I really like the idea. :)
It would be even better if there was some goal to work towards.. and a way to fail.. so you are really motivated to find the best possible words.
I absolutely loved this game - top rating on enjoyment and gameplay.
The "grabbing words from your surroundings" was a really neat trick.
And I enjoyed taking my sweet time walking around, investigating all the clues, thinking, and figuring it all out without any hints. When modern AAA games try to do something like this, they tend to constantly interrupt you with forced hints.
Yes, I agree on the trial and error for the last level in particular. It was a bit of a troll level to push the tech to the limit. The only hint is to look for the background changes - there are four different backgrounds and one key in each background. But still, quite impossible and not fun, honestly.
For the other levels, I perceive the trial and error as exploration. Just like exploring a normal level in a 2d or 3d game, which is fun to do, you also need to explore these levels... but since the space is non-euclidean, you have to think out of the box to fully explore everything.
Very good submission, especially for a first platformer. I hope you enjoyed making it, and will continue making games. :)
I love a challenging platformer, and this was fun so I am giving it high enjoyment and gameplay scores.
Some people have commented it is too hard, but I beat it in 3 minutes, so I think the difficulty was perfect. Challenging platformers are just not for everyone.
This is definitely giving me that eerie feeling, and at the same time, I want to explore more about what is going on at this strange place.
However, I am having a few technical difficulties.
First off, sometimes when I move my mouse, it simply moves the cursor on the screen, instead of looking around. I found out that pressing T twice (to open and close the inventory) fixes this problem.
Secondly, when I get to this area, I always fall through the ground. I tried walking three different paths, but the result is always the same.

Thirdly, the controls feel clunky. I would appreciate a dot in the middle of the screen to know where I am pointing. And when I point at an interactable, it should light up.
I would also prefer the text to be in English.
But I can see your vision here, and the potential of the game. These technical difficulties unfortunately take away from the enjoyment.
I got to the third portal in 8 minutes, but nothing happens when I touch it, so I assume that is the end of the game?
2D platformers are my thing, and I really enjoyed this one. It had many fun challenges throughout.
You got a lot of features crammed into it in just one week:
Pixel graphics are great, but all the pixels have different sizes (wind, small box, big box, clouds, player) which makes it look at bit strange - but that could be in accordance with the theme, I suppose.
Overall, an very enjoyable game. Well done!
I had fun playing this game. There were many good elements:
It took me a little while to "uncover" parts of the game, like jump pads and wall jumping, but it gave me some "aha" moments, which I guess was actually a positive thing.
Thanks for playing and for your comments.
I'm sorry to hear about the audio lags/stutters. That was not on purpose.
Do you mind sharing which operating system, browser and CPU you are using? Did the game otherwise run smoothly? I suppose it could be some sort of performance issue with the game running on certain hardware configurations.
Edit: Also, I just changed the audio playback method. Maybe the issue is fixed now?
I'm impressed you made both an infinite world and destructible environment in a 24 hour jam. Movement feels good and the game runs super smooth.
At the moment it is just a sandbox, but I can easily see this turning into a real game if you added objectives, enemies, etc.
By the way, running in the browser, I am seeing some flicker inside the black walls when moving around - do you see it too?
Interesting concept. I played until level 6, where I had 25 coins. It seemed like there was no difficulty increase or any kind of progression, so I think I could have just kept going forever. To keep me entertained, some kind of progression would have been nice - upgrades, new block types, increasing difficulty, etc.
I had the same bug as Clark Padmore, but kept playing, and it disappeared the next time I got 3 identical tiles. My suspicion is the bug is related to placing the tiles really quickly when you get the "congratulation" popup.
Visuals and sfx were both very nice, and all in all I enjoyed my time with the game.
This was super fun to play.
It had good pacing - introducing the different bad luck mechanics throughout the game. It also had good tutorials for each mechanic.
There was a great variety in the unlucky events, making the game feel fresh throughout.
The last level was tough, but a great culmination of all the mechanics learned in the previous levels.
It's very impressive you did all this by yourself in such a short time. Very well done!
The 3d effect is so cool in a GB game. I also like that the deeper you go, you encounter more difficult enemies. That tickles my exploration itch.
Praying is a clever mechanic to give you a chance to get you out of a pinch, rather than just dying when you are out of ammo or low on hp.
With a whole bunch of praying, I managed to beat it in my first attempt. Very nice game.
I really like this unique concept. It was fun trying to navigate the car, going for a blitz (or at least strike), and some of the lanes were really challenging.
Unfortunately, the game has a few bugs. The first time I played, the camera got stuck at the end of a lane. I could still control the car, but could not see anything, so I had to restart. The second time I played, the first lane was completely skipped ("-/-" in score). Both of these times there was no music. The third time, there was suddenly music, and everything worked fine.
With some polish, I think this could be an awesome game.
Nice looking aesthetics and a funny story - who wouldn't want a Biscuit+ ?
It's great that there are multiple games to choose from, and that you can earn some chips doing dishes if you go broke. And the gamble button is an interesting twist that goes well with the theme.
I wonder if the auction system does anything good for the game. Reaching a goal, only for it to be moved further away, did not feel good for me. Then you reach the next goal, and it gets moved again. When does it end? I would have preferred a set target.
Or perhaps people have to learn to put their bids in last second. That's how I won with a 350 bid. But where's the fun in getting 350 chips in 1 minute and then waiting 9 minutes?
But overall, a quite polished gambling game with a fun story and nice visuals.
This one has an amazing atmosphere, and less than 20 ratings:
https://itch.io/jam/brackeys-14/rate/3849859 (not mine)