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Joshington

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A member registered Nov 03, 2024 · View creator page →

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Hi Chroma! I just played your entry, Lunny the Lunar Bunny, and I really have to say this, this has GOT to be one of my absolute favorite entries in the 20 Second Game Jam 2025! I ESPECIALLY love the cute artstyle and aesthetic, and also the catchy music, to which it really reminded me of early, but impressive Sunsoft games on the NES and Game Boy, including Gimmick! and Trip World. The core concept of the game is simple and cute yet enjoyable enough for me to keep coming back for more. Even though there's only 6 foxes to smash with your hammer, it's still more than enough to smash em' all in under 20 seconds. Overall, FANTASTIC entry, Chroma! 4.75/5 stars! ⭐⭐⭐⭐🌖. Oh, and just wanted to ask, what software did you make your music in, because it's really catchy to listen to! Thanks if you respond!

I just played your game, Hold the Eggs, and this was really fun to master! I like of how not only is the game fast-paced and focuses on your reflexes, but also it's egg-themed, and totally not something I made that's egg-related (Ok, I'm lying, it is). I also very much appreciate on how the game supports two control schemes: WASD and Mouse (but strangely not arrow keys, and mouse is strangely called "Mause"). I ended up using the "Mause" considering that it's far easier to control and grab all of the eggs than the WASD keys. Overall, a pretty basic but fun and reflex-based arcade game in the 20 Second Game Jam 2025! ⭐⭐⭐⭐🌗 4.5/5 stars! Very good job, VitorAlexandrino!

Hi Tatau! Just wanted to let you know, the "Best of MashUp Game Jam 2025" is out on YouTube! I already watched the video, and Delivery Berrie was one of MashUp Games' favorite games from the jam in the video! Even though you and your teammates' game didn't make it in, I did see y'all's game, Delivery Dash, very briefly near the end of the "Best of MashUp Game Jam 2025" video! Let's both congratulate on each other's successes!

Here's the link to the video: Best Of MashUp Game Jam 2025

Hi Hexblast Studios! Just to let you know, I’m going to be using this ENTIRE platformer tileset for my 2D Platformer I’m currently working on in Godot 4.4, Platform Kid. Wish me all the best of luck!

Hi Bittorn. Unfortunately, I can't play this game because of two things. 1. When the game boots up to the Title Screen, I can't click on any of the buttons. 2. The screen is WAY too small for me to see the game properly. Since you're a Godot game dev, what I would suggest doing in the future is checking to see if you have anything on top of your buttons (For example, a ColorRect node or a Panel), and have your buttons be moved at the bottom (Bottom items meaning they're on top of everything), and for 2., Try setting your window size in itch.io to match EXACTLY like your game resolution size. Also, with the little message you said about feeling burned out multiple times, I ABSOLUTELY feel you right there, man. One of my projects, which was Juicy the Orange, was going to be my big breakout success, until I ended up becoming bored on the project as soon as I started making more game jam games, but that's what really helped me evolve into a bigger and better game dev, and I'm sure you will too! Hope my advice in Godot helps you with your future projects, and I hope this game gets fixed soon!

Hi Essssam! It's me again! Just wanted to let you know, I'm going to use this font for my 2D platformer I'm currently working on in Godot 4.4, Platform Kid, because this is literally amazing craftmanship. Good luck making pixel art assets and wish me all the best on my project!

Stormring Games and CelianCastado, I just played y'all's game, Fit the mold !, and I gotta say, y'all REALLY outdid yourselves here. I just love the core concept of the game, of how you're basically dropping shapes from moving claws into the right box, and I LOVE the animations y'all did with the shapes' legs, and how they add personality to them. I get it that y'all weren't able to get some aspects done, and the graphics are a bit simplistic in my standards, but honestly, that's to be expected in any game jam, and overall, REAL solid entry right here, and barely any critiques! Y'all did a solid 4.5/5 stars from me! ⭐⭐⭐⭐🌗

Also, Stormring Games and CelianCastado, if you could play my game entry, Duckie 'n' Egg, and give feedback on it, I would be highly appreciative of you for doing so. This isn't self-promotion, by the way, but I can consider playing my game (and everyone else's, too!), in the 20 Second Game Jam 2025. Thanks a million and have a great and blessed day! ⭐💫☀️

Otterisk, the PNG for this update doesn't play when I click on it to view.

Alright, Virtual Nomad. I just played your game, Volleytile!, and I had a really fun time with it! I mean, it's basically just a simple Breakout clone, except that you have to do it in 20 seconds to achieve the high score. To be honest, this game was also kind of difficult for me to gain a high score. I like on how that there's extra gimmicks and items here and there to keep the game flow going, but when I got like a rocket power-up, I had no idea on how to use it, because I wasn't given any controls on how to use it. Overall, at the end of the day, it's just your average Breakout played in 20 seconds, and a very good execution on that. 4/5 stars: ⭐⭐⭐⭐. Really great work, Virtual Nomad!

Inevitable Cry, I just played your game, Get dressed!, and honestly, it's definently something in the jam, but I do have some mixed feelings about this game. While I do like the core concept of the game, plain and simple dress-up, and also that you have to choose the right outfit to wear for the fairy in under 20 seconds, for one, there's no music or even sound effects, and honestly, a little calming music would fit the game perfectly. Two, if I chose the correct clothing as the game told me to, most of the time, I always get "Oh no! Let's try again!", and it was bugging me a little bit. 3. The game's artstyle is definently not particularly bad, but it can also be creepy and off-putting, considering that the background is a live-action photo of daisies (or whatever the flowers are), and what we have is a slightly distorting-looking fairy, plus some clothes on the right. Also, I noticed that you used AI for the coding department, and in my personal opinion, I don't particularly care as long as the visual department wasn't AI-generated. Overall, really nice game and I enjoyed my time nonetheless, and hope you enjoyed my feedback and critique about the game! 2.75/5 stars: ⭐⭐🌖

Also, I noticed on YouTube that you're going to be playing a bunch of 20 Second Game Jam 2025 entries, and honestly, I'm pretty excited about that, and if you could play my game, Duckie 'n' Egg, and give feedback, I would be very appreciative of you for doing so. Take care, Inevitable Cry! 🧚👚

I just found another 20 Second Game Jam 2025 playthrough on YouTube, with Inevitable_Cry playing a few games from the jam!

Here's the video right here: Playing 20 Second Game Jam 2025 Part 1

krismichael, thanks for telling me on what I should do with the screen resolution every time I want to make a Godot game on the web. For the web server thing, I actually used a web server tool called Servez by greggman, which is available on GitHub. While it does give my game a running web server, unfortunately, there's a few bugs and lag found when I try to run a Godot game via Servez. Anyways, thanks so much on the advice!

Yeah, biscuitlocker. For the tutorial section, I tried to make sure that the tutorial text doesn't cover much of the screen, and for the movement, I was actually going to fix the friction of Duckie's movement to a higher rate (like say, 5 or 6), but I forgot to in the second update, but that's still in my mind of fixing the game soon. Thanks so much for the feedback and critique!

Hi Otterisk! Just to let you know, I'll also be using ALL of the animals in this asset pack for my 2D platformer I'm working on in Godot 4.4, Jump Kid. Just remember, wish me all the best of luck on my project!

Reff Pixels, this is simply just USEFUL in every sense of the word. Like, seriously, this has more apps that I can use for my games than where I am in social media, and all of the apps look simply AMAZING. I'm definently going to be using this asset pack for my 2D platformer I'm working on in Godot 4.4, Jump Kid. Wish me all the best of luck!

This is simply absolutely AMAZING, Tallbeard Studios. Like, this can work for pretty much ANY type of 2D retro game, and no wonder it's one of the most used music assets on itch.io. And because of that, I'm going to be using a few of the tracks from this asset pack for my 2D platformer I'm currently working on in Godot 4.4, Jump Kid! Thanks SO much for this asset pack, and wish me all the best of luck!

biscoitodecenoura, pennalu, I just played y'all's game, How to Survive a Duck, and this game is not only really relatable, but also impressive too. I just love the core concept of how you're a clumsy dinosaur and that you have to only use your mouse to remove the things that pretty much everyone in real life bothers. Also, the artstyle is EXTREMELY cute and the animations are very well done. However, the only critique I have with the game is the fact that when I click on some of the objects, they are either a little too finicky or imprecise. Such as if I'm trying to bring down the Settings on the dinosaur's phone, it took me a few tries, but eventually I got the hang of it soon. Overall, 4.75/5 stars! Really outstanding work, you two!

Also, biscoitdecenoura and pennalu, if you could play my game entry, Duckie 'n' Egg, and give feedback on it, I would be highly appreciative of you for doing so. This isn't self-promotion, by the way, but I can consider playing my game (and everyone else's, too!), in the 20 Second Game Jam 2025. Thanks a million and have a great and blessed day! ⭐💫☀️

biscuitlocker, I just played your game, GB Ninja Booger, and honestly, I have to say, this is one of THE most impressive GB Studio games I ever played. First off, the sheer quality of the 3D depth-of-field is OUTSTANDING!, and the gameplay and the core concept is unique, weird, and interesting all together. Plus, everything just looks so beautiful, and since you had all the time in the world for this game jam, you really outdid yourself with this one, biscuitlocker, and honestly, this actually feels more or less like an actual Game Boy Color tech demo! Overall, 4.5/5 stars! ⭐⭐⭐⭐🌗

Also, biscuitlocker, if you could play my game entry, Duckie 'n' Egg, and give feedback on it, I would be highly appreciative of you for doing so. This isn't self-promotion, by the way, but I can consider playing my game (and everyone else's, too!), in the 20 Second Game Jam 2025. Thanks a million and have a great and blessed day! ⭐💫☀️

Hi Otterisk! Just to let you know, I'll be using your base character for my 2D platformer I'm working on in Godot 4.4, Platform Kid, because it just simply looks absolutely amazing. No wonder it's one of the most used asset packs on itch.io. Thank you SO MUCH for this asset pack, and wish me all the best!!! ❤️💫🎮🕹️

Aidan157, I just played your entry, Light, and I LOVE on how eminent and dark this game is. I especially love on how the VHS effect is utilized, and you really managed to pull that off in GameMaker! Even though it's a pretty simple 2D platformer, I still enjoyed my time with the game! And also, with the procedurally generated levels is a pretty unique take on this game! However, I have two main critiques about the game that mostly threw me off from the gameplay.

1. It's the platforming. While it's more or less basic, and that the light moves at a normal pace on the ground, the light jumps too low, especially if there's stars that I can't even reach.

2. It's the level switching. If I was holding down the right key, and I get transported to the next level, I'm still going to be holding down right and there might be a level to where there's a gap, and I accidentally fall through.

Nevertheless, that's all my critiques about the game, and I really don't take it seriously in these type of situations. I mean, the second critique I had was literally the EXACT same critique that I got from my entry, Duckie 'n' Egg. I especially hope you can improve and grow as a game dev, and keep doing you in the gaming industry! Oh, and 4.25/5 stars! ⭐⭐⭐⭐🌘

Also, Aidan157, if you could play my game entry, Duckie 'n' Egg, and give feedback on it, I would be highly appreciative of you for doing so. This isn't self-promotion, by the way, but I can consider playing my game (and everyone else's, too!), in the 20 Second Game Jam 2025. Thanks a million and have a great and blessed day! ⭐💫☀️

Okay. I just updated Duckie 'n' Egg once more. This time, I added a small barrier in Level 2: Mind the Gap, because I heard many critiques on people who held the right key down and fell down to the floor, preventing them from beating the game. Plus, I replaced the old music track with a new music track, added in black ColorRect nodes that are tinted to actually distinguish the shadows, and actually have the game restart the current scene every time you die. Oh, and I also had the background not move because it was pretty much hurting people's eyes, even after I slowed the background animation down. Also, for the sunlight moving around, that's supposed to add to the game's challenge. Which means that if the sunlight's coming Duckie and the Egg's way, the Egg better be in the shadows to prevent it from overheating.

Y'know, even though Duckie 'n' Egg isn't my most polished Godot game ever, it's still one that helps me gradually motivate me to update after hearing SO MANY critiques about the game. Thank y'all so much for all of the critiques, especially you, kaiakairos. It was painful hearing all of the critiques I received, but I simply just accepted them, because NO game is perfect. Not even Duckie 'n' Egg. And that's why I'm giving the best Duckie 'n' Egg experience possible each time this game gets an update.

I really wish I would've kept working on this game over the course of the 20 Second Game Jam 2025, but since I was busy focusing on making so many Godot prototypes (including a top-down simulation game, tile-building sandbox prototype, and a 2D top-down shooter prototype) and small projects (including Mochi Bros. and SimuBlocks), I just simply didn't have any time to work on Duckie 'n' Egg, but now I finally did.

I just found another video with a YouTuber named Fyreside playing 11 games from the 20 Second Game Jam 2025! Here's the link: 

Nice! I'll also be on the lookout for more 20 Second Game Jam playthroughs!

Hi RicoTV! Thnaks so much for the feedback, and Yeah, I honestly wished I can go back to this game and fix a lot of stuff based on the critiques, but since I was so busy working on some other smaller projects in Godot 4.4, I didn't really have the time, even though the 20 Second Game Jam 2025 is supposed to last till December 15th, but this weekend, I'll be sure to have the current level you're in restart! 

Thanks again for the positive feedback, man! I REALLY appreciate the support!!! 🦆 🥚 ☀ 

Hiya again, Tatau! I just finished my 6TH EVER Godot game, SimuBlocks!, and it’s now available on itch.io!!! If you have the time, go check it out and comment on how you feel about the game. (Here's the link: https://sproutkid.itch.io/simublocks). To describe what the game basically is, SimuBlocks is a digital relaxation block-building toy designed to be cozy, non-violent, and stress-free, kind of similar to a stress ball. There are ABSOLUTELY NO requirements within the game, and that you’re given the creative freedom to do basically whatever you want. All you’re required to play is your mouse! 

Oh, and SimuBlocks is currently on sale for $0.99! (Yes, this game IS paid, and yes, SimuBlocks cost $1.99.) Go grab it now while you can and tell me how you feel about the game!!!

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Hi everyone! I just released my first ever paid game on itch.io, SimuBlocks! Let me give y'all a quick summary on what the game is about.

Quick Summary: SimuBlocks is designed to be a relaxing, cozy, physics-based sandbox toy to where you can unwind and play around with the endless blocks you're given. 

Fun fact, this game was actually inspired by Tricky Towers by WeirdBeard for the physics-based block-dragging mechanic, and Globs by Yolwoocle and Ninesliced for the artstyle of the blocks. Oh, and I also managed to make TWO games in Godot 4.4 during my spare time in the same week!

Also, to celebrate Launch Day for SimuBlocks AND the itch.io Black Friday 2025 sale, SimuBlocks is currently 50% off during this week! Go grab it now while you can!

Oh, ans thank y'all SO MUCH for the ongoing support, because I made SIX games, all published on itch.io. Simply put, thank you, and have an AMAZING day.

Here's a link to the game right here!: SimuBlocks by Joshington

I completely understand. I mean, since you ARE the host of the MashUp Game Jam 2025, you could be ranked higher, even if your game isn’t the very best.

Also, are you currently making “Best of MashUp Game Jam 2025”? I really enjoyed the games from “Best of MashUp Game Jam 2024”! Just wanted to know!

This 2D platformer tileset is absolutely AMAZING, especially the backgrounds! I used the backgrounds in my cozy physics-based sandbox game I made in Godot 4.4, SimuBlocks! Go check it out via the link here: https://sproutkid.itch.io/simublocks, and thanks a million for this asset pack! It’s really one of a kind!!! ❤️🎮📦

Hi Pizza Doggy! I just used the "Cuddle Clouds" music track from this audio asset pack for the music in my latest game, SimuBlocks! Thanks a lot for the asset pack, and congratulations on being HUGE on itch.io!

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Hi MitziTheDev! Just to let you know, I'm going to be using the mouse prompts for my tiny physics-based sandbox game I'm working on Godot 4.4. Wish me all the best!🖱️

Hi slafur! I just played your game, thecointoss, and I gotta say, this might be your best game YET! I really enjoyed the luck-based game mechanic and unique concept, about how you only get 3 chances, and whichever side lands on the last coin, that's your fate. Plus, I really enjoyed the artwork for the crocodiles, too, but I'm going to be honest with you, I just wish there was a title screen in the game, and how you can change the volume or SFX, or have a difficulty setting, about on how on Easy, you get 5 chances, on Normal, you get 3 chances, and on Hard, you only get one chance, and that's it. That's pretty much all I have to say about this game, and I really enjoyed my time with it, nonetheless! Overall, 3.75/5 stars! ⭐⭐⭐🌖. A simple game turned over to a unique concept! Great work, slafur!!! 

Also, slafur, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

ghoul.time, Froggy Loggy REALLY reminds me of those old Tootsie Pop commercials, about "How many licks does it take to get to the center of a Tootsie Pop?", and this game executes that saying and makes it to an entire game. I mean, nobody in their right mind's going to count how many licks to get to the center of a lollipop, but I tried anyway, and on my first time too, because I REALLY had to click on my mousepad on my laptop to free Froggy. And I barely did on my first try, as I somehow BOTH won and lost the game. Nevertheless, I really love the artstyle of the game (And read that it was made entirely by you! Great work, man!), and how there's absolutely no music or sound effects (Outside the licking) to keep you from getting distracted. Overall, 4/5 stars! ⭐⭐⭐⭐Fantastic work, ghoul.time!!! 

Also, ghoul.time, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

sweenist, I just played your game, Short-lived slime, and I had a LOT of fun with this game. I really enjoyed the core concept of this game alone, a pinball game to where instead of a regular ball, you play as a little green slime, and you have to control the little yellow paddles to guide the slime and time it just right so that the slime doesn't explode into a million green particles. Also, I noticed a little "adventure" element to the game, to where you can explore different small areas and can even collect fruit, all of this done in under 20 seconds. Oh, and some of the animations in this game, such as the clock ringing animation and the slime exploding is REALLY well-done, and honestly, this whole game reminds me of those old early 90s freeware games on the MS-DOS. Now, I completely understand that this game is still in development, and that you really didn't have any time to put out any music or sound effects, but if you have the chance, it would REALLY help your game be more enjoyable. Oh, and if you WANT to make music right now, I strongly recommend Chrome Music Lab/Chrome Experiments for beginners. Trust me, Duckie 'n' Egg's music is ENTIRELY made in Chrome Song Maker, and I still use it for little music doodles to this very day. Overall, 4.25/5 stars! ⭐⭐⭐⭐🌘 Great job on taking a regular old concept and taking a unique spin to it, sweenist!!! 

Also, sweenist, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

Alright, Iz1008, this definently isn't a complaint, but with Dark Moment, what I just played was one of the most difficult things I've ever done. Now, I'm not really used to first-person games, so pretty much THAT's a skill issue of mine, but this was really difficult, especially under 20 seconds. I pretty much barely had any time to activate everything or remember the password, but overall, I enjoyed my time nonetheless! Also, I really love on how something just popped up when I clicked on the first black switch, and then when I clicked on the fourth black switch, the music just couldn't even be any serious and started rickrolling me. Overall, 4/5 stars! A true work of art in the 20 Second Game Jam 2025, Iz1008!!! 🌑🌑

Also, Iz1008, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

Hi WeirdBitGames! I just played your game, Stage Knight, and I just LOVE the gameplay and design. From going about with the quick reflexes, the soundtrack, the amount of moves you have, this game really holds no barriers and expects you to act fast and be smart. Also, I was pretty surprised that this game was made using Construct 2, which is something I'm weirdly nostalgic of, even though I barely even used the engine. Some feedback I have with the game is that even if you have good reflexes and manage to dodge (or almost) everything the game throws at you, sometimes you don't even manage to rack up a high score, but I'm not sure if that's increasing difficulty between the three stages, but if it is, racking up a high score by having good reflexes would've heavily benefited the game from being unforgiving, but I've DEFINENTLY enjoyed my time with this game. Overall, 4/5 stars! BRILLIANT craftmanship, WeirdBitGames! 

Also, WeirdBitGames, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

Hi allalonegamez! Looking from your itch.io page, I can tell that you're a pretty big indie game dev. I tried playing your game, a 20 Second Metroidvania, and it barely even ran on my laptop, so I tried downloading it, only to realize that I can only play this game either on a Game Boy Color emulator or on an Analogue Pocket. No harsh criticisms for those, however, and I enjoyed my time nonetheless! For the main gameplay, I just LOVED the simplicity on this game, looking at the graphics, the level design, and the surprising amount of content in the game! You really outdid yourself here, allalonegamez! Even though the game could barely run on my laptop, I'm still giving this game a 4.25/5 stars! ⭐⭐⭐⭐🌘BRILLIANT WORK, allalonegamez! Oh, and congratulations on getting the 3rs spot on the Most Popular games in the 20 Second Game Jam 2025 currently!

Also, allalonegamez, if you have the time, if you would check out my submission, Duckie 'n' Egg, and play and rate it, I would VERY MUCH appreciate on what you're doing, and it would really mean a lot to me. Cheers and good luck on your indie game dev career! ⭐❤️

Hi MC TUTI OFICIAL! I just played your game, Towards The Shine, and this is one of the higher-up Construct 3 games I've played recently! I really love the atmosphere of the game, with the minimalistic music and sound effects and the fact that you're a glowing ghost flying around and collecting gems as fast as possible till the 20-second timer runs out. And also, the powerups as well. The flashlight can REALLY give you a strong advantage in the last 5-second countdown. Oh, and my high-score was 3,789 gems. Overall, 4/5 stars! ⭐⭐⭐⭐. A REALLY solid game jam entry right here! 

Also, Starlit-lynx, if you have the time, if you would check out my entry, Duckie 'n' Egg, I would really appreciate your support for my third game jam game. Thanks a million if you do! ❤️❤️⭐👻💎🔦