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BinaryPrinciple

418
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A member registered Apr 23, 2020 · View creator page →

Creator of

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Glad you liked it! I personally enjoy making the vents and the physics of its doors. 

Initially I was frustrated that grandma glitch on the core on a infinite loop of cookies, but then I think that as any granny she made the cookies out of pure will.

Grandma has no bounds and nothing escapes to her :D

I liked it!
It has very clever ideas and redefines attack and defense. Well done!  My recommendation is to redesign the level layout to make it more compact and reduce floatiness. 

I liked it! A bit of Papers Please and Little Guardian. 

I enjoyed the artstyle but I would like it to be a bit more dinamic, maybe iddle animations and reactions to my mistakes. 

I like the arstyle and mechanics of the game. 

I would recommend having visual and audio feedback of your actions, maybe a color change when the attack is succesful, sounds for sneaking or stealing, 

One of the most innovative gameplay I've seen so far. 

Initially I was a bit confused but then it clicked, and felt natural. I enjoy the strong simple mechanic and a sprint cooldown as the attack and the brilliant idea of going in and out while keeping a timer on it. Well done!

So much effort went into this. 

The artstyle fits perfectly with the theme and humor and the throw mechanics is clear. Although I enjoy the movement with mouse sometimes the house felt too big and had to move back and forth since the ghost can go through the walls. 

Still I would love to have this on my switch or steamdeck.

I like the style and presentation of the game. Although the mechanic is that clear when I went All In. 

I would like to have an option to avoid getting hit if I'm fast enough and add weird buff to the power ups (since they are drinks) for example: whisky intimidates more (+chance that the enemy will throw lower dices) but makes your punches less efficient, jaggermeister give you more strength but the enemy can move and avoid.

Really awesome game you and the team made, feel very proud of it. 

Also, I thank you for taking time on playing my silly granny game :D

I like the idea of speed and maybe using the physics to introduce more chaos, like pizza tower.

Is always difficult to cut stuff out, but I heard that sometimes you have to kill your darlings.
I understand, I had to take features out because the WebGL built took too long.

Glad you liked it*

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I agree with you the house can definately be bigger to allow granny move esaiser and natural.*

Nice take on Happy Wheels! 

Very impresive how you guys manages to set up so many mechanics and counting. 

It was fun. 
I would recommend setting up power ups debufs

Really cool idea!
You have a nice baseline here. Maybe explore the in-between scene, think of it like in Inscryption.

Well done! There is an impresive amount of work on this. 

I enjoyed it a lot!

You explore the mechanic very well! 
The game have potential to expand on momentum, multipliers and maybe escale notes based on how fast you grab the cookies.

Very original idea and mechanic!  
I enjoyed the artstyle, maybe you get to unlock different chromas like in downwell. 

I enjoyed it a lot! 

Strong movement mechanics and frantic controls. There is a lot fo work and polish for one dev. Well done!

A strong idea well executed.  

Good idea on increasing difficulty through speed while keeping a solid risk/reward. I woop woop a couple of times.

Great idea! It felt like a combination between Crossy Roads + Frogger. Solid endless runner.

Great entry!

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Great minds think alike! Glad you like it, yours had a crazy engaging story.

I really enjoyed the story! Good idea on using the perspective of a dog to deliver it and keep us busy while the narration moves forward. 

I love the ending. Also, I have a couple of Marisols in my life.

Thanks!  I'm very proud of the rotating doors, put a lot of time on them. 

I wanted to add more physics but time was running out. Agree that can be repetitive.

I liked it! Well done for a solo game dev. 

The idea is very cool, it has that balatro capacity to check the deck and a blackjack risk and reward core loop. Well done!

Very strong game! I enjoyed the core mechanics and art style. 
Even if I died I felt I was constantly making progression by unlocking skills. Well done!

Artstyle is so good, like an acid version of System Shock. 

I really enjoyed this game. The claustophobia from the small rooms, and the constant fear of finding something around the corner. Well done!

Reminded me of War of Mine but in a fallout pip boy. 

Incredibly atmospheric and deceving me hard. Well done!

Thanks for the feedback!  

Oh that one! yes, so I have a coroutine for the cooking, and the state machine should flag when you are outside as a safe area, but for some reason sometime granny won't give up, I mean those cookies are hard work at her age, still no excuse on not giving her dog a break.

Cute art! The eat mechanic made me laugh it was great!

I enjoyed it and would recommend adding power ups, debufs and options to detour through higher risk reward routes. 

Cool game! I would need a tutorial level, but after I few tries I understood it. 

I like the different combinations and unlocks you can get!

I enjoyed this game! 
I see room for expanding and mixing the shooting with the digging, like changing enemies including having some that can be useful, think of an explosive enemy that you can kill next to a wall to make it easier to open secret rooms or get more minerals.

What a plot twist!!!! You hide a platformer with a cool boss fight in a cookie clicker. Madness  I say! Fun but mad!

Well done! 
Reminded me of the Moby music video called: Disco Lies. Well done! won't like I think the coronel deserved to be attack by the chickens like Link in Zelda.

Nice entry! I enjoyed it!
I think you have room to grow the concept, maybe unlock totems for special attacks, grab different cookies to craft spells, add power ups and debufs. 

I like the  cooking management concept, there is a lot of room for different recipes, even unlocking crazy ones and turning the game from a cute cookie game to something bizarre. 

Nice entry!

Like others said. The idea of getting out of the ship and returning was very clever! Nice risk and reward mechanic. It kept the gameplay engaging and fun.

I can see you can expand that idea into having mini challenges to increase the risk.

I like how you handle difficulty, from setting up more enemies to changing controls a little bit, for example initially I could do unlimited jumps and then I was force to master the sprint. 

Well done!