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Stickguy101

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A member registered May 03, 2019 · View creator page →

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Hindsight is powerful; If I were to make some changes at this point, it would undoubtedly be the balance for the aberration. As it is currently, it functions as a "coinflip mechanic." If I had more time, I would've had more ways to "Survive"; however, given how short the game is, making it easier would've just made a short game even shorter. 

Thank you so much for playing my game!

I like the unique mechanic of being able to recall your bullet and only having one shot. I did find it clunky to control at times but I think that's intended with the "horror feel".


Either way, good job with your game and I hope more people check it out!

While the gameplay was short, I found the concept of using the light to reveal areas in the map to be pretty unique!

Good luck with the jam!

I stamp, therefore I am

I stamp, therefore I am

I stamp, therefore I am

Stamping was actually pretty satisfying!

Good luck with the jam!

The rat's are so... geletinous

Woah... this was something else, and I mean that in a good way! After finishing this game my thought definitely connects this to Omori, now I don't know you were inspired by it or not but a lot of this game reminds me of stuff from black space. Either way good job!

Good luck with the jam!

Dude, I mean this when I say that I LOVE the gameplay. This is the first time I've seen a tower defense game of this style, and I love the feeling of shooting your weapons. It is incredibly charming to the point where, if this were a fully polished game with these mechanics, I would pay to play it. The only thing that knocks this day a bit is the amount of bugs, but that's to be expected given the short development time.


The greatest compliment I can give is that I WANT MORE!!! (once it's polished up a bit bug wise but still)

Wishing you luck in the jam!

I'm going to be honest, I love the visuals and overall look of the game! I was expecting this to be one of those throwaway games, but I found everything to be really charming! There's a bug that causes you to 180 when running too fast, but besides that, I found it cute! It reminds me of early Roblox visuals if you know what I'm talking about. 

I do have to say that while I understood what I was supposed to do from all the signs placed around, it did just kinda feel like I was wandering around aimlessly trying to find the keycard.

Either way, Good luck with the jam!

I like the toonlike visuals of the game! The difficulty, however, could be balanced a bit better, and I think you should probably have started the player off with the x-ray vision because you kind of end up fumbling around at random things until you find the glitch.

Either way, Good luck with the jam!

I like the idea of the game! I wish there were more explicit instructions and that you could see what was in front of you when docking the ship. Also, this is a minor nitpick, but the audio balancing can be a bit off, and the music loop can sometimes be very jarring.

However, it's impossible to discredit the amount of work that went into modeling / outlining the actual playing area. It reminds me of source games that I love a lot!

Good luck with the jam!

From the moment I saw the artwork I was blown away! The visuals alone definitely sell this game for me!

Good luck with the jam!

I had played this before the rating began, and I just remembered to return to give my thoughts!

I like the gameplay loop, and the "muted" audio makes the game feel more... intimate? I like the mood established by it!

Good luck with the jam!

Love the presentation of the game! The controls initially threw me off but by the second half of the game I was sold! Everything felt pretty responsive whenever you interacted with anything which is pretty cool! Good job!

I love the visual style as well as the general sfx for when you interact with stuff. This is a minor complaint, but the footstep sound gets annoying pretty fast with how loud/repetitive it is. Good luck with the rest of the jam!

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Thank you for playing my game! The time limit definitely influenced how the gameplay turned out (you were pretty much spot on about things changing depending on where you look. That was originally going to be a much larger focus but had to be quickly altered due to time constraints).

As for the monster, I took inspiration from Gmod Nextbots & The Joy of Creation, where the "Monsters" had a coinflip mechanic that influenced their actions. The environment was designed with the idea that the players could run away if they made sure to distance themselves before looking, but I see how that could lead to frustration with the innate randomness of it.

I definitely think I can do way more with the initial concepts in Aberrational! I'd be interested in returning to this game after the Jam Rankings are done so I could expand on this way further!

Encountered a bug where pressing space didn't do anything and I couldn't jump (ca(n)t Jump), I could tell it was doing something because the animation froze but besides from that I have no idea.

Very nice sir

Glad you enjoyed it! I can understand how it'd be unclear with the battery, as there only appears to be one. If given more time, we likely would've had a more explicit indication of the battery task. Either way, we appreciate the feedback and are glad you played :)

I played the hacking minigame - but I have no understanding of how it should work or what I'm looking for. Every time I beat it, it was from luck and me trying it over and over again. But I don't want to keep doing that by the second level.

I liked the idea, but I encountered an issue where when I opened my inventory by pressing E, the game wouldn't lock my mouse back in place once I closed it. Besides that, the voice work is pretty good, and I like what you're doing.

https://itch.io/jam/scream-jam-2023/rate/2330456

Hope you enjoy the game! I'll be sure to check out yours as well when I have the chance.

https://itch.io/jam/scream-jam-2023/rate/2330456

Hope you enjoy the game! I'll be sure to check out yours as well when I have the chance.

https://itch.io/jam/scream-jam-2023/rate/2330456


Hope you enjoy! I'll be sure to check out your game as well :D

That is an interesting concept, I like these games, and I could see you guys fleshing out this idea more. I enjoyed playing it!

It would be appreciated if you guys let me know about any bugs you encountered so I can work on getting those fixed, TY :)

Really impressive game! I could see you expanding this and doing more. Even then still an enjoyable gameplay loop and a unique idea done well, congrats!

Take Your Time 1.3 Is Now Out!

All new things added:

  • Replaced Old Triangle Sprite With Better Sprite
  • Replaced Old Square Sprite With Better (Less Squarish) Sprite
  • Added In a Timer as well as a Highscore System
  • Added my logo when you open up the game!

What is "Take Your Time"?

This game was a submission  for the weekly game jam week 149 and theme of it is "The last one left". In this game you are the last circle in a world of squares and triangles and you have to move around with your mouse to avoid these other shapes. How long can you last?

You can check out the game here: https://stickguy101.itch.io/take-your-time
Thank you all very much for checking out my game :)

Gameplay Screenshot

A little look at the new gameplay in "Take Your Time"

spooky 0.0

My goal is to just make a finished game within the time frame without giving up! What have been some tips or tricks you guys found to stay on task or to make sure you don't drop the jam halfway through? I've done things like try to make my project more simple but I feel that ends up limiting the final product.

https://stickguy101.itch.io/cafe-delivery

This weeks theme was cafe and what we decided with this idea was to create a car game where you have to destroy other cafes and make it to the end of the level!


A masterpiece, a relic of our past that shall be held for many generations to come.  What will we tell our children about? Corona? WW3? no. We will tell them about our journey through flappy cafe.

thank you sir, i will never forget this.

Thank you! Glad you enjoyed.

Extremely creative and I love the use of 2d pixel art in a 3d scene.