Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Boys

208
Posts
11
Followers
4
Following
A member registered Oct 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing and for your acknowledgements of the features we worked on :). Glad you enjoyed and thank you again for your kind comment

Totally agree that it could be a little easier. Thank you for playing and glad you enjoyed and collected some fishies:)

Thank you for the kind comment. Very glad you enjoyed:)

So glad you found it as whimsical as we did and glad to hear you enjoyed the game:) The team thanks you for the kind comment <3

Glad you enjoyed! Not sure how mouse controls would feel but definitely worth considering, thank you for the comment.:)

So glad to hear that you enjoyed it and played it for as long as you did! The control scheme could use some improvements for sure but glad you enjoyed anyways. Thank you for your kind comment.:)

Nice game, loved the idea! CPU is too overpowered though I was only able to win him once :(

Nice and fun game. Took me a while to understanding the crafting menu, but nonetheless pretty amazing for a game jam!

Nice game and a pretty good variety in puzzles. Well done!

Nice game, really liked the variety of soldiers you had and the amount of upgrades! Keeps you playing for a while.

Thanks a lot for the feedback and we're glad you found it entertaining. Also, great job on nearly finishing the whole Fishipedia! As per your feedback, we're definitely going to try to balance stuff a bit when the jam ends. Thank you so much for playing!

Nice game, it was fun. I really liked the feedback you had on everything, be it the invulnerability flashing with an audio cue when it is about to run out, or the spikes and flame slightly going up before being activated. Even the tutorial was pretty well executed and you had a variety of rooms. Those little details are tough to add in a game jam, specially when you're working alone. I played it until the end, great job! 

Nice game, loved the art. I see the risk you need to take destroying your tower to build defenses, but I think you need something to do when your tower no longer has any segments to destroy. Other than that, well done!

This was very nice. I found myself playing this for a while and the way audio got progressively faster was amazing. I just hoped there was a way to toggle off the flashlight to preserve battery whenever I was still near the surface. Great job, fun game!

Nice work, and a decent variety in enemies!

Cute art, glad mario could see the moon. Well done on the lightning as well! Despite this being a very short game, it is nice that you've done this alone. Great work!

The game is nice. The controls feel a bit wonky or laggy though, otherwise good job!

This was a nice game. i had some occasional camera freezes but I was playing on web so thats probably the problem. That last conversation with the alleged "CEO" was something else. Nice work!

Very nice game. extremely well polished for a game jam. Well done!

Fun game, I enjoyed the mini games! It was pretty fun and has room for expanding by adding more different mini games. Great job, and poor Ginny :(

I was really impressed by the physics and accuracy for the stacking in such a short time. It never felt disappointing and the woop woop got me the first time. Good work!

Very cool idea and pretty well executed. Great job for two days too! Well done

Nice little game, the grandma's AI was kinda weird though. Sometimes she stood in place and kept vibrating left and right

Loved the art. The idea is nice and fits the theme but gets repetitive very quickly

So much depth and variety for a small team within a small time frame, very impressive! I enjoyed that we could stack effects and get super strong so early, was just fun flying around blasting enemies with different combinations of magic and items. A lot of attention to detail and a very unique blend of styles.
I just wish the dash would go in the direction I am moving instead of the direction I am pointing so I can still blast enemies while dashing around as I please.
Great work with this one and I think it has a lot of potential with some more dedicated work and polish!

Great work for a solo project in such a short time! I loved the old Zelda aesthetic with matching visuals and SFX. I liked the modern take on an old genre and think you did a great job; there are so many cool features here! I genuinely think that with a bit more polish, some tighter controls and a few small tweaks to some variables, this could really work as a fully fledged game, would love to see it come to life in a much broader scope one day if you are planning to continue working on this. Great job! :)

Great art style and an addicting sound track. I like that there is a goal for a prize each time and you need to decide whether to spend money on a decent hook for a better prize or keep going. Nice idea!

Love the cute hand drawn art style. Nice flow once you understand how everything works. Well done!

Nice game, I like how accurate and smooth the attacks were and the variety in weapons. I was so unlucky though, only getting bad rewards from high risks :(

Nice game, I really liked the idea of noise and different things in the environment reacting to it. What I would add to this game is an indicator of how far your noise is so you get an idea of what would wake up and what would not. Also at some parts, I wasnt sure whether there was a ground under me or I was going to fall to my death, so I think the camera needs to be zoomed out a bit. Other than that, pretty great job, specially while working alone.

Kinda destroyed Greg. He didnt have to go out this way though. Nice game and a cool concept. Well done!

Loved the art and the shadow mend mechanic. Nice game and idea, well done!

Cool concept. I feel with more cards this could be even more fun. I was unable to understand when I was able to go backwards and when I wasnt though. Also, sometimes it would tell you that it is impossible to move but if i accidently pressed move, id lose my turn and do nothing. I think in this case it should disable the move button. Other than that, great work and nice idea.

This was a nice game and a pretty fun concept. I found myself playing it for a while. There were some issues though

  • The Next Life audio was too loud
  • After putting dice in the card that takes three six die, when I pressed next life new die were generated but were stuck to the side of the card and I couldnt use them
  • At the final card where I needed 100, the die stopped appearing

With those bugs fixed, I think it can make a pretty good game with some brainstorming elements

7 different endings is a crazy impressive amount of work for a SOLO dev in three days. Truly amazing. I sadly got stuck on the first puzzle ;-; I figured which item is supposed to reveal the number, but I couldn't figure out how to actually reveal it. Maybe someone can help me out? Either way this gave me old Nintendo vibes and I dig it.

Thank you for the kind comment, very glad you enjoyed :). Truly reaching the depths is difficult, we wanted it to be a rewarding moment, but it's too hard even for the people who made the game haha. Still, thank you for playing and for your feedback :)

Totally agree with you, it was a slight oversight. Thank you for the comment and glad you enjoyed :)

Very interesting mechanic, I really enjoyed this and it reminded me of Inscryption a lot. Visuals were exceedingly well made and satisfying to roll the die, put me in a loop of buying rerolls and Hitting. Cool luck and strategy blend. Well done!