The most catchy title.
Orionhart
Creator of
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There are of course some bugs and funky interactions. The main one is that the Colorblind filters only worked in editor, and we couldn't troubleshoot that in time.
Enjoy! Sorry, colorblind folks. I promise the colors aren't so important!
EDIT: We discovered some game-breaking bugs in the build. Have fun in the first level, but unfortunately you can't play any of the other 6 because of some missing tags from a merge. Oops! We had fun either way. I'll upload the fixed version after the jam period.
Thanks. The hard-to-control aspect is intentional, as the player is meant to be carrying a large amount of weight which reduces as they place pots. The backpack is meant to make slowing down, turning, and speeding up harder, and make physics interactions more difficult until you unburden yourself. Unfortunately our level design did not reflect that.
Ahah! You saw that. I appreciate you playing it, and yes, apologies we didn't get to do a clean tutorial. We were working on making the mechanics smoother up until the final moment, and our level designer had to dip out early on the final night. We have an update cooking to finish it off post-jam. I'm glad you enjoyed the art style (I did a lot of the underlying systems, including the UI, and I was very proud of the level wrap-up screen) and if we had a bit more time we would likely have spent it making a simple starting level along with some pop-up tutorials.