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ThrownMoth

110
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9
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16
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A member registered Aug 30, 2024 · View creator page →

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thanks for playing :) you shoot at enemies by left clicking which fires a soundwave towards the mouse. You lose if the meter in the top left corner fills up completely though you can't win as its an endless roguelike shooter

really cool little game! I thought the writing was pretty good, had me pretty invested after just one call. best of luck with the full game ! i'm looking forward to it :)

ahh good catch! I'll definitely try making the echoes slower after the jam

Thanks for the kind words! There aren't sound effects but i'm glad you liked the music :)

aw thank you so much! that means alot :)

The movement in this feels super good! I'm honestly not sure if I'm attacking correctly though? whenever I click theres no harpoon.  The rest of the mechanics were super cool though, well done! I also think there might be some debug stuff left in but that didnt take away too much from the experience.

I really enjoyed this! I thought the art looked cool and I liked  how the soundtrack got more complicated as it went on, about the camera issue btw, im pretty sure its something in the godot window settings, something about the default window size in godot being different to the default window size on web, I'd recommend going to Project->Project Settings->the Window section under display-> the aspect and mode under the stretch category and then changing it to viewport and expand. Or at least those are the settings I have. If that doesn't work you might have to change the window size in godot to be the same as fullscreen. Best of luck! sorry for the backseat gamedeving. I liked the description I thought it was pretty funny

The artstyle in this is suuper pretty, I wish there was a bit more info on the effect of each coin  but I really liked this and the inspiration is really creative as well

Thanks for playing! I can see how some parts might be difficult to discover especially early on and the glitching through stages is also something I hope to fix at some point. Im really glad you had fun with it though! Thanks for the kind words:)

I like incremental games and this was a very well made one, safe to say I had fun with this. I really liked the newspaper parts too they really brought the whole thing together, I would happily play a more expanded version of this :)

Though there isn't much in terms of gameplay I thought the art was still super cute. I like the mix of pixel art and 3d models you used. Best of luck if/when you decide to work on this game more I'm looking forward to it

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cool game! A platformer roguelike is pretty rare to see especially in a game jam and I thought this was pretty well executed! I did run into a couple bugs, namely the terrain generated in a way where the whole path to the next section was blocked off, and another where clicking gave me like 30000 favor each time? I might be missing something there. Some bugs will be inevitable though especially in game jams, and it didnt take away much from the gameplay overall. Overall well made and unique idea! you should be proud of yourselves

Thank you so much for the kind words! I've actually never played sonic colours but after checking it out I can definitely see the resemblance lol, the idea actually came from the dream blocks in Celeste. I'll definitely implement a tutorial if/when I come back to this game I can see how that can confuse some players. Thanks again for the feedback :)

absolutely loved this game. Its a pretty simple concept but I think it was executed near perfectly the art fits the aesthetic really well and had me on edge the whole time. The giant tentacle thingy that grabbed the urn caught me entirely off guard the first time. Genuinely scarier than most horror games ive seen despite there being no real way to lose. Really difficult but I think that adds to it alot. Really really well done definitely one of my favourites from this jam

By the way, I don't want to assume but I think this error might be caused because they turned it into a zip file without exporting it as a playable project file first. I'm only saying this because I ran into a similar issue trying to upload my game for this jam. Best of luck getting this up, the concept sounds really cool!

absolutely beautiful looking game, I kinda wish there was more enemy variety but doing anything feels 10x cooler with all the effects and the aesthetic of the whole thing, the effigy system especially felt really good to use like a 2 part dodge. Well done!

cool racing game! I wish it controlled a little differently, it was kinda jarring at first playing a racing game without turn controls but the enemy AI was well made, good job!

pretty simple puzzle game, the hitboxes are pretty hard to deal with, though you already know that I did manage to get to the end without any significant issues though. I'm honestly pretty impressed with  how much you managed to get out of such a simple concept though it feels kinda hindered by the hitboxes and the fact you can only move in one direction at a time. Both of those can be easily fixed though I wish you the best of luck in your game dev journey, the ideas here are genuinely very interesting

veryveryvery cute art, I especially liked the vocaloid passengers in the third level, I wish there was more, this is a pretty interesting idea and I'd like to see where it goes. I will say i encountered a weird bug in the third level where my train glitched into the wall while it was carrying some passengers. It didnt impact the gameplay that much i was just a little confused. I'd also really like an undo button. cool game!

really creative idea! I like how you reimagined the classic raft problem as a puzzle game, though moving around the pieces using the wheelbarrow was a little tedious, it definitely wouldn't feel the same without moving back and forth on a raft, cool puzzle design and a great concept in general, good job :)

pretty fun game! pretty simple speedrunning platformer but well executed, I thought the art was pretty cool too,well done

Really well done! the art looks super cool and I was really impressed by how detailed everything was, the flavour text for each passenger was made me giggle a few times and I enjoyed the gameplay. This is the first game i've played from this jam but i already have a feeling itll be one of my favourites

this games super fun! reminds me a bit of nubbys number factory, very satisfying i broke it in around half an hour i think

really cool game! a simple concept executed really well,good job!

there really is only one ending, im afraid.I'm glad you got to the end though!

I love the way the jump was coded, it feels very floaty but in a way that makes jumping really satisfying

really like this interpretation of the theme! the platforming was pretty satisfying and i loved being able to bounce on the spikes

really fun, frantic bullet hell. the "health bar" being a temperature level that fills up instead of going down was a nice touch

cool game, the cutscenes made me laugh a few times, i really liked those

really cool idea for a spin on pacman,i like how it still feels like the ghosts are chasing you even when theyre just falling due to gravity

thank you! im really happy with how they turned out

thank you for the feedback! Not having autoshoot and autoreload was definitely an oversight on our part, I'll make sure to fix that if we ever come back to the game for an update. I'm glad you had fun with it though!

i had a lot of fun with this! i love vampire survivors and can easily imagine getting distracted playing this lol

the amount of polish this has is absolutely ridiculous, genuinely baffled by how good this is

LOVE this type of artstyle,it really fits the frantic gameplay

though its a little buggy (if you spam e you can keep growing and the player size scales strangely) i really like the core concept and id really like to this fleshed out more!

its pretty difficult to make a deckbuilding game for a jam, and i thought this one was really well made! Barely scraped my way through the month but i guess thats just how it goes sometimes

really really love the artstyle of this! the graphics are super cute, and even though the gameplay was simple i liked the synergy between your abilities.Really well done!

Thank you! Floor 7 is the last one, so well done getting to 6 :)