Recent community posts
Hi, when developing we were working on AZERTY keyboards, and thus weren't able to test the game with other keyboard configurations. Despite that, you can still move using the arrow keys if necessary. Thank you for playing.
Really nice experience! Loved the environmental exploration gameplay, though I would have loved a better payoff for entering the tomb! There was just a little bit of collision issue (or lack of collision) near the clue at the (spoiler) village.
Now i'm curious about what the visuals look like without the B&W filter ^^
Great game! The game could use a little more tuning of the controls (I often had to restart because latency made me stop too late or too early) though that could come from the web build. Very interesting twist on the theme and well designed with great visuals. Me likey!
As others said, cardinal movement + angular rotation is really weird. Game is good though! the bullet's trajectory was a bit confusing to me and with some control tweaking i'm sure it'll be great!
I plan on making a more polished version, yes, but I needed it to stay on one plot for it to stick to the jam's theme, plus adding more plots would mean reworking a lot of code cause the code is completely based around there being only one plot ^^
Thanks for playing!
Yeah I forgot some = signs somewhere so it's bugged :/ added disclaimers in the description to warn people but sadly not everyone looks at the page first ^^.
Thanks a lot for the feedback! Glad you appreciated this!