, really interesting idea, and I love how the bag visually fills up :D

this idea is really similar to steamworld dig (2), you should check it out.