Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Well, sometimes I was launched forward too much, or I generally flew away in some random direction. Also, walls only push in the opposite direction. All this caused a certain junkiness, randomness of movements. On the one hand it's fun, but it gets frustrating pretty quickly because you can't progress further in the game. I think the player should be given more control over his movements in the air.

Hope I described it well, but anyways, you made a fun game. I would also love to ask you personally about how did you manage to make such a good camera. So, if you want, there is discord: Bando#4174, and telegram: @koteykal

(+1)

Can't add you on discord for some reason :(
Thanks for your elaboration helps a lot. But I disagree with you when it comes to the control during jumping. I had a different version before where the player had full control and this just felt wrong and terrible to control.

For the camera I can not take any credit. I started with the Unity 3D Starter Assets which include a Character Controller which served as my base for the movement. This class includes all Camera Controls.
You can take a look here: https://github.com/SirMaax/AccerolaJam0/tree/master