Thank you for playing and for your acknowledgements of the features we worked on :). Glad you enjoyed and thank you again for your kind comment
The Boys
Creator of
Recent community posts
Nice game, it was fun. I really liked the feedback you had on everything, be it the invulnerability flashing with an audio cue when it is about to run out, or the spikes and flame slightly going up before being activated. Even the tutorial was pretty well executed and you had a variety of rooms. Those little details are tough to add in a game jam, specially when you're working alone. I played it until the end, great job!
So much depth and variety for a small team within a small time frame, very impressive! I enjoyed that we could stack effects and get super strong so early, was just fun flying around blasting enemies with different combinations of magic and items. A lot of attention to detail and a very unique blend of styles.
I just wish the dash would go in the direction I am moving instead of the direction I am pointing so I can still blast enemies while dashing around as I please.
Great work with this one and I think it has a lot of potential with some more dedicated work and polish!
Great work for a solo project in such a short time! I loved the old Zelda aesthetic with matching visuals and SFX. I liked the modern take on an old genre and think you did a great job; there are so many cool features here! I genuinely think that with a bit more polish, some tighter controls and a few small tweaks to some variables, this could really work as a fully fledged game, would love to see it come to life in a much broader scope one day if you are planning to continue working on this. Great job! :)
Nice game, I really liked the idea of noise and different things in the environment reacting to it. What I would add to this game is an indicator of how far your noise is so you get an idea of what would wake up and what would not. Also at some parts, I wasnt sure whether there was a ground under me or I was going to fall to my death, so I think the camera needs to be zoomed out a bit. Other than that, pretty great job, specially while working alone.
Cool concept. I feel with more cards this could be even more fun. I was unable to understand when I was able to go backwards and when I wasnt though. Also, sometimes it would tell you that it is impossible to move but if i accidently pressed move, id lose my turn and do nothing. I think in this case it should disable the move button. Other than that, great work and nice idea.
This was a nice game and a pretty fun concept. I found myself playing it for a while. There were some issues though
- The Next Life audio was too loud
- After putting dice in the card that takes three six die, when I pressed next life new die were generated but were stuck to the side of the card and I couldnt use them
- At the final card where I needed 100, the die stopped appearing
With those bugs fixed, I think it can make a pretty good game with some brainstorming elements
7 different endings is a crazy impressive amount of work for a SOLO dev in three days. Truly amazing. I sadly got stuck on the first puzzle ;-; I figured which item is supposed to reveal the number, but I couldn't figure out how to actually reveal it. Maybe someone can help me out? Either way this gave me old Nintendo vibes and I dig it.










