Hey! I'm planning to but had to do a few patches first, I'll try to get it up on itch soon!
Charlie_Wagner
Creator of
Recent community posts
Good job making this in a jam! I feel like the enemies should be unlit since right now they somewhat dissapear on the black background when they walk in front of a light. It did feel like the game would benefit from more rooms too so hopefully that's something you can maybe expand on. Again, good job!
Nice game, as said by others the boss felt somewhat unfair :/
The voice acting was a nice touch and helps to convey the narrative where text probably wouldn't have been as effective, though if possible I'd recomment trying to edit out the audio where you hear the microphone being bumped. Still, good job and I think with a bit of a rework to the boss it'd be a really nice experience!
Lovely little game! Really appreciated the different soundscapes you put in each room, they really give another dimension to the pixel art!
Design wise when I started I was afraid that the game would get too confusing having to remember where I'd restart and the layout of everything, but it felt like the restart was less required for puzzles as time went on. I think maybe another solution could be rooms/elements that change your restart point, which could help mentally gate different areas from eachother, but it's just a suggestion since your current design already works well. Great job!
Cool (haha) game! Gameplay was pretty straightforwards, really liked the character and animations though I feel like the integration of those animation could use some more work (blending, tweaking the wallslide rotation...) to make them look even better! Also lovely that you could go the extra mile and add a cutscene for the beginning and end. Good job!
Really liked the visuals and overall theme, Though i did have some issues; maybe it was a local issue with my browser but the music kept getting out of sync with the gameplay beat. I also had trouble identifying gameplay objects from floor/wall tiles (still not sure what some of them are representing) which really was an issue at the beginning where I had to check these comments to know what to do. It's a shame because the game has a strong personality and nice art soI'd love to see the gameplay get the same treatment!
For me the controls were a bit unwieldy (for jam games I'd recommend using the arrows instead of WASD since it will be hard to play for non QWERTY users) but beyond that the scale of the character and the pretty short sprint felt weird. That said good job making a 3d game as your first game jam game!
Super nice game, loved the vibe! Not sure my mouse did though.
It would have been super cool to see the background change a bit over time as you upgrade (seeing the solar arrays, or even earlier the dark side of the earth slowly light up at night) but that's more polish than a real design need. Great job!
Somewhat of a shame that the gameplay part was janky but wow the intro/outro cutscenes were super entertaining! I suspect that they weren't finished but the style switches mid-cuscene unironically added to the entertainment value! Honestly I'd love to see a version of this were the combat is more like warioware minigames using the cutscene's artstyle(s). Super entertaining nonetheless!
Super cool little entry with tons of worldbuilding potential! Would love to see this with a fancier/juicier UI (thinks omething like in other waters or citizen sleeper) though what's there currently totally does the job! I did feel like some of the tutorialization could be improved a bit but overall it's still a really solid jam entry! Great job!
Good job! I felt like there was a bit of feedback missing expecially for the pen weapon since you don't really see it selected and the ammo counter is really small, and I kept accidentally clicking the middle upgrade when the upgrade screen popped up (which wasn't really predictable). But apart from that what's there is a good start! I especially like the 2d art. Again, good job!
Super clean game! Honestly finished the first level expecting that'd be it but was really pleasently surprised to see you had new enemies and bosses waiting after it! I guess the one weakpoint would be that I wasn't sure if I was loosing progress when dying since I spawned without upgrades but they grew back a few seconds after and it sometimes felt like some of the upgrades didn't do that much visually, but apart from that really solid entry, great job!
Hey, glad you liked it!
Yeah the mob's aggro code can break but it resets when you die, still need to find where that comes from.
As for the mob drops they are health orbs so you can only pick them up if you're missing a chunk of health, that's probably missing a bit of visual clarity!
Thanks for the feedback!
Just a heads up, I got stuck at the end of the first room (learning to release the ghost) and couldn't move, despite trying multiple times. Haven't rated the game since I couldn't check out the rest but just wanted to say that the art looks great! it's a shame I couldn't get to what comes after, would definitely like to check it out once it's fixed!
Cool little game! simple but effective graphics, I liked the SPOILER mechanical twist at the end where you can continually jump since the gauges recharge fast enough. I think maybe the double jump could use a little quirk, like maybe instead of a jump it's the little flame that pushes you away so you have to time it so it's in the direction you want to go, but otherwise solid entry!

















