Impressive amount of work for a single dev! I enjoyed it a lot, it has strong bases for RTS and stronger strategic gameplay.
BinaryPrinciple
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First off.... how do you manage to do so much as a single dev? That's quite impressive.
The core loop is very strong and it was very clever to break the routine with random attacks , the visual feed is very good, and I think is intuitive enough to recode the interface and actions so when you hit the enemy it understands that attack is the command to execute.
You can break it into smaller sizes for levels and add new difficulties like water you need to evade, or add a bit of RTS with buildings that can defend you while you get more ants.
PICO 8 is so nice to look at and pushes you to be creative around limitations.
Although I don't see a strong representation of the theme. The puzzle mechanic is very strong and forced me to pull-up pen and paper and start putting things together. After multiple tries and visits to my dictionary I managed to go to level 1 and 2. Well done! I just need a minute to look a the sky to reset.
Extremely entertaining and potentially addictive.
It is a nice mixture of Darkest Dungeon trust mechanics with Advance Wars. You can tell the amount of work just in the polish and juiciness of it. I loved been able to get "achievements" and the capacity of getting a bigger crew by defeating enemies. Amazing work!
A fellow lone wolf.
I really enjoyed this one, the atmosphere is great, the core idea is simple to understand and the risk of repeating levels is a fun memory game in itself. It has a lot of personality, the camera reminded me of the old PS1 Resident Evil games, and the style of Book of Memories for PS Vita.



















