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Yup I agree with the coyote time! Also, I made the fires activate faster, because otherwise you can go and finish the level even without getting the ice cream buff x). So that kind of leads you to the ice cream before you decide to go to the finish. I can't agree more with the moves feeling clanky. Since the framework that I'm using doesn't have built in physics (it actually does have, the box2d but that's not the most ideal for platformers), I had to implement it myself, and it didn't end up being as good (even I don't like how it is rn). But I had to move on to the other aspects of the game, otherwise I wouldn't have anything to submit x). Overall, I agree with you, and this has been a nice experience for me as well (first time making a platformer). I'll definitely look out for these when improving/making a new one. Thanks again !

(+1)

For a first platformer its rly good tho, and yup i get that the player could have skipped the ice cream, maybe the path could have been blocked and getting the ice cream opened the path or smth ?
Gj for your submission !

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Ohh, good idea! Not much experienced at level design (this too, was me first time making a level, lol). I'll keep that in mind, thx x)!