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Florian Castel

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A member registered Jul 11, 2022 · View creator page →

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I'm not sure the speed boost is supposed to carry over after starting a new game but I will assume it's a feature haha. 
Here is my best run :)

I don't really like the mobile game aesthetics in game jams but maybe that's just me. The gameplay is fine but I don't really see how it fits the theme (the arc-shaped rope isn't enough to convince me!). I recommend not using AI art in game jams. Even if it looks ok, people are going to hate it because of AI. You don't need to be an artist to make good looking games. I am myself terrible at drawing and pixel art, but using only simple shapes or premade assets can definitely be enough to make a beautiful game.  I hope it help. I wish you the best in your game dev journey :)  

I see we had a similar idea :)

Looks very clean, I like the  ship's trail and look of the planets. It was a bit hard though. Even level 1 took me a while to complete so maybe some easier levels before could be nice. I also wish we could steer left or right very slightly while flying so we wouldn't need to be as precise when detaching from an orbit.

Got a time of 3:42. I might come back later to try and get the high score!

Thank you for the feedback! It wasn't necessary to make it harder but instead to limit the character's movements and give it more potential in the level design. Having only 8 directions forces the player to think of a path toward the goal instead of just clicking where they want to go, especially in the first few levels. 

I was also thinking limiting the movements to 8 directions adds a bit of consistency in the context of speedrunning. You could argue it's a good or bad thing, but I prefer that to resetting a run because I clicked a couple pixels too far in a direction (I hate speedrunning point and click games haha 😅)

Thank you !

The lore runs deep in the fishbowl... 🌊

- That supersonic speed is just what happens when a goldfish reaches its full potential.

- It’s not telekinesis, it’s just pure fish willpower.

- The narrator?  I don't know, who even put that fish in this room ??

Thank you so much for the kind words! And yes, the leaderboard is 100% real and functional. You can compete with all the most elite fish in the world! 🐟✨

I love the wall pushing mechanics! It was one of my ideas for the jam, and I'm glad to see someone make a game out of it.

I feel like the day/night mechanic was not very intuitive, and it's a bit frustrating to have the room reset because you ran into a hole you couldn't see. But apart from that, you did great on the idea. Keep it up!

Amazing animations, the boss model is beautiful. I feel like the difficulty is very high, and it can feel frustrating for some players. It took me a while to get used to the attacks, and I feel like many things could be made easier (more invincibility on the dash, more delay between the attacks from the boss, make the poison puddles disappear faster). 

But with that said, I still liked the challenge and I had a lot of fun speedrunning the game :)

In my quest of speedrunning as many games as possible in the jam, I stumbled across your game with a speedrun timer!

Overall very simple and coyote time would be a nice addition. I really like the level transition. I feel like it's the thing that links it to the theme nicely and it looks cool!

I found that if you press E multiple times very fast you can trigger the button multiple times and skip some levels. Sorry for breaking your game but as a speedrunner I find that kinda funny :)

I really like the interpretation, having multiple rooms with the goal of ending with one. 

I encountered a few bugs with the game freezing after completing a level and the reset button not placing the car at the correct position (especially in the last level where it teleports you outside of the map).

I had a lot of fun trying to optimize the route to complete the levels as fast as possible :)

I like how the different collectables serve different purposes. It feels really good to throw that pizza slice and see a big portion of the boss's health disappear! I like the bullet hell mechanics, but it's very hard and unforgiving. It looks like touching even one pixel of those letters is enough to hurt me. Combine that with low HP, small invincibility, and no way to regen health, and it can feel frustrating for some players.  I would rather have more projectiles and smaller hitboxes to make the game feel more fair. 

I also didn't like using the F key to grab since I had to either take one finger off the movement keys or place my thumb in an uncomfortable way. Using the space or LShift key would be far more comfortable in my opinion.

Here is my little speedrun of the game :)


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I don't think loops take that long when you reach enough speed to get 10+ laps per second! Of course you need to get there and it requires some practice 😉

Thank you for the feedback :) 

The platformer phyisics are really top tier. It feels really good to play! Simple art style but it works very well. When I saw your game had a speedrun timer I couldn't help but try to get a good time on it haha.

Initially I set the goal to 1000, but I ended up lowering it to 500 😅. With the optimal swimming technique, you can actually reach it in less than 2 minutes!

I was expecting that some player would want more things to do in the game. This is a game about boredom. I think it reached its goal :)

When in doubt, place a coffee table 😉

The game looks very clean and polished and I love the aestetics. It was very fun with some good puzzles before I discovered the coffe table was that powerful!
Overall very well done!

I'm not the best at using the mouse so the speedrun isn't very optimized, but I tried my best :)

Well done ! ✨🐟✨

I saw you are the first player to reach 500 score. Congratulation you elite fish !! ✨🐟✨

Haha, I didn't think the jumping game would be so engaging! But don't get distracted! You are fish. You shall swim, not jump.

Thank you! It took me 3 days (after work) to get the style I wanted. I'm glad the efforts were worth my time!

I am fish

It looks like nobody has mastered the art of swimming yet, but with proper technique, you can actually reach 500 turns in only 1.5 minutes! What a shame nobody commented on the extremely high skill ceiling of the gameplay!

I knew this was a silly idea from the beginning, but I wanted to see how dedicated the players could be on a game that is made to be boring! And also to challenge myself to make a good game from a silly idea 😂

Thank you! I think I know the bug you encountered. It should be fixed for the post jam version

Simple but surprisingly fun! I feel like the difficulty curve is very well done, and it gets very intense at the end. I got a high score of 5072. 

I like when games have a little intro like that, but it would be even better if the style was consistent with the rest of the game. Maybe you could have used the same sprite as in the gameplay animated inside a very short cutscene. Also, I noticed the pixel size is inconsistent in the game, but that's nitpicking at this point.

Overall it was pretty good, especially for a first game jam! Keep it up, and I hope to see you in a future jam!

Thank you. I'm glad you like it! Not sure yet if I'm going to add more content to the game post jam. I will make some fixes, and maybe adding an online leaderboard could be fun :)

This is very impressive for a first game jam! I love the atmosphere and the idea of using playtesting for the narrative was very cleaver (bonus point for the voice acting !). My only criticism would be that when you die you have to start again from the beginning, and I didn't feel like starting all over again. By the way one of my friends did play the game and told me it brought him back to the title screen, but I just got a red screen and nothing else. But overall, it was very cool and you managed to give me chills!
Keep up the good work!

Maybe you've missed something. Did you watch the gameplay video to see if you did the level right? By the way you have to kill the last guy by jumping out of him. If you stay on him it will not count. 

But anyway, thank you for giving it a try 🙂

Thank you! I will upload a small update post game jam to fix some issues but for now I have no plan on working on it further.

Yes I agrees level 7 is a bit janky. You have to aim a bit higher than you would think. It will be fixed in the post-jam update 😉

Our interpertation of the theme was the parasite inviting itself into its victimes. It needs the suck the vital energy out of its hosts to survive, and also some parasites can kind of mind control their victimes so there is that. Thank you for playing and for the feedback ! 😊

If you could tweak  a level it would definitly be level 7. The issue is actually that the parasite touches the floor while being in the gap and which starts its death timer, and it dies in the air before falling on the last guy.

Thank you again for playing!

I think I know what you mean. The hitboxes act a bit weird in some parts.
In level 9 there is a human on the far right. I guess the zoom out wasn't made strong enough to see them 😅
You can watch the gameplay video on the itch page if you want to see the full level.
Thank you for the feedback!

I love how the atmosphere changes during the game. I reached the wave where everything turned black and white. I guess this is the end of the game? I couldn't figure out what the last tower does so maybe a bit more info on them would be nice. But it's a solid tower defence overall :)

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If you mean the third human, you need to make the parasite walk left as you land on the ground (A/D or arrow keys)

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Did you try to aim the second human with your mouse and left click? The jump is long enough so that you should reach the second human very easily. And yes that was the point to make the player feel a bit rush with a fast paced gameplay. Hope you can give it another try 😉

Thank you for the feedback! Did you struggle understanding what the goal was or finding where all the humans were? The goal is just to kill all the humans and you can zoom out with the scroll wheel to get a better view of the level.

Thank you so much for the kind feedback. I'm really happy you enjoyed the game! I appreciate the note about the License file and screenshots. I’ve just added both to the GitHub repo. I had read on the Gamedev.js site that the open source requirements weren't clearly specified, so I missed those details initially. Thanks again for pointing it out!

Thank you so much for the kind words! I'm really glad you enjoyed the game and stuck with it to the end. I actually did implement a system for blocks with different weights, but in the end, I decided to keep the levels simpler for the jam to stay focused and avoid overcomplicating things. That said, I love the idea of balloon blocks. Definitely something I’d like to explore if I expand on the game post-jam :)

Thank you so much! I'm glad you enjoyed the mechanics and atmosphere.
I decided to skip the noodle theme since it was optional for the challenge and I was already struggling to come up with a solid idea without adding that extra constraint. Maybe next time!

You can press U to undo and R to reset the current level if you are stuck 😉

Thank you so much for sharing. I'm glad you liked it!

Thanks a lot! I'm really glad you enjoyed the mechanics. Honestly, if people feel the game is too short, I take that as a good sign. It means they wanted more, which is always encouraging 😊
And hey, we actually got 1st place in the public ratings in the GoodWare Game Jam, so it definitely still feels like a win! Thanks again for the support!

Pretty good idea! I like word game, although I'm terrible at them haha. Clean UI and I can see the potential if you're actually good at this type of game.