Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jando

10
Posts
1
Topics
2
Followers
4
Following
A member registered Aug 14, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Here's the deal. I've never joined a jam as part of a team before and I just wanna get the first one out of the way. If you are in a similar situation or are just okay with making a potentially horrible game, then you are the type of teammate I am looking for.

I'm mainly a programmer and definitely not an artist but I am prepared to use aseprite or blender to create some absolutely garbo assets if the team needs it.

Add me on discord  -> jandovie  

Edit: found a team

Great game! In the beginning I had no idea what was happening and was just trying stuff until something worked. But I actually liked that learning process. It felt satisfying slowly gaining intuition over trial and error instead of being told how it works.

Neat idea but I couldn't figure out the solution my self without a hint. I did like it after reading the comments. It's quite creative and I would definitely play a full game with this concept.

Great pixel art and I really like the songs played. I can feel the yumme nikki inspiration in this game. I really vibe with the ethereal atmosphere you built.

The movement was surprisingly fun after some getting used to. I found it extremely satisfying to pull off a dive bounce jump combo to gain crazy speed and height.  I would liked to have seen more additive aberrations such as adding obstacles and enemies. I stopped playing at the fifth aberration because I would rather not give up my bread and butter movement combo to progress.

Took me quite a few tries but I was determined to reach the end. It was a satisfying, enjoyable challenge.

Woah, that's amazing!  The presentation and puzzle mechanics kept me hooked all the way through. Also love the theme around perfectionism as it's relevant to the audience here.

How get more rats?

Toaster

Fun game and awesome graphics. Somewhat reminds me of speeding through a level in Neon White.

Isd there an indicator for which enemy is the key enemy? It was frustrating going through a level for the first time trying to figure out who had the key.

Also the health constraint made it so I barely ever grenade jump unless it's for a huge time save like jumping over the maze. Maybe the grenades shouldn't do damage to the player to promote nade jumping since it's such a fun part of the game.