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A jam submission

Gunmatic AberrationView game page

A roguelite shooter where you can only juggle your foes.
Submitted by Resharc (@Resharc_) — 10 hours, 11 minutes before the deadline
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Gunmatic Aberration's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#6762.0003.000
Originality#7252.1673.250
Overall#7332.0563.083
Presentation#7622.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I really like the gun juggling mechanic, i feel like it's pretty fun

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Comments

Submitted

You implemented quite a lot of mechanics from the look of it - some of which are quite inventive buffs and debuffs. (Would be nice to not just get a run-killing debuff though). The controls don't feel terrible to use (at least in bullet time) and the core juggling mechanic does feel okay once you figure out the enemy behaviour. I also like the MS paint drawn graphics style. The cursor UI works in my opinion - although it is busy ( I offer no solutions).

I think the balancing totally kills your playability. Like I mentioned, some of the debuffs just straight up soft lock you (or maybe it was a bug) Even with bullet time, getting a room with 4 flying things is also certainly game over.


Congrats on the release!

Developer

Thanks for the review!

Out of curiousity, what powerup caused a softlock? I haven't experienced that myself and thought I fixed up the one powerup that could've caused it (random bullets). The missile/launch bullet should always be chargeable or reloadable, and since you can use any bullet type to damage enemies, you should be able to clear any room (even if it's slow).

Submitted

yeah I am pretty sure it was random bullets. I wasn't sure to confirm, but considering its in your patch, I am more certain now. oh maybe I just didnt know how to use a secondary weapon? or something?

Developer (2 edits)

That's possible - you can swap bullet types by scrolling with the mouse wheel. They have different uses: the second type launches enemies up, the third homes in on enemies and stops them in place for a bit (or other effects, depending on your powerups). If you didn't realize that, I can 100% see how you could get soft-locked - which leads back into the main problem (mechanics not clear enough...)

If you don't have a dedicated mouse wheel, im so sorry i really shouldve added hotkeys

They also all reload differently: normally, the first bullet type is a typical reload (use all bullets, wait and get them back), second is a charge (slowly charges up while active), third is consumable (you randomly get them when killing enemies).

When you get Random Bullets, it shuffles the way you reload each bullet when you change rooms. It's kinda a debuff (as you put it), but it can allow you to use the more limited types more often - so I felt like it was balanced in that way. Plus, it adds some spice to a run 😉

Submitted(+1)

gave it another go, with this new mechanic in mind. I really like the bouncing bullets - mechanics that lean into building combos feel really nice. I think indeed, it was user error.

Submitted

I had trouble knowing what was going on until I read the other comment. I like the gameplay and the general feel of the game. I also really like how its faster pace than the other submissions The concept could be much more thoroughly explained though... Honestly deserves more rates :)

Developer (1 edit)

Thanks for giving it a shot and I'm glad you enjoyed the gameplay! Admittedly, my playtesting was done very haphazardly and I burnt out hard by the end. There's a lot of polish I wish I could've added - but considering this is my first game jam, it could've gone much worse.

In retrospect, I probably should've had a mini tutorial that you could ignore (like words that'd show up at the bottom of the screen in the first room) in the first room. Or added a text pop-up when you're near the blackboards on the title-screen (which could tell you how to play in more explicit terms).

Submitted

I also struggled with a proper tutorial. (could you try my game out?)

Developer

Will do! I've been a bit busy, but I plan to check out a few games this weekend. I'll post my thoughts on your page.

Submitted

Hmm. It is a hard time playing games and having no idea. it is hard. I spent the first 10 minutes finding the controls and the conclusion is that it is not that good though it would be if I knew more. though the presentations were awesome. Tell me more so that i can change my review.

Developer (2 edits)

Thanks a ton for trying it out!

The controls are below (as copied from my game page):

Move around with A D, shoot with the Left Mouse Button, and slow down time with Shift. You can swap bullets with the mouse wheel. You can Interact and Reload with R when prompted. You can also Pause with Enter when in gameplay and hold Escape while paused quit.

As mentioned, you can only damage enemies when they're in the air. That's the gimmick of the game. You also get powerups by clearing out rooms which changes how your gun works.

The title screen also shows you the controls (that's what the blackboards are for on the title screen), but I suppose those could've been more obvious and in detail.

Submitted

idk how i got enemies and restart scenes before. but now idk how to start game. i know controls now but idk how to start game lol

Developer

Oh, just walk over to the door in the middle of the screen and press R (it comes up with a button prompt when you're near it).

Submitted

i was there as well. but ok lemme try it. and will you try playing my game.

Developer

Apologies - I've been busy recently. I'll try it out this weekend and post my thoughts on your page!