Can you write me on telegram or discord? I would love to help with the code
Phenyq
Recent community posts
What I liked:
1) The terrain is beautiful, models are also look good. Really liked scene that you created
2) Moments like water appearing, trees suddenly popping up
What I kinda disliked:
1) Is camera clamp on a "X" axis a feature? If so, I think it should be implemented differently. Right now it's probably something like that:
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseX;
transform.localRotation = Quaternion.Euler (0f,xRotation,0f);
xRotation = Mathf.Clamp(xRotation, -*angle*, *angle*);
I'm just guessing, since I have this way to limit rotation along the Y axis. However, using a clamp causes the camera to "bounce" back a little. However, applying a clamp causes the camera to "bounce" back a little. This is not noticeable along the Y axis because the player will at least rarely rotate the camera by -90/90 degrees. I think that logic like “if x < -15 then x = -15 and if x > 15 then x = 15” would work better here, but this is just an assumption, I have not checked how it works
2) Gravity kinda doesn't work, I was constantly floating :D
If you want to chat a little about game development, you can write me on telegram @koteykal or on discord Bando#4174
:з
Good game, I really liked sound design and atmosphere. The idea is great
Spoilers ahead
When the flashlight went off, I got really scared. I also thought that now I need to feel the buttons in the dark.
And the “screamer” at the end didn’t scare me at all, I didn’t even understand what it was, to be honest.
Thank you for the review, it's really helpful. I would love to implement mechanics that you described, maybe in the sequel/remake. But this time I was very limited in time, especially since I joined the game jam when half of the allotted time had already passed. I'm glad that I whas able to finish everything and fix obvious bugs. Once again, thank you :з
Well, sometimes I was launched forward too much, or I generally flew away in some random direction. Also, walls only push in the opposite direction. All this caused a certain junkiness, randomness of movements. On the one hand it's fun, but it gets frustrating pretty quickly because you can't progress further in the game. I think the player should be given more control over his movements in the air.
Hope I described it well, but anyways, you made a fun game. I would also love to ask you personally about how did you manage to make such a good camera. So, if you want, there is discord: Bando#4174, and telegram: @koteykal
I liked movement mechanics, camera is very good, but there is a lack of button "reset level" in my opinion.
Btw I also bugged and timer couldn't stop and I couldn't go to the next level or reset current, had to reset the game completely
Edit: There was a reset button but it doesn't said about it
Also, sometimes I feel that it's not "Player versus environment" but "Player versus movement mechanics" :D
Sorry but it's a honest opinion
Unfortunately, I can’t write what’s behind the door, it would be a huge spoiler :)
What specific key you can't find? Initially, I wanted to make it so that the branches with keys would be indicated by notes, which could be seen directly from the main path (the one with the arrows), but it was too simple, so I hid them a little. In general, if you found a note, then you are on the right track (Posters about missing dogs do not count!). If you are completely lost in the maze, you can go along the left wall - it always works.
Thanks for playing, I appreciate it!