thanks for playing :) you shoot at enemies by left clicking which fires a soundwave towards the mouse. You lose if the meter in the top left corner fills up completely though you can't win as its an endless roguelike shooter
ThrownMoth
Creator of
Recent community posts
The movement in this feels super good! I'm honestly not sure if I'm attacking correctly though? whenever I click theres no harpoon. The rest of the mechanics were super cool though, well done! I also think there might be some debug stuff left in but that didnt take away too much from the experience.
I really enjoyed this! I thought the art looked cool and I liked how the soundtrack got more complicated as it went on, about the camera issue btw, im pretty sure its something in the godot window settings, something about the default window size in godot being different to the default window size on web, I'd recommend going to Project->Project Settings->the Window section under display-> the aspect and mode under the stretch category and then changing it to viewport and expand. Or at least those are the settings I have. If that doesn't work you might have to change the window size in godot to be the same as fullscreen. Best of luck! sorry for the backseat gamedeving. I liked the description I thought it was pretty funny
cool game! A platformer roguelike is pretty rare to see especially in a game jam and I thought this was pretty well executed! I did run into a couple bugs, namely the terrain generated in a way where the whole path to the next section was blocked off, and another where clicking gave me like 30000 favor each time? I might be missing something there. Some bugs will be inevitable though especially in game jams, and it didnt take away much from the gameplay overall. Overall well made and unique idea! you should be proud of yourselves
Thank you so much for the kind words! I've actually never played sonic colours but after checking it out I can definitely see the resemblance lol, the idea actually came from the dream blocks in Celeste. I'll definitely implement a tutorial if/when I come back to this game I can see how that can confuse some players. Thanks again for the feedback :)
absolutely loved this game. Its a pretty simple concept but I think it was executed near perfectly the art fits the aesthetic really well and had me on edge the whole time. The giant tentacle thingy that grabbed the urn caught me entirely off guard the first time. Genuinely scarier than most horror games ive seen despite there being no real way to lose. Really difficult but I think that adds to it alot. Really really well done definitely one of my favourites from this jam
By the way, I don't want to assume but I think this error might be caused because they turned it into a zip file without exporting it as a playable project file first. I'm only saying this because I ran into a similar issue trying to upload my game for this jam. Best of luck getting this up, the concept sounds really cool!
pretty simple puzzle game, the hitboxes are pretty hard to deal with, though you already know that I did manage to get to the end without any significant issues though. I'm honestly pretty impressed with how much you managed to get out of such a simple concept though it feels kinda hindered by the hitboxes and the fact you can only move in one direction at a time. Both of those can be easily fixed though I wish you the best of luck in your game dev journey, the ideas here are genuinely very interesting
veryveryvery cute art, I especially liked the vocaloid passengers in the third level, I wish there was more, this is a pretty interesting idea and I'd like to see where it goes. I will say i encountered a weird bug in the third level where my train glitched into the wall while it was carrying some passengers. It didnt impact the gameplay that much i was just a little confused. I'd also really like an undo button. cool game!
really creative idea! I like how you reimagined the classic raft problem as a puzzle game, though moving around the pieces using the wheelbarrow was a little tedious, it definitely wouldn't feel the same without moving back and forth on a raft, cool puzzle design and a great concept in general, good job :)
Really well done! the art looks super cool and I was really impressed by how detailed everything was, the flavour text for each passenger was made me giggle a few times and I enjoyed the gameplay. This is the first game i've played from this jam but i already have a feeling itll be one of my favourites








