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WobbleBlast

166
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22
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36
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A member registered Mar 19, 2020 · View creator page →

Creator of

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How did you manage to implement so many games in a week?? Very impressive work, nice solid implementations too!

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I liked how wholesome the writing was. The horizontal section with a lot spikes on the was difficult, but I managed to go through it in the end with a little patience. Nice work!

Really cool and innovative concept! The tension kept increasing as I was digging those artifacts which was really in line with the setting. Those shiba inus really elevate whole experience lol. Amazing work!

Oh like the look of this! The jumping feels great, and the level is well designed. Very polished little game. I got a score of 11420. I had fun figuring out how to get all cookies. Nice work!

Your words are so kind, thank you!

Congrats on the win and thank you!

Thank you for playing!

Glad you enjoyed, thank you!

Awesome gameplay! It took me a while to figure out it was a grappling hook game. I tried bouncing on the targets, although they weren't bouncy at all lol. Once I figured it out, I just kept zooming onward. Nice work!

The loop of upgrading your dice, gaining more money as a result and then using it for upgrades is super addictive. All this misses is a win condition and you have something really solid. Great work!

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Welcome to the inscryption-with-dice/dice-roguelike club! We should also invite Drop Dead. There's probably more lol!

Nice music, sound and presentation, overall great execution! Stacking up on many dice was really satisfying. I ended up soft-locking towards the end so some sort of roll timeout would be neat. Good work!

What a cool experience! I felt transported to an actual room with people I've never met. The sound design I think plays a huge part in that and it's wonderfully done. The narrative is great, it's impressive to see how you managed sequence everything together at a satisfying and believable pace. I also liked the twist at the end that I really did not expect. It gave me a strong feeling that I really like, but have trouble describing, like a mixture of anxiety, mystery and confusion. Great work!

The residents of this house really love cereal..! I successfully escaped the kitchen. Everything worked smoothly. I liked the part on the fridge. Good work!

An idea with a lot potential. Liked the art. Good work!

Great amount of polish and a lot of content for a jam game! I enjoyed going through all the levels. Every single one offered something the other ones didn't, so it feels they all have their place. Great work!

Cute little game. I liked the strategy of it, although I am not sure how much luck plays into it. It would probably work great as a physical multiplayer card game. I especially like the art and the choice of music. Nice work!

Fun little game, with interesting levels. The juicy visuals were begging for a matching music track, but silence didn't take away from the experience. Good work!

I think there's something very cool to explore about mixing dice and incremental games. I think this games great use of them. In particular, I love how well the setting translates into the mechanics of the game. I enjoyed my time with it. Nice work!

Super simple yet really enjoyable! 460 is my high score. Gorgeous art with banger soundtrack. Great work!

Thanks a lot for the kind message! We already have a few changes planned to smooth things out. I think I have a solution solution for explaining the die preview in particular. Your feedback is greatly appreciated!

Thank you! We wish we could've so much more with the skeleton. Congrats on getting the win!

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Neat game. I think it does many things right. Exposition is short and catchy, most of the mechanics are explained clearly and the art, ui and sounds are solidly implemented.

I couldn't get past the second level. I wasn't sure what to do with safety. The game said I needed to keep the profit above the red line, but doing so made the employees die so quickly that I couldn't earn enough money, although it felt like was going as fast as I could. I wish I could've seen more of the game.

Still impressive work and good job!

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Cool puzzle game! I liked the tutorialization of the first few levels, but the difficulty curve is very steep and requires lots of experimentation that, at times, felt like brute forcing. However, the cute setting and music, and the clever mechanics kept me going: I did manage to complete all levels. Great work!

Clever concept! I got lost... the light is cool, but I ended up being overwhelmed by the options. I've never been great at mazes though. Still, nice work!

Great presentation and soundtrack! I had fun with figuring out to break the game by using the shop refresh to completely avoid negative events, and keep buying instant score multipliers. Ended up integer overflowing back to 0 and lost as a result lol. Good work!

Very fun concept! I think that if there was a way to win it'd increase the stakes and make for a pretty solid game. I had fun unlocking everything and buying a lot of cookie dough. Also, great pixel art! Good work!

Stunning presentation! I love the palette and all the details of the car interior, the environment and the tornado. Chasing the storm is a cool interpretation of the theme and this is solidly executed. Great work!

The setting is perfect. Every detail of the room has great level of polish and it serves the atmosphere really well. I'm still not sure what the optimal strategy to win is, and have been picking drinks without thinking, which hasn't led to anything fruitful. I will probably come back to it to try to get a win.

The concept of your game is very similar to what we wanted to achieve in ours, but we went all in on the board game and had no time left for the rest of the room! So all-in-all very impressive work. Keep it up!

I think I killed too many cats 😭. Cute little toy! Good work!

Like other people are saying, I think the game is very unique. It's sort of 1D+ which is super rare. It made me think of the arcade classic Tempest a little. I'm proud to say: I reached the biscuit! Great work!

Thank you! Hopefully you managed to understand later.

Super immersive stuff! I reached the end, I don't know if my character survived... cool setting and interpretation of the theme. Nice work!

A very simple to understand game. I liked how well the audio fit with everything else. I wish the game ramped up much more quicky, as not much happened after 14 days. Good work!

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There's an impressive amount of stuff into this game. A long story, cutscenes and it even hides a metroidvania? Cool! I unfortunately softlocked in the pickaxe tutorial and couldn't respawn at the checkpoint. What I experienced was great. Nice work!

Awesome, very solid experience! Everything was smooth, from dodging to shooting. In the beginning I thought the enemy AI was too basic, but then they started taking into account my velocity, which was a nice surprise. Great work!

Wait, where are the ratings? This is great, this needs more visibility! A very nice mixture of mechanics from deck-builders and cooking games. I had a good time optimizing my approach and memorizing recipes. The presentation and audio work are well done too.

Bon travail tout le monde!

Pretty nice! The music and visuals are nice, and the concept is cool. I had to take notes to guess which cookie was the right one, and I think I came very close. Unfortunately I kept dying, either because I wasn't paying attention to effects or simply because of bad luck. Overall I enjoyed it, and if there wasn't so many other jam entries to try, I would've kept trying!

Going for an RPG in a jam is very ambitious, it needs so many systems to implement. The art is good, and you managed to do a lot with the time you had. Good work!

Incredible! Gorgeous looking, with neatly fitting music and sfx, and very well designed gameplay mechanics. I love strategy games and this was right up my alley. Keep it up!