I would say "Super Tomato Girl", but thx for liking my game!
Joshington
Creator of
Recent community posts
Hi Spicy Game! I used your Nano Plus font in my indie game, Chibi-Tomatie! Check it out here: https://sproutkid.itch.io/chibi-tomatie
Hi Notokapixel! I used your font in my indie game, Chibi-Tomatie! https://sproutkid.itch.io/chibi-tomatie
Hi TheWolfBunny64! I used your font in my indie game, Chibi-Tomatie! https://sproutkid.itch.io/chibi-tomatie
This is literally the hardest game I've ever played in this jam. I like the core concept of having to deliver food to customers as a robot, but I'm going to be honest: The controls are some of the stiffest I've ever felt. I rarely gain a sense of momentum whenever I'm trying to turn while move, and anytime I bump into something, I immediately shatter the glass and drop the food. Nice work, Piggward, but can definitely be better with an update. 3/5 stars. ⭐⭐⭐
I love how this is essentially a physics-based Puyo Puyo, and I also liked the graphics and physics-based gameplay. However, what I didn't like was the fact that during different periods to where I clear a row of blocks, a lot of blocks randomly drop down and at some point right after that, I get a Game Over. Kind of makes the game a little bit unfair, but it didn't ruin my chances from me enjoying the game overall. Exceptional work, RinginStudios!
Natural Machines, Inc. might be the most unique game I've played on the Gamedev.js Jam 2026! The concept is really unique and creative and I really liked the humor, although I'm not really much of a RTS guy, but in the 4th puzzle which introduces the turtles, I didn't know what else to do and died instantly. I might be missing something that's just on me, but I would suggest the turtles having the same attack power as the warthogs, just move slower than them. Still, a really solid effort in this jam, Misha! 4.5/5 stars! ⭐⭐⭐⭐🌗
I like the concept of you having to repair a machine while trying to fend off monsters, but I wish that there was some impact for when you attack the enemies, as there was some odd collision detection here and there. Also, I wish there was more depth to the gameplay, such as the kind of upgrades you get and the fact that you can deplete your health quickly. Still a good Vampire Survivors-like clone nonetheless! Great work, Luhiro!
Love the washed-out spritework, and the added VFX, UGLY_GAMES! Though I would suggest adding in a bit of a typewriter effect with the text, as the text kind of covered up most of the game for me. I also liked the added gimmicks and different control schemes to the level design. Overall, 4.25/5 stars! ⭐⭐⭐⭐🌘Great work, UGLY_GAMES!
Chibi-Tomatie! is a high-octane, 2D precision platformer where every pixel matters and every mistake ends in a satisfying tomato splatter. Taking inspiration from classics like Super Meat Boy and Celeste, this demo puts your reflexes to the ultimate test across 10 brutal levels designed to make you sweat cry, laugh, and cheer.
Here’s the link: https://sproutkid.itch.io/chibi-tomatie
Thanks, furtivemole! And thanks for the positive comment about Super Clover World! In my perspective, Super Clover World is pretty much a passion project of my own, and based off of many of the cute 2D platformers I've played up until now. And I'm REAL excited on getting this game up and running for a while.
Let's continue being Godot devs!
Hi! I used your Godot animation in my first video for my YouTube devlog series of a 2D platformer I'm working on in Godot 4.6!
Here's the link: Making a 2D platformer about a bluebird!, and the timestamp is 2:18. Thanks for making this cute lil' animation! I even made a cute lil' Godot logo myself!
While I already have Aseprite, this is a good option for tile-exclusive work, and also might be a free alternative to Pyxel Edit. Good work, Escualina!
I would suggest adding in a selection tool for dragging around sprites would be nice as well, and I would add an option to import color palettes to the tool.
Twisted Studios, I REALLY don't want to be too critical on this game, since this is your first game you ever made, but there are a LOT of things I recommend you fix. For starters, I read the comments, and apparently some people were experiencing a bug after they completed Level 5, so I highly recommend you fix that. 2. There's no audio in plain sight. Not even a tune or whistle. 3. While I kinda like the theme implementation, it definitely feels like something I've heard of before. 4. The platforming gameplay is nice, and the penguin artwork is cute, but it gets repetitive and bland real fast. Overall, I like on what you're trying to achieve, but try focusing on the execution of your work next time, and I hope my advice helped you and that you can make better games with Godot in the future!
Hi twdoor! I have some pretty good feelings about your game! For one, I simply LOVE the boss fight, and with it being just Godot icons, it added a unique flair of personality to the game instead of being just your giant evil mecha. This could be a great source of inspiration for whenever I'm making a 2D platformer boss fight. Two, I like the control layout, and the animations and tweening are really well done. Feedback Time!: The game doesn't really follow the theme very well outside of "You see a weird, 3D rotating cube and pick it up, and boss fight time.", and there's no audio to add to the game. But still, spot-on game, twdoor!
Hi ISamAtlas! I just played your game, Repair Alien Parasite, and it's a pretty good game, not gonna lie. I love the fact that this game combines platforming with Get Over It by Bennett Foddy, and while this game is short, it's really tons of fun! I also like the added time limit of you reaching the exit on time. But the lack of audio in this game is a huge letdown for me in my opinion, but I can get on where you're coming from since you're not really the best in making tunes. Also, this game doesn't really follow the theme all that well, but nevertheless, still a quality Godot game in my viewpoint!
I just played your game, Kahn, and honestly, I have pretty mixed-to-positive feelings about it. For one, while I like the core concept and execution of the theme, plus the points system and music, for one, the game was a bit too complex in my opinion (Yes, I did read the instructions.), and how not all the time does the out of place stuff can be considered, well, out of place. I would recommend putting the more obvious out of place objects and then players can quickly merge the duplicates for added bonus points, so that they can keep putting the out of place objects into the bin and keep racking up points without making it too easy. But really, this is just my own silly personal opinion on this game. Really solid game, Kahn! This is a good top contender right here!
Dabble Games, I actually already played Pig Chomp 2 two days ago, and I have mixed feelings about this game. While I like the core Pac-Man concept, to where it's pretty much endless and that you're a piggy bank, the Audio itself can get repetitive for a long time, and the game doesn't really follow the theme itself. I don't think I found anything that had anything to do with Out of Place. Still a pretty nice game tho! 3.5/5 stars!












