This was a really short but fun experience! I was actually hooked on the little story! I'd love to have a full game like this! Simple, but really fun. The only criticism I have is that I had to press enter to use the light hability on my character, when everything else was with the mouse. But that's just a detail. Great work!
Solanum Team
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Thank you so, so much! We are very happy you enjoyed it! Yeah, at first we planned on only giving two random ingredients for the player every day, but we wouldn't have enough time to make more potions to fit this gameplay. In the end we added the random news/trend and the random time of the day (when you start it can be day or night). Once again, thank you very much for the feedback and for playing!
This was really fun! I had to stop myself because it was really satisfying to hear the sound of the ball going in the hole xD The only criticism I have is that in the last world a bunch of levels were just a straight line to the hole, always on the same place. Besides that, this was delightful! Good job!
Thank you for playing and for the amazing feedback! I plan to update the game after the jam. For sure, I'll make the timing a little easier to get and to understand! About the red light, I totally get what you mean. I did it to keep the color palette on the desktop screen the smallest as possible. First, I tried to use the same light blue for all lights, but it was hard to see. So someone suggested to use RGB colors, and it worked nice. I'll explain the mechanic on the tutorial then! Again, thank you for the great feedback ^^
I really like this idea! It is a cool game! I have some feedback: The camera is a little annoying at first. Since we must try to be as fast as we can, maybe rotating the camera with the mouse would be better. Also, about being fast, the timer runs down way to fast... Specially after the shift, when you have to buy stuff for the next day. We have to see the trend, check the money and buy stuff in a very short time, no time to think. Then on the next day the clients complain we don't have anything :') Sound effects would also be helpful in understanding what is going on. But it's a cool concept! I had fun with it! Good job ^^
Simple and fun! I really like this one! It was super satisfying to see my AI friend becoming stronger and one-shotting everything xD I wish you could keep playing after winning, but that's an extra! The only problem I had was that the enemies spawn outside our view, so the ones that shot lasers could hit you if you are too close to the extremities. And also, some music would add a lot to it! Besides that, great game ^^
I really like this idea! Reminds me of Undertale's tile puzzle! My feedback would be to make the colors less saturated, because it hurts your eyes after a while, and also making the AI and the player more visible. Also, on my first try the player was between black tiles, so I couldn't even move and I was very confused. It's good that it is a procedurally generated, but making sure that all levels are winnable is important! But besides that, amazing work ^^
I really like this concept of building the levels! The music fits the game very well too! At the beginning, I really liked the idea of having this little guy carrying the pieces, but after a while it gets a little annoying :') I think it'd be better if we were just able to drag things with the mouse. Besides that, great game! Keep up the good work ^^
This was really fun to play! Tha feedback I have is basically what other people already said: You end up clicking on a random upgrade because you are trying to click on enemies and we should be able to attack at any time, not only when clicking an enemy. But besides that, great game! Keep up the good work ^^







