Thank you for the feedback! I intended to have more options you could select, indeed. Unfortunately, had some problems and ended up not having time to add them :') But I'm really glad you liked the concept! Thanks for playing ^^
Solanum Team
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I'd love if you could play my game ^^ I'll play yours as soon as I'm done with work!
https://itch.io/jam/acerola-jam-0/rate/2582559
Hey there! I'd really appreciate if you could check my game ^^
https://itch.io/jam/acerola-jam-0/rate/2582559
Hey there! I'd really appreciate if you could play my game ^^ I'll play yours as soon as I'm done with work!
https://itch.io/jam/acerola-jam-0/rate/2582559
This was fun! I like the movements and the challenging aspect! My only critic is that the acceleration is a bit too slow and that the character slips a little before stopping after landing. It might have been intentional, but I personally find it a bit frustrating. And of couse, I think you could add some nice scenarios and it'd be even more of a joy to play. Overall, great work!
Thank you so much for playing it! I agree with you. I had written some more dialog options, but I ran into some unexpected issues and didn't have the time to implement them :') The jumpscare I meant is the one when the suspicion bar gets full, then the lights go off and the suspect's voice gets pitched down. It's a light one, but I got jumpscared while working on it hahaha xD
This was a really short but fun experience! I was actually hooked on the little story! I'd love to have a full game like this! Simple, but really fun. The only criticism I have is that I had to press enter to use the light hability on my character, when everything else was with the mouse. But that's just a detail. Great work!
Thank you so, so much! We are very happy you enjoyed it! Yeah, at first we planned on only giving two random ingredients for the player every day, but we wouldn't have enough time to make more potions to fit this gameplay. In the end we added the random news/trend and the random time of the day (when you start it can be day or night). Once again, thank you very much for the feedback and for playing!
This was really fun! I had to stop myself because it was really satisfying to hear the sound of the ball going in the hole xD The only criticism I have is that in the last world a bunch of levels were just a straight line to the hole, always on the same place. Besides that, this was delightful! Good job!
Thank you for playing and for the amazing feedback! I plan to update the game after the jam. For sure, I'll make the timing a little easier to get and to understand! About the red light, I totally get what you mean. I did it to keep the color palette on the desktop screen the smallest as possible. First, I tried to use the same light blue for all lights, but it was hard to see. So someone suggested to use RGB colors, and it worked nice. I'll explain the mechanic on the tutorial then! Again, thank you for the great feedback ^^