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WobbleBlast

203
Posts
24
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37
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A member registered Mar 19, 2020 · View creator page →

Creator of

Recent community posts

Thanks, already patched in a few things :D

Thank you very much!

I liked the introduction of the point shop, it made stick to it and try to get enough for upgrades. It wasn't clear how to get points however, probably some feedback when you gain some would help. I was going for the speed upgrade, but it seems the amount of points I got diminished over time so I never got there. Cool idea, good work!

I enjoyed having to pick stats, perks, and opponents between fights and push your luck games are quite fun. Great work!

Good looking game with cool lighting and really well executed sound effects. I managed to get quite far once I found how to deal with enemies without getting hit. Here's my score:

Good work!

Really cool ball animation! I also like the boost you get from jumping out of it. I would've loved to play longer with that mechanic. Good work!

I see the core game loop is already there, it wouldn't take much to flesh it out. Good work!

Simple and fun, good work

Fits the theme and special object requirements perfectly, and has a fun gameplay to boot. Superb execution! I was a little confused by what I was supposed to do in the beginning, but there weren't many options so I just stumbled onto the solution and understood from that point. I love the alarm music. Great work!

I had fun learning the strategy to beat every adversary. I beat the final encounter, but the fact that the game ran a bit slow on my end probably helped. I like the visual style, good work!

Thanks, I'm happy you had fun with it!

Thank you!

That's nice to hear, thank you!

I really like the little drawings (that you made??) and the pastel palette is a nice touch. I didn't expect the game to take so long so I kind of gave up when I got stuck, but from what I have seen it looks like a lot of work went into it. Great work!

Great, thank you for that!

Thank you for giving it a try and leaving feedback! Would you say the source of the awkwardness for you came from the use of arrow keys?

I liked the many different takes on the core mechanic. I got stuck on the riddles/triva quiz. Good work!

Interesting concept, I adjusted pretty well to this new job and enjoyed myself a bit. With a little more variety I would've kept going, but that's asking a lot considering the impressive amount of systems in place. Great work!

Thank you for the nice comment! Yes, exactly. I was trying to find a way to communicate controls in a way that is "clear" for most keyboard layouts. The jump key isn't Z for everyone, and when that happens I can't identify it if played in the browser. I'll explore other solutions in the future.

Thank you, glad you liked it!

Thank you! Much appreciated.

Thank you!

Gorgeous art, impressive amount of polish, easy to grasp concepts, short and sweet. Great work all around.

I really like what you did with the shadow, it's a very clever interpretation of the theme and makes for fun puzzles. Good work!

Short and sweet, good work!

Very nice idea and implementation. I'm impressed by the volume of features on display. Great work everyone!

The game succeeded well in giving the feeling of an illusion. Good work!

Big thanks for the nice and detailed comment. I'm glad you liked it!

Thank you! Glad you liked it

Lesson learned, I will prioritize having more control options next time! Thank you for playing

Thank you for playing!

Very creative and elegant concept. At times it felt like a memory game, and it's not a skill I use often in this way in games so it made the experience refreshing. Great work!

The game is decently fun. I think if the movement of the player and ghosts were little sped up, and if the attack sprites match more closely their hit box, it would make for a good game to enter a flow state. Good work!

I really like your custom Godot loading screen, much better than my default one.

Although it was short, you did a great job setting the mood through writing, effects and sound. Also, I was not prepared for the music to go this hard!

Understandable! Thank you for playing and sharing feedback.

The control illustrations are an experiment I am trying. You are right, the "second key" is not on every one's keyboard, I decided to draw it small to hint that. Unfortunately, Godot in the web export doesn't have anyway to know about the keyboard layout, making it an issue for communicating physical keys. The most reliable way would be to use character codes and allow the user to change everything, but that is a huge amount of work for a game jam, and having to configure the controls when starting the game as a new player would probably be a confusing experience in more complex games.

I settled for arrow keys + Z and X because this is my preferred way to play platformers on the keyboard and a common pattern on most emulators and fantasy consoles. I could add WASD + Space and E as an alternative since they don't compete. I'm curious, what is your preference 😀?

Thanks a lot for checking the game out puke! I really appreciate it

How did you manage to implement so many games in a week?? Very impressive work, nice solid implementations too!

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I liked how wholesome the writing was. The horizontal section with a lot spikes on the was difficult, but I managed to go through it in the end with a little patience. Nice work!

Really cool and innovative concept! The tension kept increasing as I was digging those artifacts which was really in line with the setting. Those shiba inus really elevate whole experience lol. Amazing work!