I liked a lot the fact that the mouse gained speed if you held your click longer. A bit tricky and frustrating sometimes but interesting game overall
Iokko
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I understood the malfunction and it was well implemented, and quite challenging actually, I loved that part
But overall the moves felt clanky, like the felt that the character glides alot on the ground (time to stop). I didn't like that the fire kills you that fast, I feel like you should be living if you're not stoping but at the second you stop then the fire kills you. Maybe a coyote time would have been nice, otherwise I really liked the air direction when you're jumping
Idk if it will help you since its alot of personnal preference and not really reference.
Wow this game is a banger, please continue the game after the jam. The controls are so smooth its a real pleasure, I think it'd be great to add a wall jump and then you could make different lvls. For some reasons it reminds me of Electronic Super Joy. I'd love to see your project from the inside !
Really great job !
I think what I meant is that the game itself is good, and the limitation is not adding to the gameplay, but substracting.
I'd love to be able to play this game for much more time, but I only get 60s. To me, this 60s limitation could have been used differently, with collectibles that could add more time, but are on a different and harder path for exemple









