I understood the malfunction and it was well implemented, and quite challenging actually, I loved that part
But overall the moves felt clanky, like the felt that the character glides alot on the ground (time to stop). I didn't like that the fire kills you that fast, I feel like you should be living if you're not stoping but at the second you stop then the fire kills you. Maybe a coyote time would have been nice, otherwise I really liked the air direction when you're jumping
Idk if it will help you since its alot of personnal preference and not really reference.