Well done ! ✨🐟✨
Florian Castel
Creator of
Recent community posts
It looks like nobody has mastered the art of swimming yet, but with proper technique, you can actually reach 500 turns in only 1.5 minutes! What a shame nobody commented on the extremely high skill ceiling of the gameplay!
I knew this was a silly idea from the beginning, but I wanted to see how dedicated the players could be on a game that is made to be boring! And also to challenge myself to make a good game from a silly idea 😂
Simple but surprisingly fun! I feel like the difficulty curve is very well done, and it gets very intense at the end. I got a high score of 5072.
I like when games have a little intro like that, but it would be even better if the style was consistent with the rest of the game. Maybe you could have used the same sprite as in the gameplay animated inside a very short cutscene. Also, I noticed the pixel size is inconsistent in the game, but that's nitpicking at this point.
Overall it was pretty good, especially for a first game jam! Keep it up, and I hope to see you in a future jam!
This is very impressive for a first game jam! I love the atmosphere and the idea of using playtesting for the narrative was very cleaver (bonus point for the voice acting !). My only criticism would be that when you die you have to start again from the beginning, and I didn't feel like starting all over again. By the way one of my friends did play the game and told me it brought him back to the title screen, but I just got a red screen and nothing else. But overall, it was very cool and you managed to give me chills!
Keep up the good work!
Yes I agrees level 7 is a bit janky. You have to aim a bit higher than you would think. It will be fixed in the post-jam update 😉
Our interpertation of the theme was the parasite inviting itself into its victimes. It needs the suck the vital energy out of its hosts to survive, and also some parasites can kind of mind control their victimes so there is that. Thank you for playing and for the feedback ! 😊
Thank you so much for the kind feedback. I'm really happy you enjoyed the game! I appreciate the note about the License file and screenshots. I’ve just added both to the GitHub repo. I had read on the Gamedev.js site that the open source requirements weren't clearly specified, so I missed those details initially. Thanks again for pointing it out!
Thank you so much for the kind words! I'm really glad you enjoyed the game and stuck with it to the end. I actually did implement a system for blocks with different weights, but in the end, I decided to keep the levels simpler for the jam to stay focused and avoid overcomplicating things. That said, I love the idea of balloon blocks. Definitely something I’d like to explore if I expand on the game post-jam :)
Thanks a lot! I'm really glad you enjoyed the mechanics. Honestly, if people feel the game is too short, I take that as a good sign. It means they wanted more, which is always encouraging 😊
And hey, we actually got 1st place in the public ratings in the GoodWare Game Jam, so it definitely still feels like a win! Thanks again for the support!
I love the Egyptian theme and the voice acting! I would suggest making the audio a bit louder though, because for the first few minutes of playing, I didn’t even notice there were sounds 😅. I also think it would be nice to have some indication of how close we are to finishing a level. The gameplay works very well, and it’s very satisfying to balance these large towers. Nice game, keep it up!
I really appreciate all the work you've put into all these different minigames. I like how you can adjust the difficulty to your liking. The only minor complaint I have is that the first minigame doesn't account for the keyboard layout, so I kept pressing the wrong letters (I'm on an AZERTY layout).
Thank you for playing and for the feedback!
After some playtesting, I noticed that the last level was much harder and less intuitive compared to the others. I decided to make it a bonus because I prefer giving players the satisfaction of reaching the end of the main game, rather than risking them getting stuck and frustrated. I'm glad you enjoyed the game!
Haha, thank you! That means a lot.
I was absolutely blown away when I first played Patrick’s Parabox, and I really wanted to capture some of that magic. It was a great learning experience, especially from a technical perspective. That said, the only thing we really took from it was the recursive level boxes and the ability to enter them. Outside of that, I think our games are quite different. Patrick’s Parabox is all about pushing blocks in and out of level boxes, whereas in our game, you can’t push objects into them or backtrack. Instead, we focused more on assembling blocks together to shape the next area, which felt like a better fit for the jam’s theme.
And yeah… audio is definitely something I want to improve in future jams! We only started adding sound a couple of hours before the deadline, so it was a bit rushed.
Really appreciate the kind words, and thanks for playing!























I think I crushed the previous record! It's very satisfying when you finally cash out a lot of points at the same time. I managed to get almost 1.5 million points at once with the 3 gold blocks 😆