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BinaryPrinciple

351
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A member registered Apr 23, 2020 · View creator page →

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Agree on having a difficulty curve or adding new challenges along the way. The roguelike elements are based on the randomness of the numbers and allocation of resources, 

Thanks! Glad you had fun with it. Agree, next time I will setup a difficulty curve. 

Wow! Thanks very much for the kind words and taking time to play my game. 
I like the idea of sacrificing your minions to reach the right number, could be part of a difficulty mode, it is the first time I made a snake game, and I loved the idea of having it run on a Nokia, I used to have one so it was a my biggest motivation to join. 

Awesome!! Very humble with your nice words. 

Funny you mentioned the jump button; once the Jam is done; I will give it a try. 

Thanks!? Glad you liked it.

That incremental note just came to me and it added it a nice touch. 

Looks and feels great. I like the reccurent "nightmare" and puzzels that come with it. 
I would recommend setting an timer or counter and activate hints when the player had too many tries or attempted for too long.  

Awesome! Had to redesign them for extra fluffiness. 

Thank you! I just clicked right away, I wanted to make a floor is lava game, or a memory game then it hit me. 

Thanks! Well, is just me, a team of One. :D

It looks great and I like that you use it to implement different simple and engaging mechanics based on the imagination of a kid. 
Well done!

I like the mechanic of finding the spawner to survive and it has nice graphics. Well done!

It was an interesting take on the theme, and although it was a bit confusing at first I got the grip of it. 
Well done.

Nice take on the Theme, well done.

Very original from the games and mechanics I have played so far in this Jam. 
Nice take on the psychological reality of things. I would recommend having the character thoughts in a dialog box to avoid having his ideas clipped through the objects, besides that well done!

Glad you liked it! Always grateful when people have fun with it!

Yeah! That gave it the extra push, I was going to try something different then that really clicked.

Awesome! Glad you liked it!

Nice sanity meter mechanic! I like the implementation and the risk reward of the matches. Very well done!

Nice platformer, great banter, and surprising mechanics! I can feel some Fez influence but you have something awesome here, keep exploring the concept. 

Thanks! Yeah, need a bit more polish in the pathfinding and maybe more forgiving colliders.

Wow! I was completely surprise, initially I was just going around finding arrows then the plot twist hit me hard and I was trying to remember what I did. Nice strong and surprising mechanic! 

Thanks! Glad you had fun with it. Initally I thought on setting a gold sheep on every level that will jump accross the shortest path, and then the level starts to give you and idea.  Next time then. 

Thanks! Likewise!

Clear throat.... "it's so fluffy!!!!!" I like the aesthetic and the music added me some tension to find the runes, after a couple of tries I made it. 

Well done!

Thanks! I like the BAAA rating, I was hoping it would cause a positive impact in my numbers!

The presentation alone is amazing, nice direction on aesthetics and the overall feel in the cafe was really cool. It's been a while since I play a text based game. Well done!

Thanks! Glad you had fun with it.

I had some jumpscares and kill many evil creature. I liked it!

Thank you very much! It can be tricky, my concern was on making a good tutorial, hope it helped. 

Thank you! Glad you had fun.

I liked the puzzle mechanic, but initially was a bit hard to understand, maybe expand the tutorial. 

I noticed something particular, my GPU was up to 100% (3070). I assume that the water render is a high poly plane moved on a perlin noise map or SIN. I would recommend checking for optimization.

Glad you liked it! Interesting, I think there might be some ways.

It gave me anxiety, I think you manage to reach the goal. Well done!

Thanks! Glad you had fun!

The graphics and music are great, and the mechanic is strong. I really enjoyed keeping those letters away. Nice idea!

Really nice game! I think is quite clever to penalize me for keeping the real mode on, the music and art make suits it perfectly. I believe it would be amazing on mobile. 
A simple but strong mechanic. My recommendation is making the collision a bit more forgiving since when you have a fake at each side it still hit you somehow. 

Glad you had fun with it! Thanks for the feedback. I thought about removing the jump button too, but I faced a challenge, that sometimes it might be frustrating to jump automatically and keep some decision to the player. Still I might revisit this and made that change.

I liked the Binding of Issac Roguelike structure and the characters, I don't recall seeing a Tanuki before in a game jam.  

My recommendation is to have my attacks a bit farther from my character since I need to be too close to hit the enemy and maybe avoid respawn. Still nice entry.

When I was testing it, I found that if the nightmare are too close you can decide to jump into the void to spawn far from them. Let´s call it a feature.

Great! Glad you liked it, I was concern about it been too simple. I enjoyed yours a lot.