i want to make sure, did you walk outside the bakery?
tygutowski
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managed to beat the game. the first time i played i had no idea what i was doing, as i felt a bit rushed between rounds.
for some reason i felt like i was on a time limit while selecting my perks even though i wasnt. i tried again, clicking each perk and reading them, and it made much more sense.
my biggest issue is that the font is very difficult to read. a more concise font would help wonders.
a unique take on the cookie clicker genre, nice work.
cool game, i discovered since up and space both let you jump, theres a quarter second forgiveness, so you can do a super jump when pressing up and then space immediately after.
after beating the tutorial, i ran around the first/only level (not needing a double jump anymore) and couldn't find the exit/goal. i do think the keep/discard mechanic is a bit useless, and only leads to more confusion needing to press more keys.
cool idea, and seemed to match the riskiness theme much more than some of the other entries.
nice job.
i thought this was a pretty polished little game. nice visuals, pretty reactive UI, and decently fun.
it felt a little too easy for me, i never once got to fight an enemy horde. i placed down a single armory at the beginning, and just that alone with a few sanctums were enough to hold off the enemies until my board was full of universities and warehouses.
regardless, a fun little game to pass the time, nice work!
wow! this game was great. i didn't read the tutorial in the description, and i kind of just mucked around until i figured out what i was doing. great art, great gameplay! completed ante 5 before calling it quits.
only thing i wasnt sure about is what prevents me from just retaining my hand indefinitely?
great job!
would like if there was a bit more counterplay, "risking it" and saving my gold doesn't really help me at all, as an item might only be $400 even though the goal is $50,000. regardless, it was enjoyable to play.
i would like the ability to sell or reroll items, or even combine them to make them better. it was a bit disappointing only getting a bronze horseshoe on the final round even thought i know i could have gotten a golden one.
atmosphere was pretty good, taking some inspiration from clover pit/side effects/buckshot roulette
nice job
a very cute game, and the only "story game" that ive played for this jam.
the puzzles were fairly difficult, and the only complaint i have is that the sunflower doesn't deal damage where you plant it, but rather one tile above (as it grows tall)
i didn't finish it, as i had to leave, but i got pretty far (probably 6-7 puzzles in).
good job!
deceptively fun.
i played through, thought i was shooting from an first-person view, didn't get why my bullets weren't connecting, and left a relatively poor rating.
then i read the other reviews and realized it was NOT fps, but the flower shoots projectiles, and i managed to get to like 4000 points. much more fun!
my only recommendation would be to make the projectiles much more obvious, and maybe some more juice would be nice. (animations, flower aiming animation, particle effects, etc)
nice job for your first submission!
it didn't really seem to have any connection to the theme, and a heavy layer of polish could do it some good.
it was a bit irritating needing to click "next turn" every single turn. a keyboard stroke would be very nice. an attack indicator for the player and enemies would also be nice. i wasnt really sure what was killing me each turn. sometimes my characters would just turn into dust from a long distance through a wall.
good job on the music, and id like to see this game polished a lot more!
i thought this game was phenomenal. difficult puzzles, but not irritating. i enjoyed the sfx and graphics.
my only gripe is that i hate tutorials, so i skipped everything and just figured it out by experimenting. i suppose a more implicit tutorial would be nice, maybe a way to teach the player how to play without directly telling them?
very surprising how much you were able to do in the jam. when i started, i was a bit overwhelmed with the resources (water and health), but after a few runs i got the idea. would have liked to see some more abilities, as i only ever unlocked alternative weapons, but not special abilities. i was never able to learn what experience gives you.
good job, stressful and fun!
cute game, but for some reason the controls were very irritating to me.
i knew exactly what i wanted to do, but there were times where i accidentally double tapped a button and pushed the mirror too far. an undo feature would be great, and maybe an easier way to move without needing to face a direction first.






