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Fun game and awesome graphics. Somewhat reminds me of speeding through a level in Neon White.

Isd there an indicator for which enemy is the key enemy? It was frustrating going through a level for the first time trying to figure out who had the key.

Also the health constraint made it so I barely ever grenade jump unless it's for a huge time save like jumping over the maze. Maybe the grenades shouldn't do damage to the player to promote nade jumping since it's such a fun part of the game.

thank you so much for playing, theres not an indicator for the key enemy, it's just usually the "different" enemy in the room, and i can see how that could be annoying but i felt an indicator could be too in your face. if i continue this project in the future then health upgrades will surely be a part of it.