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Phenyq

12
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1
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A member registered Mar 08, 2024 · View creator page →

Creator of

Recent community posts

(4 edits)

Thanks for playing and leaving a review. When the jam will be over (And I will be able to edit the game), I will delete all the mentions of sexual abuse. It's not that this is important for the story.

SPOILER ALERT
Narration in the end is mocking the fact that ending is predictable.

For me this game is just a proof that I can make somewhat functional little game

Can you write me on telegram or discord? I would love to help with the code

Thank you for playing my game :3

(1 edit)

What I liked:
1) The terrain is beautiful, models are also look good. Really liked scene that you created

2) Moments like water appearing, trees suddenly popping up

What I kinda disliked:
1) Is camera clamp on a "X" axis a feature? If so, I think it should be implemented differently. Right now it's probably something like that:

float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;

xRotation -= mouseX;

transform.localRotation = Quaternion.Euler (0f,xRotation,0f);

xRotation = Mathf.Clamp(xRotation, -*angle*, *angle*);

I'm just guessing, since I have this way to limit rotation along the Y axis. However, using a clamp causes the camera to "bounce" back a little. However, applying a clamp causes the camera to "bounce" back a little. This is not noticeable along the Y axis because the player will at least rarely rotate the camera by -90/90 degrees. I think that logic like “if x < -15 then x = -15 and if x > 15 then x = 15” would work better here, but this is just an assumption, I have not checked how it works

2) Gravity kinda doesn't work, I was constantly floating :D

If you want to chat a little about game development, you can write me on telegram @koteykal or on discord Bando#4174 

Good game, I really liked sound design and atmosphere. The idea is great

Spoilers ahead

When the flashlight went off, I got really scared. I also thought that now I need to feel the buttons in the dark.

And the “screamer” at the end didn’t scare me at all, I didn’t even understand what it was, to be honest.

Nice little game! Sound design and the atmosphere are really good. But there is so little time given, I had to lose several times before I get what I need to do.

(1 edit)

Thank you for the review, it's really helpful. I would love to implement mechanics that you described, maybe in the sequel/remake. But this time I was very limited in time, especially since I joined the game jam when half of the allotted time had already passed. I'm glad that I whas able to finish everything and fix obvious bugs. Once again, thank you :з

Well, sometimes I was launched forward too much, or I generally flew away in some random direction. Also, walls only push in the opposite direction. All this caused a certain junkiness, randomness of movements. On the one hand it's fun, but it gets frustrating pretty quickly because you can't progress further in the game. I think the player should be given more control over his movements in the air.

Hope I described it well, but anyways, you made a fun game. I would also love to ask you personally about how did you manage to make such a good camera. So, if you want, there is discord: Bando#4174, and telegram: @koteykal

Thank you very much for the review, I appreciate it :)

(1 edit)

I liked movement mechanics, camera is very good, but there is a lack of button "reset level" in my opinion.
Btw I also bugged and timer couldn't stop and I couldn't go to the next level or reset current, had to reset the game completely

Edit: There was a reset button but it doesn't said about it
Also, sometimes I feel that it's not "Player versus environment" but "Player versus movement mechanics" :D
Sorry but it's a honest opinion

(2 edits)

Gameplay is good! Art looks beautiful! And music is just fire! :D

(2 edits)

Unfortunately, I can’t write what’s behind the door, it would be a huge spoiler :)

What specific key you can't find? Initially, I wanted to make it so that the branches with keys would be indicated by notes, which could be seen directly from the main path (the one with the arrows), but it was too simple, so I hid them a little. In general, if you found a note, then you are on the right track (Posters about missing dogs do not count!). If you are completely lost in the maze, you can go along the left wall - it always works.

Thanks for playing, I appreciate it!