AFàOIAJFOAIFOIAFàAIFAàIjSòOIFàOSIFSòOIOHFàOI I KEPT TRYING FOR LIKE 20 MINUTES AND GOT THIS CRAZY TIME, FINALLY! LOVED THE GAME <3333
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Trials of Aberration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #173 | 3.438 | 3.438 |
Overall | #489 | 2.896 | 2.896 |
Originality | #600 | 2.625 | 2.625 |
Presentation | #615 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I had fun playing my own game. The last games I made where rather technicaly complex and there was never really time to test it and enjoy it. This time I had the time for that :D
Comments
Time trial platformers with a good deal of movement options are always fun so this seemed like my kind of jam. I used a controller, for reference.
The core gameplay is pretty good. I like the extensive moveset which all ties together. There's a fair amount of depth with the movement and using it with your environment to traverse it. There's a fairly simple pleasure in just traversing the environment. I'd have loved a sandbox area prior to the trials to just mess around with my movement, as the space you gave was a bit small.
My main problem here is a lack of feedback when doing the different moves. I imagine it would've been difficult, but some different animations to signify which jump/state you're in would help a lot in terms of clarity and playing through it. I wasn't sure if I did a backflip, for example, due to this.
Alongside that, I feel like the aberrations were kind of backwards in terms of fun. Instead of removing tools for the player (which is what makes your game fun at it's core!), you should've added obstacles that required you to use your moveset further. That is a bit harder and would've required more development time - but it felt a bit backwards to lose parts of my moveset.
man i couldn't even get past the tutorial level, am i that bad?
i couldn't get over the final wall using q and shift, didn't get enough height
It is quite hard to get over that wall with the backflip and walljump.
Because of that the jump combo exists (you probably know it from Super Mario jump again after landing with the right timing two times in a row and your next jump is gonna be much higher) the scroll next to the wall teaches that you.
I recommend giving it another try :D
Cheers mate
The movement is very fun! Even though I don't always understand what I'm doing and I find myself flying around at extreme speed.
I wish there were more about the "aberration" theme because the only aberration I found were those crazy jump height and controls!
Overall it was fun to play :)
Thanks for playing!
There is indeed more about the Aberration theme. After beating the first trial 2 times (after beating it once you have to confirm that you want to progress at the right scroll next were you respawn ) aberration modifiers are introduced. These make the game harder.
The first takes away the ground afterwards the player can decide which modifier he wants to enable.
I recommend you give it another try :D
It can always happen that you miss something ^^
I like your 3rd person controller although the 3rd part of the course was very hard for me that i finally gave up on it.
i also liked how you showed the controls and introduced them in every part
Congrats on reaching it that fare!
You are very much correct about it being hard. It was added in the beginning and never probably adjusted. In addition your important tools like the dive and walljump are taken away their.
If I were to do it again, I would make aberration modifiers that change more in the level and less with the player.
Cheers <3
This was fun! I like the movements and the challenging aspect! My only critic is that the acceleration is a bit too slow and that the character slips a little before stopping after landing. It might have been intentional, but I personally find it a bit frustrating. And of couse, I think you could add some nice scenarios and it'd be even more of a joy to play. Overall, great work!
A slower acceleration was something I was aiming for. But in its current form it is to much. I agree with you.
What do you mean with the slipping after landing? Do you mean he carries some momentum after stopping?
Do you have a scenario in mind as an example?
Thanks a lot for playing and giving feedback.
Good movement mechanics can make a simple empty room a joy to play in. It took a little while to get used to the movement as it always does when you have complex options, but then it felt like I could fly. Great job with that element, which to me is the core of the game.
I think the game could use a bit more polish in the presentation area, such as more animations for certain movements, and some updates to the scrolls and level assets, but the core gameplay here is good enough to carry the game. Really impressive what you were able to complete in 2 weeks, great job!
Okay, that was fun!
The movement is so satisfying, maybe the only thing I would change is the fact that it's acceleration is a bit slow. Other than that is a great project and with a little bit of polish it could become a great game!
It was overall a great experience, I wasn't good enough to beat the trial though...maybe the gods chose the wrong potatoes sack haha
The movement was surprisingly fun after some getting used to. I found it extremely satisfying to pull off a dive bounce jump combo to gain crazy speed and height. I would liked to have seen more additive aberrations such as adding obstacles and enemies. I stopped playing at the fifth aberration because I would rather not give up my bread and butter movement combo to progress.
I am joyed that you found the same fun I and one of my friends had. And you bring up a valid point. The player gets used to the movement kid and then it is partially taken away from him. I should have focused more on Aberrations that change or add to the level. I only had one Aberration like that on the second page.
Out of interest do you remember what medal you got and what time? Because for my friend who played it he had a bug where he always got the red medal with any time.
Thank you for your comment <3
Ps take a look at this: https://youtu.be/faDn0_RcGbQ?si=HBPo0gVr3zEmXL1s
Maybe it is a problem with my browser or something but I can-t play It just stays stuck there and doesn't load at all (even though my download volume says something is getting downloaded)
I left it there for like ten minutes and nothing, then I tried with another browser (chrome) and same thing :''(
I really wanna play because it looks like fun in the screenshots, do you have any windows build you could send me??
I can sure send you a link for a windows version. This will take some time though, because my internet sucks ass and it takes some time to upload. I will notify you when it is done uploading :D
https://sirmaax.itch.io/trials-of-aberration-windows-only
Password : Aberration
Enjoy <3
I liked movement mechanics, camera is very good, but there is a lack of button "reset level" in my opinion.
Btw I also bugged and timer couldn't stop and I couldn't go to the next level or reset current, had to reset the game completely
Edit: There was a reset button but it doesn't said about it
Also, sometimes I feel that it's not "Player versus environment" but "Player versus movement mechanics" :D
Sorry but it's a honest opinion
Thank you for playing. I think the reset button is introduced at stage 2 or 3.
Don‘t be sorry for giving your honest opinion i profit the most from comments which say what was not good.
I know a plattformer needs flawless movement, which definetly is not the case here. But could you elaborate on the Player versus moment mechanics problem and why you it feels this way?
Thanks a bunch <3
Well, sometimes I was launched forward too much, or I generally flew away in some random direction. Also, walls only push in the opposite direction. All this caused a certain junkiness, randomness of movements. On the one hand it's fun, but it gets frustrating pretty quickly because you can't progress further in the game. I think the player should be given more control over his movements in the air.
Hope I described it well, but anyways, you made a fun game. I would also love to ask you personally about how did you manage to make such a good camera. So, if you want, there is discord: Bando#4174, and telegram: @koteykal
Can't add you on discord for some reason :(
Thanks for your elaboration helps a lot. But I disagree with you when it comes to the control during jumping. I had a different version before where the player had full control and this just felt wrong and terrible to control.
For the camera I can not take any credit. I started with the Unity 3D Starter Assets which include a Character Controller which served as my base for the movement. This class includes all Camera Controls.
You can take a look here: https://github.com/SirMaax/AccerolaJam0/tree/master
Perhaps it was lag from running it on a browser, but the movement didn't feel quite smooth. I also feel that it doesn't fully adhere to the theme. I had to resort to using a controller because the camera rotation kept jumping from place to place.
at the end my time was 22.11 sec.
fun movement mechanics. great idea to have the high jump move you backwards, requiring some technique to be useful.
I think the idea is quite cool, I tried setting all aberrations at once and completely died but it's still cool.
When using moving platforms I bounced around a lot and when respawning I sometimes just fell down again because I respawned on the edge of a moving platform. When pressing R to restart I got stuck in the air and had to completely restart. That together with me generally being bad at jump and runs made me close the game because I didn't want to get back to where I was again. Nevertheless, the time I had until that happened was quite fun.
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