Thanks, already patched in a few things :D
WobbleBlast
Creator of
Recent community posts
I liked the introduction of the point shop, it made stick to it and try to get enough for upgrades. It wasn't clear how to get points however, probably some feedback when you gain some would help. I was going for the speed upgrade, but it seems the amount of points I got diminished over time so I never got there. Cool idea, good work!
Fits the theme and special object requirements perfectly, and has a fun gameplay to boot. Superb execution! I was a little confused by what I was supposed to do in the beginning, but there weren't many options so I just stumbled onto the solution and understood from that point. I love the alarm music. Great work!
Understandable! Thank you for playing and sharing feedback.
The control illustrations are an experiment I am trying. You are right, the "second key" is not on every one's keyboard, I decided to draw it small to hint that. Unfortunately, Godot in the web export doesn't have anyway to know about the keyboard layout, making it an issue for communicating physical keys. The most reliable way would be to use character codes and allow the user to change everything, but that is a huge amount of work for a game jam, and having to configure the controls when starting the game as a new player would probably be a confusing experience in more complex games.
I settled for arrow keys + Z and X because this is my preferred way to play platformers on the keyboard and a common pattern on most emulators and fantasy consoles. I could add WASD + Space and E as an alternative since they don't compete. I'm curious, what is your preference 😀?










