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A jam submission

XYZView game page

A 3D platformer game in which you control the level.
Submitted by John Papello — 1 hour, 7 minutes before the deadline
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XYZ's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4163.8003.800
Overall#9253.6533.653
Presentation#13293.6403.640
Creativity#16853.5203.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A 3D platformer game in which you control the level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Amazing! Visuals were great, i loved the worldspace texture mapping, added a unique vibe to the movables. The levels had a lot of the same elements reused, but I'm sure you had limited time to develop new mechanics for each level. Great work!

Developer

Hello! I'm glad you liked the triplanar texture effect. I implemented it by accident, but it looked so cool that I decided to keep it. When it comes to the level variety, I just didn't have enough time to add more mechanics, traps, contraptions etc. to make each and every level unique. Thanks for nice comment!

Submitted(+1)

Cool game prototype, it needs a lot more polish and visuals but gameplay is already fun and allows for interesting puzzles. One thing that i would like to see:

Highlight of the axis of rotation and movement. To make it clear where you are rotating or moving the object. You can simply enlarge circles and axes when the player hovers or clicks on them.

Developer

Thanks for playing and feedback. I plan to turn this game into a full-fledged version so all the feedback is very much appreciated.

Submitted(+1)

What the cool idea! Looks simple and interesting!

Developer(+1)

Thanks for playing! I really appreciate it. Interesting solution to the puzzle btw.

(+1)

Pretty good! Perspective can be difficult to understand sometimes, but the idea is original and it can be expanded into a full game

Submitted

Nice idea, but i do not grasp the rotation plateforme in lvl2

Submitted(+1)

Really nice concept and good level design. Like many others, I would have loved to play some more levels, but that's only a good thing. Just missing that final polish with sounds and music, but I'm sure those were already on your mind. Great job!

Submitted(+1)

The game is really fun to play and the idea is original. The choice of color is also very good.

The only problem might be that it's a bit to short, i was having so much fun but then the game ended :(

You did a really good job, well done!

Developer (1 edit) (+1)

Thanks for playing! I wish I had more time to add more levels and mechanics but the Moving and Rotating platform took way longer to implement than I originally anticipated.

Submitted

Great idea, but regarding the rotating platform, it might be better to directly use a drag circle to rotate it. Implementing this could be challenging, but once achieved, it would definitely be a significant improvement for the game. good job!

Submitted

Love the idea, and what you have here is a very nice base for an awesome game. Currently the controls are bit counter-intuitive: for moving platforms, I can click and drag but for rotations I have to click and scroll (something that is difficult to do at the same time). And it definitely needs more player feedback and juice to really sell the different inputs and when you get hit by spikes or future obstacles.

Developer(+1)

Thanks for kind words and feedback. I have a ton of ideas on how to improve this game. Many people suggested the same things as you. I will definitely take it into account while updating the game. Thanks again!

Submitted

Pretty neat game! the presentation is really nice, though it would definitely benefit some music!
Also small control suggestion; right now up and sideways movement go at the same speed; I'd suggest scaling the up/down speed so that going diagonally follows the map's grid.
Otherwise really nice submission, good job!

Developer(+1)

Hello! Thank you for your review. I like your idea about the Camera controls and I will definitively test it after the jam.

Submitted(+1)

Ooooh ok, this is neat.

Small issues out of the way first; it needs more feedback for the user (grabbing the axis controls should ideally light up the one you have selected) and more information for how the pill will move (either it needs to jump at every gap or there needs to be an indicator to show where it will jump)

The presentation is gorgeous, I knew looking at the thumbnail that I would love it, and I really appreciate the stylistic choice of the textures being world-space (although it does make the pill look like it's constantly rotating)

Other than that, this is a solid foundation. Good job!

Developer

Hello! Thanks for kind words and valuable feedback. I'm glad you liked the aesthetic. There are certainly many things to improve and I can't wait to add updates once the jam is over :)

Submitted(+1)

Tell me about it! I think this is the first jam where I genuinely wanted to keep working on the project afterwards haha! I look forward to seeing what you come up with for your game, I can see it becoming a good endless-runner / monument valley type thing.

Submitted(+1)

I like the potential of the game. Unfortunately the rotation mechanic didn't work for me (I couldn't select or rotate any of the rings) but everything else worked just fine.

Developer

Hello. What operating system are you using? Based on the analytics tab you downloaded the windows version which should work just fine. It is crucial that you click and HOLD the left mouse button when interacting with the rings. Only while the button is held will the scroll wheel rotation affect the platform's rotation.

Submitted(+1)

very smooth and nicely polished, great idea to expand upon

Developer

Thanks! I'm glad you liked it.

Submitted(+1)

Very solid and very smooth, honestly I woould adore if there was an updte to add more levels, its a bit short but the potential is there.

Developer

Thank you for the kind words! I'm glad you like it. The game was supposed to have a storyline and a final boss, but I ran out of time. I'm not sure if I'll update the game, but it's quite possible.

Submitted

Nice game. I like the fact that is very smooth and it nice and fun to play.
You did a good job with the animations and game mechanics.

How did you implement the moving sphere? Is it hardcoded to jump at specific places on the map?
How did you make the sphere movement in unity? I am just curios.

Developer (1 edit) (+1)

Hello! I'm glad you liked it. Regarding your questions (the „Moving Sphere” is actually the player) :

1) How does the player move?

I used CharacterController component to move the player. It provides a function called Move(). It takes a Vector3 as an argument that represents the move direction.  

2) How does the player navigate the level?

CharacterController also provides a function called OnControllerColliderHit(). It is an equivalent of the OnCollisionEnter() function. I placed invisible cubes around the level that block the player’s path. Once the player collides with them, the OnControllerColliderHit() function is triggered. Each invisible cube has a tag that specifies what action to perform (as shown in the image below)


Submitted(+1)

yay isometric game! some music wouldve been nice but i really enjoyed the gameplay! great job

Developer

Thanks for kind words! I'm glad you enjoyed it. I have a bad habit of neglecting music during game jams, and I'm quite angry at myself for not adding any music to this submission.

Submitted(+1)

It's really good! The simplistic visuals are great. Some BGM would have been nice, but still a really good game overall.

Developer

Thanks! I'm glad you liked it. Your game is great too!

Submitted(+1)

The game looks fantastic and its smooth and its simple but fun. Everything was very good but the game should have more sound effects and maybe some relaxing music. I enjoyed playing good job!

Developer (2 edits) (+1)

Thanks! I'm glad you liked it. I really wish I had the time to add some music and sound effects but I barely submitted the game before the deadline. Also, have you rated the game? ( I would really appreciate it )

Submitted (1 edit) (+1)

I think I did rated it lemme check. It seems like I didnt

Submitted (1 edit) (+1)

I like the idea behind this game, and the game itself is pleasant to look at! I also like, how you can rotate or move objects around.

I'm not exactly sure how to feel about scripted movement. Maybe if there was an indication for when the character will jump, it would be tolerable.
And there doesn't seem to be much innovation with the game's gimmick, as obstacles quite literally repeat themselves...

Otherwise, I've had fun playing this game!

Developer

Hello! Thank you for your feedback. The green spinning coins indicate the player's jump trajectory. I definitely agree that there could be more variety when it comes to level design, but I just ran out of time.

(+1)

Great concept for the theme, playing as the stage of a platformer rather than the player.  Really liked the visuals.

The little red spikes were really quite clunky, I wish the collision detection was disabled instantly on press because there was quite a long period where the spikes would still be active. Or at least they could stay down a bit longer to be less punishing. 

Really fun idea. When you've repeated a level a couple of times and died at the end it can be a bit tedious to wait for the player once you've figured out how to get it across - maybe something like holding down SHIFT would fast forward the Time.timeScale?

Great game.

Developer

Hi! Thank you for your feedback. There is certainly room for improvement. Unfortunately, I didn't have much time for play testing. I'm glad you liked the overall idea.

Viewing comments 21 to 2 of 21 · Next page · Last page