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The Mystic Wilds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #302 | 3.538 | 4.333 |
Overall | #634 | 2.449 | 3.000 |
Originality | #722 | 2.177 | 2.667 |
Gameplay | #794 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like the environment of my game, and it sets a good vibe.
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Comments
nice scene but controls feels really bad between the camera jitter and the player speed. also think about hiding your scene egde in some way, you have some immersive enough visuals but seeing the edge does ruin a bit that attempt :)
this is a really nice scene
What I liked:
1) The terrain is beautiful, models are also look good. Really liked scene that you created
2) Moments like water appearing, trees suddenly popping up
What I kinda disliked:
1) Is camera clamp on a "X" axis a feature? If so, I think it should be implemented differently. Right now it's probably something like that:
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseX;
transform.localRotation = Quaternion.Euler (0f,xRotation,0f);
xRotation = Mathf.Clamp(xRotation, -*angle*, *angle*);
I'm just guessing, since I have this way to limit rotation along the Y axis. However, using a clamp causes the camera to "bounce" back a little. However, applying a clamp causes the camera to "bounce" back a little. This is not noticeable along the Y axis because the player will at least rarely rotate the camera by -90/90 degrees. I think that logic like “if x < -15 then x = -15 and if x > 15 then x = 15” would work better here, but this is just an assumption, I have not checked how it works
2) Gravity kinda doesn't work, I was constantly floating :D
If you want to chat a little about game development, you can write me on telegram @koteykal or on discord Bando#4174
:з
thank you so much for trying my game, it was the first game I have ever completed and published. The clamp on the camera was not intentional, and I was trying to fix it for a while before giving up to fix other bugs. Thank you for your help, I’ll make sure to use it next time. The gravity bug was also something I sometimes came across, but I didn’t have the time to figure out how to fix it. Thank you for your review man this really means a lot to me
Can you write me on telegram or discord? I would love to help with the code
Gorgeous game feel. However lack of instructions make it a bit confusing what the player should do. I would recommend you to export a HTML version of the game because people are too lazy to download.
I now see that my game should have probably made it more obvious about what you are supposed to collect. I’ll make sure to do that in my next games. I’ll also try making an html version next time, I had very less time before the submission so I just watched a tutorial how to submit it. Thanks for playing this man it was my first game.