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A jam submission

[INSERT]View game page

Welcome, Test Subject [042]! Please sit back and relax as we get rid of you.
Submitted by Mushroom Games Studio, Stormflap Graphic Assets — 15 hours, 18 minutes before the deadline
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[INSERT]'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4943.6223.622
Audio#5003.2433.243
Gameplay#5323.2163.216
Enjoyment#6943.2163.216
Overall#7063.1313.131
Innovation#8352.9192.919
Theme#11592.5682.568

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Nothing can go wrong is all about your plan going right or wrong. Our game is all about planning your actions accordingly and hoping that it works.

What code and assets did you not make from scratch during the jam (if any)?
The music was from the public asset store of Gdevelop (Where the game was made in). All the sprites were drawn by us, the code was completely made by us and the sound effects were made using JFXR.

How many people worked on the game?
3

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Great looking game with some interesting mechanics! I liked that you had to plan and position yourself but I think the game might have benefited from going a little faster or staggering which enemies shoot with different timings, currently it feels a bit too easy. Overall, well done!

Submitted

Played and rated! A very cool take on the bullet hell genre, my only critism would be that it was a too easy, the difficulty never really increased between the levels, maybe the game could have sped up as you progressed, faster bullets, shorter delay between firing etc, otherwise a really good effort :)

Submitted

Pretty fun game!

Submitted

Really cool concept, enjoyed the trippy and minimalist aesthetics. Very original. I found it quite easy, but maybe that's part of the point?

Submitted

Really good visuals and nice gameplay, but the lag takes away from the experience.

Submitted

I'm impressed with the aesthetic of this! I like the pre-planning stage of the game too.

Submitted

Very nice aesthetic and music, It feels like the difficulty ramps up a bit slow, but nice project overall :)

Submitted (1 edit)

This is a really cool game! I love the visual style and the accompanying audio. The post processing really does great work! The music track stops sometimes, instead of looping, so you might want to look into that. As others have mentioned the game gets difficult, but quite slow, so maybe ramp up the difficulty a bit. Overall, very well done!

Submitted

Really cool! Great visuals and audio, and the game felt very smooth. I think you could've upped the difficulty a tad but really that's just preference. Good job!

Submitted

I kinda agree with B0r34li5, I think the game has potential but I find it a bit slow

Submitted

Great game! 

Submitted

Really cool art style!

Submitted

Good visuals, and good gameplay! It all worked really well with each other! Nive job!

Submitted

I felt like I am back in the 80's. Hard one, but it is worth it. 

Submitted

Love stragey games like these where you have to adapt each, level and having more enemies spawns makes it harder! Well done!

Submitted

Report: level 6 was reached. I loved it! It remind me of disc room but a more strategic less chaotic version and I can see myself playing more and more of it. I would have liked if together with the amount of stages even the says would get faster and so have the game be more hectic the more you play it. Other than that I really like it, good job!

Submitted

EXPERIMENT REPORT:

Severe lack of entertainment caused subject to attempt self-termination via AFK after 5 levels due to extreme execution inefficiency. Subject still lives as of writing this report.

Developer (1 edit)

Hello, could you give a more clean reason on why you did not enjoy the game and how we could improve upon it?

Submitted(+1)

Sure, to put it simply, I barely had to move to not get hit, so the gameplay was very uninvolved, additionally, the levels get way too long too quickly.

Developer

Thanks. I suppose the AFK thing is based on chance, as I have tried it a few times and it is possible to die, although the game could be a bit more fast paced for this to be improved. For the level length, I believe it is good as is. Some people said that the game still progresses too slowly, and since length is the difficulty factor of the game I think the levels could get longer even faster. I suppose that is based on personal preference though.

Submitted

I think maybe adding more enemies that actively search for player might help?

Submitted

Unique Concept! It is challenging enough to keep me engage in the game!

Submitted

Cool and unique concept!

Submitted

Cool concept but almost felt like a missed opportunity. I was expecting more types of enemies, the game was too easy. I really like the visual!

Viewing comments 27 to 8 of 27 · Next page · Last page