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Maax

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A member registered Mar 17, 2021 · View creator page →

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(1 edit)

Interesting idea. Although I would have like a different approach more. 

Maybe instead of keeping the number the same after every bounce. Change it. Maybe the first ball always starts with 1 ( or a  random numner) and after every bounce the number increases. This way you have to think about the next balls number. Is 42 a prime? Is 43 a prime?... This way the player is forced to continue to engage with the prime numbers. This way you prime balls would also not be absorbed but be played back like a normal ball.

This would also solve the issue with the player not having enough time when a new random number appears. If the ball goes to my side. I have less than a second sometimes. Feels a bit to random for me.

Great execution!

I liked this concept. I enjoyed the camera zooming out

Although I would have liked some quality of live improvements.

- Don't reset your variables on hitting restart.

- Clearer visualisation of map boundaries.

- Let me see multiple trajectories. For example by  ctrl clicking on a planet.
Great game!

I checked it out again. But man the third word is so very hard. Or I am very bad at being a human :(

That‘s a great idea. Having multiple „maximum“ powerlevels. In addition I should have maybe changed scaling to behave differently. 
The amount of stuff laying around in the end is also a bit much. 

Thanks for feedback. <3

Sounds great. I will check it out further tomorrow. Looking forward to it. 

Yeah laser sounds would have been dope. Especially if you boost the attack speed. 
UI wise. I always struggle with it. Sorry for that

Glad you enjoyed it. The towers becoming overpowered was one of the biggest fun factor for me. 
Yeah balancing was a neglected

Wtf man :D

Yeah I struggled with the gui a bit. Glad you had fun. Balancing was sadly last on the list. This is definetly a repeating topic. Just like the Ui. 
Cheers <3

That's exactly what I mean. Slowly introduce them. This way I imagine players would know them better and use them effective

I updated the calculate button.
And yeah UI is my arch enemy :D

I liked the concept. But I found it very hard to hit the right numbers. Maybe instead of shooting the second number you could select the with the mouse?

Interesting concept. I found the levels a bit to easy. Most of the time go for high numbers first and that is it.
I had to turn off the sound after a while. It was a bit to much.
Overall great polish and nice game

Great game and neat concept.
Improvement:
A better introduction to the different balls would have been great. Or telling me after which function they are inspired. For example the last ball. I didn't really understand what function that one was.
Had fun!

Bug: You can switch the ball after swinging.

This looks very interesting. Sadly I had problems progressing. The confirm stuff didnt work for me. In one playthrough it worked with confirm aferwards it did not work at all...

The text speed is a bit to slow.

I liked the concept. I would like a lock on on it's lane (i'm am not totally sure about this.). This way you don't shoot right between a lane. Green is definetly the most challenging color. Although I have to say maybe introduce the gates slower.
Because right now I ignore the gates. I see the enemy and eye ball how many bullets need to go there. Good job!

MaxScore:2780

Great game! Nothing to complain about. Enjoyed it a lot

Neat concept. I would have liked to control the track switching with 1 to 6 number keys on keyboard.
In addition maybe it would have been better if the tracks keep their state instead of switching back to normal after a card uses them.
Good job!

I see Baba is you. I click Math is you :D
Great polish. Interesting idea. Although I found it quite difficult. I really thought a lot about level 5. But I could'nt do it to no avail.
I believe in logic you don't have these many combination possibilities. For example in Level 5 you have 5 like 5 numbers and 4 operators. That is a lot of combinations.
Nonetheless. I enjoyed it!

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Great job. Great atmopshere.
The color changing upgrade was pretty strong.
Currently it feels like I only need to invest into one tower. Maybe change it that the upgrades on one tower is limited?
Overall great job.
Edit. Maybe make it so that with right click your go back to the previous color. This way you don't have to go through all colors if you clicked once to much.

Great job for your first game!
Just a few things control wise. I would have liked the ability to go back to the previous color with maybe right click.
And in addition maybe a color wheel in the top corner. Displaying how the color swapping order is.
Rest was great. Was fun and looked great too!

Cheers <3

Great concept. I really enjoyed it. I imagined a few whiteboard sounds with it. Was awesome.
The bugs were great too. For example if you are fast enough you can send your pieces faster and through walls :D
Or after starting fighting unmoved pices can still be moved.
Well. The bugs did not take from the experience. Great job!


For example here: Move a bit and then pull hard. That was a lot of fun.

Interesting concept. Although I found it hard to understand. When I deviated from the order of the colors. I still got plenty of points. Maybe a better detailing of how your score was build.
In addition maybe a different way to display the line. I found it sometimes confusing because the lines overlaps so much.
Good job.

Art looks great. The erasers annoyed me the hell :D
Improvement; Movement could be better. Placing of tiles could be a lot better. I often had problems getting the numbers in the correct place.
Neat concept.

The movement was really annoying for me. If not for this it would have been a relaxing experience.

I liked how you went with the theme. A nice and wholesome journey. Good work!

We would love to have you onboard. 

Go ahead and add me on discord: sirmaax#0

Thank you for your interest. I saw that you also participate in another jam during our jam (py-game spring jam). 

Unfortunately I am looking for someone who is 100% committed to this jam and has the time to contribute. Maybe we can do something in the future. 

Cheers <3


P.S your discord name is not correct

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Sounds awesome!

(I‘ll pm you my discord)

Here is my discord username: sirmaax#0

Hi fellow jammers

I am looking for some team members to jam together this jam. 

I have participated in various gamejams in the past. The majority of them were in unity. 

It‘s not really important in what field you specialize. I find it important that everyone tries some work in different fields (e.g. Developers in Art). 

You don‘t have to be an expert. But it would be great if you had atleast some basic experience. Afterall we are doing this to learn and without some basics this becomes harder. In a team we would all benefit from each other. 

I only require you to show dedication motivation. 

If you are interested leave a comment or Pm me directly. 

Cheers!

That would have been a great idea. I actually thought that my given explanations were enough. Talking about being stuck in my own head. 
Thanks for playing. Cheers mate 

The story is told in phases. When first entering the Factory World you will be told a bit of it. Did you reach the other world? You had to collect a few of the crystals the stars dropped. 

thanks for your feedback. I did not really adjust the time at all. I maybe should have thought of something different to limit the time in the Factory World. Maybe a amount of resources produced…

I fully agree with you. Thanks for playing notheless

I also feel like the game took a step backwards. I removed some of the tutorial because I thought it was clear. Emphases on thought ^^. 
i will try to learn from this. Thanks for playing

I really appreciate your honesty. This just shows me that I need to change the way I build tutorials. And that I need to lay more emphasis on someone else playing it before the end of any jam. 
Cheers mate. 

I played this previously too. I still like the idea. I would have liked to have the story told differently. Currently it is a bit of a lore dumb. Maybe some bits between fights.
I find the dodging phase a bit to easy. Especially when you repeat the same actions multiple times. I would like to see more randomness.

If you press the number buttons like 1. You toggle the use of a fighting resource in the wave mode.
This is marked by the resource becoming red in the bar.

Here for example I toggled the use of the bullet.

Thanks :D
Sorry to hear that you could not get the automation for the belts to work. My tutorials were not enough at all :(

Yeah the Ui is a bit lackluster :D.
I agree with having the enemies pause for a bit when changes modes.
Thanks for playing and leaving feedback <3

I agree with you. I forgot to consider that it's not always clear what the bulidings or the ore deposits do. Thanks for your feedback <3