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Florian Castel

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A member registered Jul 11, 2022 · View creator page →

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Well done ! ✨🐟✨

I saw you are the first player to reach 500 score. Congratulation you elite fish !! ✨🐟✨

Haha, I didn't think the jumping game would be so engaging! But don't get distracted! You are fish. You shall swim, not jump.

Thank you! It took me 3 days (after work) to get the style I wanted. I'm glad the efforts were worth my time!

I am fish

It looks like nobody has mastered the art of swimming yet, but with proper technique, you can actually reach 500 turns in only 1.5 minutes! What a shame nobody commented on the extremely high skill ceiling of the gameplay!

I knew this was a silly idea from the beginning, but I wanted to see how dedicated the players could be on a game that is made to be boring! And also to challenge myself to make a good game from a silly idea 😂

Thank you! I think I know the bug you encountered. It should be fixed for the post jam version

Simple but surprisingly fun! I feel like the difficulty curve is very well done, and it gets very intense at the end. I got a high score of 5072. 

I like when games have a little intro like that, but it would be even better if the style was consistent with the rest of the game. Maybe you could have used the same sprite as in the gameplay animated inside a very short cutscene. Also, I noticed the pixel size is inconsistent in the game, but that's nitpicking at this point.

Overall it was pretty good, especially for a first game jam! Keep it up, and I hope to see you in a future jam!

Thank you. I'm glad you like it! Not sure yet if I'm going to add more content to the game post jam. I will make some fixes, and maybe adding an online leaderboard could be fun :)

This is very impressive for a first game jam! I love the atmosphere and the idea of using playtesting for the narrative was very cleaver (bonus point for the voice acting !). My only criticism would be that when you die you have to start again from the beginning, and I didn't feel like starting all over again. By the way one of my friends did play the game and told me it brought him back to the title screen, but I just got a red screen and nothing else. But overall, it was very cool and you managed to give me chills!
Keep up the good work!

Maybe you've missed something. Did you watch the gameplay video to see if you did the level right? By the way you have to kill the last guy by jumping out of him. If you stay on him it will not count. 

But anyway, thank you for giving it a try 🙂

Thank you! I will upload a small update post game jam to fix some issues but for now I have no plan on working on it further.

Yes I agrees level 7 is a bit janky. You have to aim a bit higher than you would think. It will be fixed in the post-jam update 😉

Our interpertation of the theme was the parasite inviting itself into its victimes. It needs the suck the vital energy out of its hosts to survive, and also some parasites can kind of mind control their victimes so there is that. Thank you for playing and for the feedback ! 😊

If you could tweak  a level it would definitly be level 7. The issue is actually that the parasite touches the floor while being in the gap and which starts its death timer, and it dies in the air before falling on the last guy.

Thank you again for playing!

I think I know what you mean. The hitboxes act a bit weird in some parts.
In level 9 there is a human on the far right. I guess the zoom out wasn't made strong enough to see them 😅
You can watch the gameplay video on the itch page if you want to see the full level.
Thank you for the feedback!

I love how the atmosphere changes during the game. I reached the wave where everything turned black and white. I guess this is the end of the game? I couldn't figure out what the last tower does so maybe a bit more info on them would be nice. But it's a solid tower defence overall :)

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If you mean the third human, you need to make the parasite walk left as you land on the ground (A/D or arrow keys)

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Did you try to aim the second human with your mouse and left click? The jump is long enough so that you should reach the second human very easily. And yes that was the point to make the player feel a bit rush with a fast paced gameplay. Hope you can give it another try 😉

Thank you for the feedback! Did you struggle understanding what the goal was or finding where all the humans were? The goal is just to kill all the humans and you can zoom out with the scroll wheel to get a better view of the level.

Thank you so much for the kind feedback. I'm really happy you enjoyed the game! I appreciate the note about the License file and screenshots. I’ve just added both to the GitHub repo. I had read on the Gamedev.js site that the open source requirements weren't clearly specified, so I missed those details initially. Thanks again for pointing it out!

Thank you so much for the kind words! I'm really glad you enjoyed the game and stuck with it to the end. I actually did implement a system for blocks with different weights, but in the end, I decided to keep the levels simpler for the jam to stay focused and avoid overcomplicating things. That said, I love the idea of balloon blocks. Definitely something I’d like to explore if I expand on the game post-jam :)

Thank you so much! I'm glad you enjoyed the mechanics and atmosphere.
I decided to skip the noodle theme since it was optional for the challenge and I was already struggling to come up with a solid idea without adding that extra constraint. Maybe next time!

You can press U to undo and R to reset the current level if you are stuck 😉

Thank you so much for sharing. I'm glad you liked it!

Thanks a lot! I'm really glad you enjoyed the mechanics. Honestly, if people feel the game is too short, I take that as a good sign. It means they wanted more, which is always encouraging 😊
And hey, we actually got 1st place in the public ratings in the GoodWare Game Jam, so it definitely still feels like a win! Thanks again for the support!

Pretty good idea! I like word game, although I'm terrible at them haha. Clean UI and I can see the potential if you're actually good at this type of game. 

I think I crushed the previous record! It's very satisfying when you finally cash out a lot of points at the same time. I managed to get almost 1.5 million points at once with the 3 gold blocks 😆

It looks very cool and juicy! It took me a while to get used to the UI and I'm still not sure if I understood everything correctly. The game is very fun and polished but it would be nice to have a quick tutorial or more detailed introduction. Pretty nice game overall :)

Very fun gameplay! Some parts are very challenging and I sometimes wish there were a bit more checkpoits. But very nice game overall :)

Interesting concept and a well-polished game! It's pretty hard when you don't know what words you're looking for. Maybe a hint system would be nice :)

I love the Egyptian theme and the voice acting! I would suggest making the audio a bit louder though, because for the first few minutes of playing, I didn’t even notice there were sounds 😅. I also think it would be nice to have some indication of how close we are to finishing a level. The gameplay works very well, and it’s very satisfying to balance these large towers. Nice game, keep it up!

I really appreciate all the work you've put into all these different minigames. I like how you can adjust the difficulty to your liking. The only minor complaint I have is that the first minigame doesn't account for the keyboard layout, so I kept pressing the wrong letters (I'm on an AZERTY layout).

Thank you for sharing! If you want to see the rest of the puzzles, I' uploaded a solution video on the itch page :)

I felt that the solution of the bonus level was a lot less intuitive than the other levels. Of course, you can get lucky and solve it quickly but it's easy to get stuck on it.

Thank you for playing and for the feedback!
After some playtesting, I noticed that the last level was much harder and less intuitive compared to the others. I decided to make it a bonus because I prefer giving players the satisfaction of reaching the end of the main game, rather than risking them getting stuck and frustrated. I'm glad you enjoyed the game!

Cool game! I managed to get 441 :D

Fun and addictive! I could probably keep playing for way too long

Very impressive game. It took me a while to get the hang of the movement but it's very rewarding once you manage to carry a lot of these boxes at the same time. I really appreciate the minimap, although I still manage to get lost in these big maps 😅

That super hard  but the concept is hilarious. Collecting the bus ticket was the best I could do. Great use of the theme!

The bonus level was the first level I created, but my playtester couldn't finish it so I turned it into an optional challenge at the end. I didn't want people to complain my game was too hard haha. Thank you for playing!

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Haha, thank you! That means a lot.

I was absolutely blown away when I first played Patrick’s Parabox, and I really wanted to capture some of that magic. It was a great learning experience, especially from a technical perspective. That said, the only thing we really took from it was the recursive level boxes and the ability to enter them. Outside of that, I think our games are quite different. Patrick’s Parabox is all about pushing blocks in and out of level boxes, whereas in our game, you can’t push objects into them or backtrack. Instead, we focused more on assembling blocks together to shape the next area, which felt like a better fit for the jam’s theme.

And yeah… audio is definitely something I want to improve in future jams! We only started adding sound a couple of hours before the deadline, so it was a bit rushed. 

Really appreciate the kind words, and thanks for playing!