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Charlie_Wagner

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A member registered Dec 27, 2017 · View creator page →

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Hey! I'm planning to but had to do a few patches first, I'll try to get it up on itch soon!

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Ok, it means that the game didn't read your network info properly, I'll look into  what could have gone wrong. Sorry about that!

Hey! Sorry you're having issues. You're both using the PostJamFix version right? Did you properly input the port n° in the host window and paste the entire code in the join window?

There is no specific port required to host, so if that's not it I'm not really sure what the issue could be :/

Hey! Sorry you're having issues with the game, where was this happening  and did you do anything specific before that?

Interesting concept, super appealing character, animations & sounds. As said before some of the controls feel a bit too fast, but apart from that it's a really solid offering, great job!

Stuff like interaction highlights has already been said by other people, but something that I felt needed repeating is how EXCELLENT the presentation is. The game sets the mood super effectively and I'd love to see more of it!

Good job making this in a jam! I feel like the enemies should be unlit since right now they somewhat dissapear on the black background when they walk in front of a light. It did feel like the game would benefit from more rooms too so hopefully that's something you can maybe expand on. Again, good job!

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Nice game, as said by others the boss felt somewhat unfair :/
The voice acting was a nice touch and helps to convey the narrative where text probably wouldn't have been as effective, though if possible I'd recomment trying to edit out the audio where you hear the microphone being bumped. Still, good job and I think with a bit of a rework to the boss it'd be a really nice experience!

Lovely little game! Really appreciated the different soundscapes you put in each room, they really give another dimension to the pixel art!
Design wise when I started I was afraid that the game would get too confusing having to remember where I'd restart and the layout of everything, but it felt like the restart was less required for puzzles as time went on. I think maybe another solution could be rooms/elements that change your restart point, which could help mentally gate different areas from eachother, but it's just a suggestion since your current design already works well. Great job!

Cool (haha) game! Gameplay was pretty straightforwards, really liked the character and animations though I feel like the integration of those animation could use some more work (blending, tweaking the wallslide rotation...) to make them look even better! Also lovely that you could go the extra mile and add a cutscene for the beginning and end. Good job!

Really liked the visuals and overall theme, Though i did have some issues; maybe it was a local issue with my browser but the music kept getting out of sync with the gameplay beat. I also had trouble identifying gameplay objects from floor/wall tiles (still not sure what some of them are representing) which really was an issue at the beginning where I had to check these comments to know what to do. It's a shame because the game has a strong personality and nice art soI'd love to see the gameplay get the same treatment!

Really sweet game! Lovely art, chill gameplay and fits the theme well, great job!

For me the controls were a bit unwieldy (for jam games I'd recommend using the arrows instead of WASD since it will be hard to play for non QWERTY users) but beyond that the scale of the character and the pretty short sprint felt weird. That said good job making a 3d game as your first game jam game!

Fits the theme well, I did feel like the difficulty is a bit too much especially with the somewhat frustrating respawns. Would have benefited from some introduction levels and a more generous checkpoint/health system, though good job overall!

I am really bad at it but that's some excellent game feel, love the buildup phase at the beginning of a run and the real feeling of speed you get when you launch, great stuff!

Super cool game! Well polished, lovely art, cool puzzles, overall great job! If I had to give some feedback it would be that it wasn't super clear if/how to interact with certain elements (like the pullable bridges) but the rest was super clean! congrats!

Yeah I used the physics delta instead of process delta :/ You can already play the patched version at the link on the game's page!

Hey! Sorry you had those issues;
the attack & climb movement is a framerate-dependant bug that happens if you're not playing at a high enough framerate :/
As for the health bug, it's a save initialization bug that should go away once you clear your save! sorry for the inconvenience!

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Super nice game, loved the vibe! Not sure my mouse did though.
It would have been super cool to see the background change a bit over time as you upgrade (seeing the solar arrays, or even earlier the dark side of the earth slowly light up at night) but that's more polish than a real design need. Great job!

Game looks super polished, UI feels great but sadly the controls really didn't click and ended up being more frustrating than quirky :/ Hope to maybe see a version with more intuitive controls at some point since everything else looks top notch!

Super cool artstyle, lovely game overall! Got a bit stuck at like 3 glitches left but powered through and found the rest. Having some of the files interact with eachother was a really good idea that elevated the concept. 
Loved it, great job!

Somewhat of a shame that the gameplay part was janky but wow the intro/outro cutscenes were super entertaining! I suspect that they weren't finished but the style switches mid-cuscene unironically added to the entertainment value! Honestly I'd love to see a version of this were the combat is more like warioware minigames using the cutscene's artstyle(s). Super entertaining nonetheless!

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Super cool little entry with tons of worldbuilding potential! Would love to see this with a fancier/juicier UI (thinks omething like in other waters or citizen sleeper) though what's there currently totally does the job! I did feel like some of the tutorialization could be improved a bit but overall it's still a really solid jam entry! Great job!

Good job! I felt like there was a bit of feedback missing expecially for the pen weapon since you don't really see it selected and the ammo counter is really small, and I kept accidentally clicking the middle upgrade when the upgrade screen popped up (which wasn't really predictable). But apart from that what's there is a good start! I especially like the 2d art. Again, good job!

Cool presentation! As others said, took me some time to understand where the beef and onions were in the game world but after that everything went smoothly! The lack of time  pressure/goal/ending is a bit unfortunate since the rest works really well!

It's sad that some of the minigames are a bit cryptic (the supermarket one seemed softlocked to me)  cause the art is suuper nice and I wanted to see more of it!

Honestly was pretty fun! It's cool that you managed to add a narrative twist that still makes the game feel complete despite the things that are missing. Good job!

Hey! Glad you liked it!
Yeah the climb & step-up speed aren't intended to be so fast, that's a bug :/  but glad you still enjoyed the game!  

Nice! I felt like the interaction triggers were maybe a bit too finnicky (sometimes needed to wiggle in front of a client to get the prompt to show properly) but otherwise nice little game with a cool presentation

nice little platformer, as other people said the controls felt a little slippery and I didn't finish the final boss since it didn't look like I was doing any damage when looking at the healthbar but I guess I should have tried again. Good job overall!

Despite choosing the option with tutorial the start was a bit rough but otherwise nice game, would have liked if the respawn was a bit snappier instead of making you go back to the main menu but was nice to play around with!

Super clean game! Honestly finished the first level expecting that'd be it but was really pleasently surprised to see you had new enemies and bosses waiting after it! I guess the one weakpoint would be that I wasn't sure if I was loosing progress when dying since I spawned without upgrades but they grew back a few seconds after and it sometimes felt like some of the upgrades didn't do that much visually, but apart from that really solid entry, great job!

Hey, glad you liked it!
Yeah the mob's aggro code can break but it resets when you die, still need to find where that comes from.
As for the mob drops they are health orbs so you can only pick them up if you're missing a chunk of health, that's probably missing a bit of visual clarity!
Thanks for the feedback!

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Just a heads up, I got stuck at the end of the first room (learning to release the ghost) and couldn't move, despite trying multiple times. Haven't rated the game since I couldn't check out the rest but just wanted to say that the art looks great! it's a shame I couldn't get to what comes after, would definitely like to check it out once it's fixed!

Nice game! I get that the story might have been a bit much to fit into the jam's deadline but even like this it got the idea across. did feellike maybe it lacked a bit of control during the jumps. that being said, good job!

nice mechanic, love the visuals! The character is super appealing and the animations are super clean. I feel like gameplay-wise the difficulty spikes a bit too hard at the last level which harmed the experience a bit, and it would be great to be able to speed up the respawn. otherwise great job!

One must imagine Sisyphus filling a hole

nice game! I like how you setup a path through the rooms by repetition and then break it with new rooms to add narrative. Good job!

Cool little game! simple but effective graphics, I liked the SPOILER mechanical twist at the end where you can continually jump since the gauges recharge fast enough. I think maybe the double jump could use a little quirk, like maybe instead of a jump it's the little flame that pushes you away so you have to time it so it's in the direction you want to go, but otherwise solid entry!

Hey! thanks for the feedback, the animation speed launching you upwards is definitely a bug! I'll look into it, aswell as the enemies killing you instantly. Thanks again for playing and for the feedback!