Yeah, that was a bug I encountered during play testing. Whenever Tomatie shoots from the left, the screen jitters heavily, and yeah, it doesn’t go easy on the eyes. I’ll get that fix as soon as I can. Thx for letting me know!
Joshington
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Recent community posts
Ahmedowski, I tried to play your game, Google Protector, but I can't seem to get it to run on the web, as I keep getting an error message that says: "An embedded page at html-classic.itch.zome says", and then a bunch of grammatical nonsense. I was wondering if you could release a Windows build of the game, because I guess that would have the game run better on my laptop.
Alrighty then, DeadRats. I just played your game, Parasite Rumble, and it's actually quite a good game! For one, the artstyle is amazing and gritty, and I really love the gameplay here, as you're essentially going head-to-head with other parasites in order to take down the enemy parasite to win. You can buy numerous upgrades to upgrade your parasites, and judging from one of the screenshots, it can sometimes get a little chaotic if you got one too many parasites on-screen. The only downside I have with the game is that sometimes the parasites can attack the enemy parasites and sometimes they don't, as in near the end of my first run, my health bar depleted so fast, that my parasites had no time to attack the enemy parasites, and I got a Game Over. Still a game that's loads of fun! 4.5/5 stars! ⭐⭐⭐⭐🌗. Keep up the good work on your game dev journey, DeadRats!
I AM POKEBRO, I tried to play your game, Nation Saver, but I really couldn't, as initially, my computer wouldn't even download the game because apparently, the game file has detected some sort of "virus", but after a couple of hours, I managed to download the game, and play it. Also, the game ran poorly on my laptop, and I rated it anyways judging from the looks. For one, while I like the 3D artstyle and the interesting story, I had absolutely no idea what I was supposed to do, as there was no tutorial or anything. I would recommend not saying your game is awful and focus more on the core features on what your game even is, and also a little tutorial on what you're supposed to be doing. I don't want to rate your game low, because I don't want to hurt anybody's feelings, so I'm just going to say this: Your game has potential. Don't trash-talk it.
Apexium Games, I really don't want to be critical on this one, but I can definitely see a couple of issues with this game. For one, I kept doing the same thing over and over again, taking the phone in the gameroom, turning off the bedroom light, switching the power on in the basement, etc., and I really couldn't find anything interesting from the screenshots the game had. I can definitely see some potential here, as given for the aesthetics and the fact that I believe that this game was made in Twine. While the game does look nice with its dark atmosphere, the gameplay is what I thought to be a boring, endless loop of doing the same thing over and over again. Maybe I'll come back to this game and see what's really hidden in the surface of this game. Overall, 2/5 stars. ⭐⭐. Can definitely see some potential here.
dinhoinz, this might be the best New Year SkillUp Game Jam I've ever played. For starters, the artstyle. It's so simple yet versatile and impactful, and the music compliments the artstyle very well. The gameplay is really unique, as you're basically trying to climb your way upwards while avoiding the "immune system", whether it be a worm, a triangle, or a jellyfish-like creature, they all have different jump heights that, when freeing them from possession, they give you a bit of an aerial boost that can definitely help if you're trying to reach a high place or cross some tricky gaps. I did get stuck a few times during my first few runs, but that was on me. Overall, 4/5 stars! ⭐⭐⭐⭐. Outstanding work, dinhoinz!
DeadRats, you're game looks literally awesome, and I've got a good feeling that this is a top contender for the New Year SkillUp Game Jam. However, I can't get the game to run on my laptop, as it almost crashed the webpage. I was wondering if you could release a Windows build of the game, because I guess that would have the game run better on my laptop.
Hi Kosmilo! I just played your game, In Our Blood, and honestly, I have pretty mixed feelings about this game. For starters, I really love the gritty pixel art aesthetic, and that you're playing as a parasite (Which is basically the theme for this jam) who's taking down all of the good cells who are trying to stop you. Plus with the additions of upgrades that can help you overcome the good cells. However, I wish that I would move just a bit faster than what I would normally move at the start, because on my first few runs, I died pretty quickly before I got to choose one of my upgrades, which were Speed, Health, and Bullets. Plus, I just wish there was a little tutorial section basically teaching the player on the controls and what to do. But overall, great game Kosmilo! 3.5/5 stars! ⭐⭐⭐🌗
Thanks! Oh, and by the way, I'm all finished with the Demo version of Platform Kid, which only contains the first world, Grassy Valley. Here's the link: Platform Kid by Joshington. Go check it out if you have the time! Also, I already used a pixel art cave background made by lilCthulhu. Sorry about that. Hope you can improve on pixel art as a whole on the way!
Hi! I’m Joshua (my internet alias is Joshington), I live in Georgia in the United States, and I’m a 15-year-old solo indie game dev. I run a game development studio by myself called “SproutKid”. (The name derives from me growing as a game dev like a little sprout, hence the name Sprout and Kid.) Back in 2024, ever since I got a 8 GB Windows 11 laptop for my 14th birthday, I started using various different game engines that were considered very easy to learn and utilize, such as Twine, GB Studio, Buildbox, and ended up using GDevelop. Eventually, about over a year of using GDevelop, I ended up quitting the engine for good, and started self-teaching myself and using Godot 4.4 to make my games.
I’m literally obsessed with platformers of any kind, which is why 2D platformers are the only thing I know how to make in Godot 4.4. Whenever I’m making a 2D platformer in Godot 4.4, I usually reuse numerous scripts and scenes to speed up development. Right now, I’m actively developing a 2D platformer in Godot 4.4, Platform Kid. Here’s the link to the game if y’all want to check it out: https://sproutkid.itch.io/platform-kid. Happy New Year!
Just a quick question, do I have to stick to the main theme of my entry, and just expand on it or add more levels, or can I change the theme and make a new game while also keeping the same look and feel of the gameplay? Also, do I have to submit the same game on itch.io, or can I submit the new game that's differentiated?
Hi Kazzter! Just wanted to let you know, I'm going to be using the "Ancient Desert Tileset" for the second world of my 2D platformer I'm currently working on in Godot 4.4, Platform Kid. The Demo containing only the first world is already out, and you can check it out if you have the time: Platform Kid by Joshington
Yeah, specifically for the third level, World 1-3: It’s Moving Day. From what you played, and from me playtesting the level countless times, if you want to hop off the ladder, you have to climb all the way up the ladder, and then wiggle around with the arrow keys while mashing the Z Key to jump off the ladder. It’s going to be tedious at first, but the more you keep doing this method, the more you’ll get accustomed to it.
Hi Spot dot Games! I just played your game, Roll 'n' Bounce, and it is a pretty solid game you got right here, especially considering that this is your first ever game made in Construct! The gameplay feels really nice as you're playing as a red ball, with the ball-like physics to go with it, and the minimalistic presentation is really a standout. I also like of how there's some little quirks in the game, such as from when you die, the game shifts to "Respawning..." mode.
However, I do have some feedback to consider. It's with the laser (and possible every enemy that does damage to you). You see, whenever I come in contact with the laser, I lose almost all of my health instantly, and it just made the game a little bit too unfair. What I would consider doing, and I'm not even a Construct 3 dev myself (Though I'm planning to be one) and just a 15-year-old Godot game dev, have health be removed once so that the collision for the laser/enemies don't overlap more than once.
But anyways, that's all of my feedback with this game. REALLY solid game, Spot dot Games! 4.25/5 stars! ⭐⭐⭐⭐🌘Keep up the good work as a Construct 3 game dev!
Hi, itch.io fam! I just released the Demo version of my latest 2D platformer I’m actively working on in Godot 4.4, Platform Kid! The Demo only contains the first world of the game, Grassy Valley, which includes 5 levels total, and a boss fight, which will be the same level structure for the rest of the game in the full release. Go check it out if y’all have the time!
Here’s the link: https://sproutkid.itch.io/platform-kid
Description: In Platform Kid, what you have to do in EVERY level (except for boss fights) is find a total of 5 keys, and doing so will you gain access to the exit door to clear a level. Most of the time, these keys will either be easy to find or may require some open platforming and thinking outside-of-the box.
https://www.youtube.com/watch?app=desktop&v=FLzYh-VQL3Y&pp=0gcJCR4Bo7VqN5tD

Sup Tatau! Just to let you know, I just released the Demo version of my newest 2D platformer in Godot 4.4, Platform Kid! Here’s the link: https://sproutkid.itch.io/platform-kid. It’s currently being actively developed, and I’m expecting to be finished with the full release by May 22, 2026 next year. Go check it out if you have the time!
Oh, and I'm all done with the Demo release of Platform Kid! Here's the link: Platform Kid by Joshington. Go check it out if you have the time, and like I said before, you're literally the BEST fall-back option if I'm running short on pre-made retro-inspired music asset packs. Thank you so much always, God bless you, and wish you all the best of luck in your music-making career!
Hi Tallbeard Studios! I'm all done with the Demo release of my latest 2D platformer I'm currently working on in Godot 4.4, Platform Kid! Here's the link: Platform Kid by Joshington. Really wish you can make more tracks like these, because they're just simply SO CATCHY. Thanks so much for this asset pack, and God bless you!
Hi Otterisk! I'm all finished with the Demo release of my newest 2D platformer I'm currently working on in Godot 4.4, Platform Kid! Here's the link: Platform Kid by Joshington. Go check it out if you have the time!
Hi, Pizza Doggy! Just to let you know, I used the "Wanderer's Tale" music track from the Cozy Tunes music asset pack for the opening cutscene of my latest 2D platformer I'm currently working on, Platform Kid. The Demo is currently out now on itch.io: Platform Kid by Joshington. Thanks so much for the asset pack, and wish you all the best of luck!
Sup Azakaela! It's me, Joshington! Just to let you know, I'll be using the "Happy Home" track from the "Legends of Yesterday - Mix and Match Soundtrack" music asset pack for the opening cutscene of my 2D platformer I'm currently working on in Godot 4.4, Platform Kid. I'm expecting to release the Demo version of the game (which only contains the first world) via both HTML5 and as downloadable Microsoft Windows and Linux files by December 31st, 2025, the end of this year. Wish me all the best of luck!
Inevitable_Cry, you just might be one of the very few people to actually beat Duckie ‘n’ Egg. I just watched Part 5 of your series on playing ALL of the 20 Second Game Jam 2025 entries in submission order, and with Duckie ‘n’ Egg, I’m honestly very proud of you.
Like, this game was RUSHED beyond belief because I simply didn’t want anyone stealing my idea. I should’ve just worked on Duckie ‘n’ Egg for the time being, but since I was so busy working on other projects, I simply didn’t have any time and only made 2 small updates.
Oh, and I’m also working on a bigger project in Godot that’s a 2D platformer, so those other 15 levels aren’t going to be coming anytime soon. Sorry about that.
Like on How you pointed out that sometimes the sunlight overheats the egg and other times it didn’t when the egg is too close to the sunlight. The reason for that is because from in the tutorial section, I didn’t want the egg to instantly overheat when there’s literally one shadow that’s too far away, and it’s not really a bug. Just something I missed, and I’ll definitely fix the slippery movement, but I’ll get that sunlight working properly soon.
Well, all I can say about Duckie ‘n’ Egg is: “It’s playable and enjoyable, but not very polished.”, but really, than’s something to very much expect in game jam games.
Thanks for finding my game humorous, replayable, and cute btw!
Hi raimundoNC! Just wanted to let you know, I'll be using this cave tileset for my 2D platformer I'm currently working on in Godot 4.4, Platform Kid. Wish me all the best of luck! Also, for the background, I can't really access it because not only is it not in separate layers, but it's also blocked by what I presume to be a copyright protection barrier, and it says "GDM". Hope you can fix this soon, because I also want to use the background for the cave levels in Platform Kid as well!
Hi Chroma! I just played your entry, Lunny the Lunar Bunny, and I really have to say this, this has GOT to be one of my absolute favorite entries in the 20 Second Game Jam 2025! I ESPECIALLY love the cute artstyle and aesthetic, and also the catchy music, to which it really reminded me of early, but impressive Sunsoft games on the NES and Game Boy, including Gimmick! and Trip World. The core concept of the game is simple and cute yet enjoyable enough for me to keep coming back for more. Even though there's only 6 foxes to smash with your hammer, it's still more than enough to smash em' all in under 20 seconds. Overall, FANTASTIC entry, Chroma! 4.75/5 stars! ⭐⭐⭐⭐🌖. Oh, and just wanted to ask, what software did you make your music in, because it's really catchy to listen to! Thanks if you respond!
I just played your game, Hold the Eggs, and this was really fun to master! I like of how not only is the game fast-paced and focuses on your reflexes, but also it's egg-themed, and totally not something I made that's egg-related (Ok, I'm lying, it is). I also very much appreciate on how the game supports two control schemes: WASD and Mouse (but strangely not arrow keys, and mouse is strangely called "Mause"). I ended up using the "Mause" considering that it's far easier to control and grab all of the eggs than the WASD keys. Overall, a pretty basic but fun and reflex-based arcade game in the 20 Second Game Jam 2025! ⭐⭐⭐⭐🌗 4.5/5 stars! Very good job, VitorAlexandrino!
Hi Tatau! Just wanted to let you know, the "Best of MashUp Game Jam 2025" is out on YouTube! I already watched the video, and Delivery Berrie was one of MashUp Games' favorite games from the jam in the video! Even though you and your teammates' game didn't make it in, I did see y'all's game, Delivery Dash, very briefly near the end of the "Best of MashUp Game Jam 2025" video! Let's both congratulate on each other's successes!
Here's the link to the video: Best Of MashUp Game Jam 2025
Hi Bittorn. Unfortunately, I can't play this game because of two things. 1. When the game boots up to the Title Screen, I can't click on any of the buttons. 2. The screen is WAY too small for me to see the game properly. Since you're a Godot game dev, what I would suggest doing in the future is checking to see if you have anything on top of your buttons (For example, a ColorRect node or a Panel), and have your buttons be moved at the bottom (Bottom items meaning they're on top of everything), and for 2., Try setting your window size in itch.io to match EXACTLY like your game resolution size. Also, with the little message you said about feeling burned out multiple times, I ABSOLUTELY feel you right there, man. One of my projects, which was Juicy the Orange, was going to be my big breakout success, until I ended up becoming bored on the project as soon as I started making more game jam games, but that's what really helped me evolve into a bigger and better game dev, and I'm sure you will too! Hope my advice in Godot helps you with your future projects, and I hope this game gets fixed soon!
Stormring Games and CelianCastado, I just played y'all's game, Fit the mold !, and I gotta say, y'all REALLY outdid yourselves here. I just love the core concept of the game, of how you're basically dropping shapes from moving claws into the right box, and I LOVE the animations y'all did with the shapes' legs, and how they add personality to them. I get it that y'all weren't able to get some aspects done, and the graphics are a bit simplistic in my standards, but honestly, that's to be expected in any game jam, and overall, REAL solid entry right here, and barely any critiques! Y'all did a solid 4.5/5 stars from me! ⭐⭐⭐⭐🌗
Also, Stormring Games and CelianCastado, if you could play my game entry, Duckie 'n' Egg, and give feedback on it, I would be highly appreciative of you for doing so. This isn't self-promotion, by the way, but I can consider playing my game (and everyone else's, too!), in the 20 Second Game Jam 2025. Thanks a million and have a great and blessed day! ⭐💫☀️







