Fun little game! I enjoyed the looming ✨hand✨ as your sin meter rises. Good work!
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Witch Watch Your Sins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #167 | 4.128 | 4.128 |
| Audio | #328 | 3.442 | 3.442 |
| Overall | #443 | 3.376 | 3.376 |
| Gameplay | #537 | 3.209 | 3.209 |
| Enjoyment | #592 | 3.326 | 3.326 |
| Innovation | #658 | 3.105 | 3.105 |
| Theme | #744 | 3.047 | 3.047 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong as long as you atone for your sins of witchcraft! Also your profession!
What code and assets did you not make from scratch during the jam (if any)?
https://www.vecteezy.com/vector-art/1838118-rock-seamless-pattern-vector-design-illustration
https://sketchfab.com/3d-models/rigged-lowpoly-hand-4a4a1ee282394250baba501a0d4ff0fc
Potion Recipe Art Instructions done by artfulabysswalker on Discord
How many people worked on the game?1
Comments
Did not expect the witch to stare into my very own soul in the main menu, pretty fun gameplay loop
Cute game!! Wasn't really sure how to find recipes, but I like the theme.
Just an incredible idea so excellently executed! I love the small details like not being able to get another instance of an ingredient until you’ve used the last one, or the fact that the ‘sin’ grows the giant hand around you. Each mechanically and aesthetically add to the chaos. Brilliant.
I think this game has a lot of potential, but the controls do not flow well, why is look around and zoom attached to the mouse? That being said, with a few tweaks, I could totally see this on the Nintendo shop!
Very nice game! I like the art style and the concept! Felt really cozy. Great job ^^
Great mind think alike! Great game!!! Enjoyed it alot!
I really like how small the area is in this game. It makes me feel at home and it's good knowing that everything in the game is in that room itself. I can tell that this aspect of the game allowed for more time being spent on other key parts of the game. This also made it easier on the player if they had dropped an item but needed to look for it to make a potion, although at some points i would have liked if i could grab a mushroom even if i had accidentally thrown one far. It would be cool to see the music speed up also according to how much time is left! Overall, really good job!
always throw ingredients
never throw ingredients
always throw ingredients
The throwing makes this game a 10/10. Wish there was difficulty scaling. There really isn't a big consequence of skipping an order, especially once you've accumulated a lot of stars. Maybe sin should go up a lot if you do so. I just skip the next two orders if I'm low on time, and completing the 3rd order quickly gives me enough stars to survive
Made it to 220 stars before I decided to call it there. This was pretty well made! I kinda wish it was a little harder, but if you form a good pattern and are efficient with your movements, it seems like it can go on forever, meaning nothing goes wrong! For your first 3D project, you did a great job!
Cozy vibes. Mostly these kind of games has some weird collision and trouble with placing objects. Here you made it very smooth, the grabbing and auto drop. Lovely game with a potential.
Awesome game! Took me a sec to realize you had to be in full screen mode to see the tutorial info, but the game was super easy to pick up on from there. Very creative take on the theme!
This is a really cool concept, I love the witchy vibe and the 3d design is really cute!! nice job!
Own, this art catches me. This is one of my favorite art style and it was so well done. Awesome work!
Beautiful artwork, music, and design for your first 3D game! Initially, I had to do some trial and error to figure out certain elements, but then I was able to enjoy. The hand-drawn art, colors, pacing, and sound were so pleasing and calm.






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