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BinaryPrinciple

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A member registered Apr 23, 2020 · View creator page →

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Impressive amount of work for a single dev! I enjoyed it a lot, it has strong bases for RTS and stronger strategic gameplay.

First off.... how do you manage to do so much as a single dev? That's quite impressive. 

The core loop is very strong and it was very clever to break the routine with random attacks , the visual feed is very good, and I think is intuitive enough to recode the interface and actions so when you hit the enemy it understands that attack is the command to execute. 

You can break it into smaller sizes for levels and add new difficulties like water you need to evade, or add a bit of RTS with buildings that can defend you while you get more ants.

You made a very hard and rewarding puzzle game wrap around the lovely PICO8 engine. Well done!

PICO 8 is so nice to look at and pushes you to be creative around limitations.

Although I don't see a strong representation  of the theme. The puzzle mechanic is very strong and forced me to pull-up pen and paper and start putting things together. After multiple tries and visits to my dictionary I managed to go to level 1 and 2. Well done! I just need a minute to look a the sky to reset.

Congrats on your first game! The mechanic is very solid with lots of room to growth on lore and the type of questions you are making. I would add some extra juice or tip when you hover the doors so that the player can build a mental path of where he is at, or how often a door is right. 

I enjoyed this game a lot, it was like answering the Sphinx riddles. 

I would add a small story fragment once you select the right door, then add a door keeper with a lantern that asks you about the story with misleading wordings and a 50% chance. 

I enjoyed your game a lot! Nice take on the concept of trust and using it as a currency. I liked the visuals and audio; and I cannot imagine how much time it took to make the rules for the maze generation.

Excellent visuals and audio reminded me of TRON. 

Is a good take on the theme and I like having trust as a currency. I would recommend the following: 

1. I should not lost trust if I was been lied to, just when I push for the trust. 

2. A timer on getting chase or the opportunity to hide.

I will review your games!

And hopefully you can review mine: 

https://itch.io/jam/brackeys-16/rate/4950065

I liked the graphics, sound and tutorial character. 

The gameplay loop is strong and mine-sweepery. Well done!

Well done on your entry. 

I recommend adding a score, unlocking bullets or weapons based on score, adding different types of zombies, and more feedback when you kill them.

I liked the atmosphere  and the concept of trusting nobody is well utilized. 

I would recommend a couple of different tiles to add more variety to the floor and randomize steps sounds so it not that repetitive. 

It was a fun Rage Quit Game. 

I got my coffee and tried my best but I only got so far, still very entertaining. I recommend reviewing the hitboxes and maybe randomize gravity for extra pain.

I really enjoyed this one and can see it on my steam deck one day. 

I enjoy unlocking NPCs and the bargain mechanic, you have a strong loop in there. The graphics and sound goes well together and reminded me of clay fighters / Monkey Island. 

Very fun and with room to be extra chaotic.

I´m a good boy!
 Awesome take on Papers Please. I would have added a summary at the end that shows me how many failures of good guesses I had. 

Extremely entertaining  and potentially addictive. 

It is a nice mixture of Darkest Dungeon trust mechanics with Advance Wars. You can tell the amount of work just in the polish and juiciness of it. I loved been able to get "achievements" and the capacity of getting a bigger crew by defeating enemies. Amazing work!

Your game was awesome! I think you can keep the vision you had and add an option for the dash.

I noticed that during testing, and should have done a better work at limiting the orders, for example keeping the revolt running or penalizing the cook and due to the king patience. 

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Agree, you can add that one as one of the things that get added by the devs, after X amount of deaths.

I had a lot of fun with this. 

Good idea on keeping a constant misdirection without been extremely frustrating. Do not trust the level, door and controls, well done! 

My only feedback is that on the second level make the colliders smaller and add more weight to the jump.

Thanks! I enjoyed your game a lot too, good idea on making the controls and levels not to be trusted.

I enjoyed it! 

I thinks there is a chance to add actions to rhythms so you can have options to attack and dash, like playing new songs in Zelda Ocarina of Time. Also, you can add extra juice  by adding more color or reactions when you fail or get hit.

Love it so much! It was like playing a 4K version of Atari, that was how it looked in my imagination. 

The gameplay is fun and challenging, the animation and blood splatter awesome and the controls are easy. Also, the options to skip and repeat levels is an underestimated choice.

I like the concept and there is room for improvement: make the character walk faster and provide stronger clues if the player is taking to long to find a solution. 

Still, very original.

Very smart ideas in this game: gun kickback, scams in the store,  shoot through layers, buffs and debuffs. 
Well done!

Loved the deduction game and the art style.
I recommend adding tips in the environment  or even mementos since you are possessing people, so you can have more than one potential solution, even make innocent people take the guilt since you cannot even trust yourself.

Why is this so relaxing? I know must be the radio. 

I enjoyed this game a lot, actually mine have some similar mechanics. The compare and investigate is so engaging, and the cleverness to keep it very physical when it could have been a simple conveyor belt. Well done!

Interesting idea! 
I would have like a shorter first part, so having to repeat it does not take that long. Besides that, graphics, sounds and feel is very good.

Amazing!! 
Im really bad at rythym games but this one was very fun for me to keep on trying. Is very juicy, full of personality and strong gameplay. Surely will be rank very high.

A whodunnit is a great idea for this theme. 

I would recommend more visual feedback: counter of how many times an expeditioner has been selected, comments from your other parties blaming each other, items getting lost not just the mission.

It became quite hypnotic in a good day. 

I enjoy this new wave of store games, and this one is very fun. The graphics are fun (I would recommend a PS1 look for the characters) and the PC was a great idea!

A fellow lone wolf.  
I really enjoyed this one, the atmosphere  is great, the core idea is simple to understand and the risk of repeating levels is a fun memory game in itself. It has a lot of personality, the camera reminded me of the old PS1 Resident Evil games, and the style of Book of Memories for PS Vita.

Cute graphics, great sound, clear mechanics and a simple game loop. 

I enjoyed this game a lot, and how it keeps on showing enemies and deeper you go. Well done!

Cool game with a high difficulty. 
I agree with others on the dash ability, just a few adjustments and you have something very fun and rewarding.

Thank you!

Loved it! is quite addictive. 

I had about $56, all recipes unlock and an army by round 12. Excellent idea. 

I would recommend a rebalance in the recipes, or a debuff, so it comes at a price. 

It is an amazing game done by a whole team and you can tell.
 
I see the inspiration from other games and how it was placed efficiently on it.

You cannot even trust grandma these days. 

The knitting idea can be expanded into making shields or special abilities to fight the final boss. I would recommend moving the camera further or keep the action within the screen so I can see where to land when I jump. 

Nice humor, engaging atmosphere  (see what I did there) and potential for replay. 

I liked the mechanics of it and the wall breaking end.

Took a couple of tries to get it but then I was on a roll. 
I liked the store integration and how it allowed me to make some interesting decisions, also the capacity of reselling my purchased goods. Strong mechanic with a nice risk reward system. Well done!