Nice short story.
I would give a bit more player feedback on when to parry an enemy attack and when it has been successful.
Well done creating a game in only one week :)
| Criteria | Rank | Score* | Raw Score |
| Audio | #975 | 2.706 | 2.706 |
| Innovation | #1197 | 2.471 | 2.471 |
| Overall | #1253 | 2.451 | 2.451 |
| Visuals | #1259 | 2.588 | 2.588 |
| Gameplay | #1292 | 2.294 | 2.294 |
| Enjoyment | #1358 | 2.353 | 2.353 |
| Theme | #1375 | 2.294 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
An unexpected plot twist in the end that no one could have seen.
What code and assets did you not make from scratch during the jam (if any)?
Player and enemy sprites from SHADOW series
How many people worked on the game?4
Nice short story.
I would give a bit more player feedback on when to parry an enemy attack and when it has been successful.
Well done creating a game in only one week :)
Impressive story telling. Cutscene is really clean as well.
Nice story, I thought I was going to kill my brother in the end... Although you might want to resize the itch browser play, most of the window is cut out of the browser play.
The hand drawn artstyle is really cool, I also loved how the colours became more dull as you lost health awesome game! Only feedback would be to keep the same artstyle instead of mixing with pixel art
I love the hand drawn assets and backgrounds! Great style. The combat was a little unforgiving on the attacks by the enemy. I had 3 enemies hit me at the same time and it registered all the hits at once, doing like 60% damage. Keep at it!
Like the hand-crafted approach and the aesthetics. Good job.
I wished the intro was shorter and a tighter combat. Nice work!
I must save my brother... nice game! please rate my game if you can!
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