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Thanks for the suggestion, I added a notice to the game description. I saw the problem too in a IRL playtest, but after the deadline. In their case it worked out, because you can also advance dialogue using intuitive keys like enter and space. It did make me wonder how I could've communicated using C and arrow keys to players ingame in a clean way.

(+1)

Somehow, space and enter didn't help in my case to skip dialogue, not sure why :)
This is why it was hard for me to find specific button to skip it. But it is highly possible that something in my setup was wrong.

Great game nevertheless!