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Aberrant Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #159 | 4.000 | 4.000 |
Overall | #176 | 3.667 | 3.667 |
Originality | #201 | 3.750 | 3.750 |
Gameplay | #241 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I really liked the modular space station I made in Blender for the game. I also liked the atmosphere that was achieved, I think it fits quite well with the theme of the game jam and the space.
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Comments
fun game but the oxygen not being restaurable prevent going really further than 15s.
the ejection button is absolutely hilarious tho
edit: oh yeah, also great visuals
I came across your game when searching for mine (our submission names are nearly the same :P -- also the sound of the aberration (static) is the same for both lol). Really love the space station's vibe and the feeling of stress when trying to keep oxygen high and radiation low. The aberration kept making me to jump, even when I knew it was coming -- it would have been cool for it to cause some kind of negative effect though. Top notch presentation overall the graphics and sound design are spot on. Also I thought the fact that the station was running on a bunch of shell scripts was pretty funny too :P
The space station is very well done and I like the little cutscene at the beginning. The main thing that would need to be improved is the way you manipulate the oxygen tanks. There were several times when I ran out of oxygen just because I couldn't move the containers or drop them where I wanted.
So I did a speedrun of the game where I didn't use any of these pesky tanks 😊
I took advantage of the fact that the number of repairs doesn't reset after death.
Bunch of ux problems:
All that being said, fun game for the most part. I liked how you can open a shortcut to the oxygen tanks. Could also use a map which is harder then the other UX impv. I talked about, but still probably worth it.
Definitely had me curling my toes, didn’t expect that to happen. Overall really liked the atmosphere, very stressful!
Overall really impressive production for a 2 week jam! The core mechanics definitely work and the mood and sounds are on point. I think the game is missing some overall guidance both in the objectives and the station's layout which I got a bit lost in (but that might be cause I was missing something). Also small UX issue but not knowing the range of the wrench I got really close to the pipes I had to repair, which made the repair bar be out of frame so that would be a nice QoL tweak. Either way, great job!
Loved the game. maybe add better instructions, love the game the visuals were nice and clean good job!
I like the idea of the game! I wish there were more explicit instructions and that you could see what was in front of you when docking the ship. Also, this is a minor nitpick, but the audio balancing can be a bit off, and the music loop can sometimes be very jarring.
However, it's impossible to discredit the amount of work that went into modeling / outlining the actual playing area. It reminds me of source games that I love a lot!
Good luck with the jam!
Thank you very much for playing and the feedback! I'm glad you appreciate the effort put into modeling.
Nice game! Love the idea. It was a little difficult to control at the start, but successfully land the ship.
Thanks! When i was prototyping that part it was even more dificult because the station was rotating and you had to rotate your ship too at the same speed to land in to the station. I took some inspiration from a scene of the Interestelar movie. I got some friends to play it and realize it was very hard to know what to do so i leave it as it is.
That's a lot of work for 2 weeks. Nice graphics and sound design. Good game!
Thank youu! i put a lot of effort
Love this! Felt very well put together, and was quite atmospheric. Phenomenal work!
Thank you soo much!