Clean pixel art and a nice touch with parallax backdrop. Would be cool to see what interesting mechanics you could include within the "Bohnny Javo" Universe :)
The Boys
Creator of
Recent community posts
Yeah! We had it so that each type of slime cat would have it's own slightly different movement and physics attributes. We didn't want to explain too much so we design some levels to showcase these differences intuitively.
Yeah, the music was very last minute and the sound effects are actually present but wayyy too low lmao, thanks for the feedback!
Thanks for the detailed feedback, the goal we had in mind is to get required types/elements of slime (cats) into the goal pen which we displayed on the top right of each level. We opted out of text descriptions to keep a simpler experience and design overall where players would have to use their intuition and a few tries of figuring out the main mechanic to really get going!
Also yeah, some levels were simpler as we kinda put them together last minute, we had just enough time to get a somewhat working build with all the basic mechanics we wanted to display.
Thanks for the kind words and feedback, we will consider it all for our next games :)
Nice game, it was fun. I really liked the feedback you had on everything, be it the invulnerability flashing with an audio cue when it is about to run out, or the spikes and flame slightly going up before being activated. Even the tutorial was pretty well executed and you had a variety of rooms. Those little details are tough to add in a game jam, specially when you're working alone. I played it until the end, great job!












