Play my spaghetti
Revenge of the Cup!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1751 | 3.489 | 3.489 |
Presentation | #2404 | 3.170 | 3.170 |
Overall | #2482 | 3.099 | 3.099 |
Enjoyment | #3153 | 2.638 | 2.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
minigolf but you are the hole and gotta throw balls back at the players
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The concept is really nice. It was a small and fun game.
My balls didn't seem to curve like yours. Not sure what I did wrong, but I still had fun with it, I just couldn't knock anyone out. I thought the idea was good, I think it was my favorite golf game this jam. Solid!
o thanks :D
hmm, if i understand you i think you mean that the balls go above the players despite aiming properly no? I made it so that you need to tilt the hole forward like at 90% not fully tilted forward for the auto aiming to work (yea in hindsight this feature seems like a bug now lmao)
I found it incredibly entertaining, and the clean artistic style was a great choice. Honestly, it's a fantastic game.
ay thank
Cool concept, fun gameplay and i like the artstyle even if its very simple. The controls feel a bit weird at times though.
o, thank)
can you please explain in more detail whats wrong so that i know how to improve it?
Of course! I should have specified it a little better, now looking back at it i realized it was more of a visual problem, i found it to be very hard to aim whilst moving which was most likely because it was very hard for me to know where the ball would go. I believe that was the cause.
oh i see
yeah someone else said a crosshair would help so yeah, thanks for the feedback
Very fun game and cool interpretation of the theme. The art are a little bit simple and could better but I liked this style. Very nice game, only suggestion is that maybe it's better to restart with the R key instead of ENTER as it's nearer to WASD. Great job!
Thanks :D
Yeah I didnt use any engine just html with javascript painting on canvas so I had to make a compromise with the graphics lol, but am proud that it looks like a game at least
This was really fun, and such an unique concept. Very good job. !
One little thing, Enter to restart is a bit anoying because, my hands are not placed to press enter if I will have to use wasd + mouse
thank)
lol yeah i thought the same thing whoops
everythings a lesson tho
Really unique and interesting idea: golf hole that fires back! I love it!
Unfortunately, it was way too fast for me to enjoy. It shot too many balls at me and it seemed like if i didn't shoot the ball out fast enough I would lose... but the controls weren't responsive enough to let me shoot them out fast enough. Maybe my mouse was somewhere it shouldn't have been but I couldn't see it.
Keep up the good work though! You've got an interesting take for sure.
thanks))
Ah the <cant shoot balls fast enough> is a game mechanic-
i think it actually needs a proper introduction to how the game works so that people know how to play xd
I like the idea a lot, but it's definitely really hectic at the start. If it starts with one golfer, hitting balls at a much lower rate, you can slowly ramp it up and add more golfers as the game progresses.
mhm)
Does anyone have a suggestion on how to not overwhelm the player in the beginning?
i think having a countdown timer before the game starts would help you prepare and then i'd probably increase the amount of time between each player spawning and potentially the velocity of the each of the balls. the game just operates really quickly, which is fine after a while but very jarring on first playthrough. obviously you would make it more difficult as the game goes on and that would be fine, but just an easier baseline to start on would be a great change I think personally.
hm, i see
yeah. or maybe a optional playable tutorial thingy
maybe start with one ball at a time in the beginning
let the player get the hang of the game, the win and lose conditions
overall i did get the hang of it tho XD
hmm i wonder if i can somehow implement a "invisible tutorial" for this game like how valve does
nice game! difficult learning curve as the pace is quite extreme right off the bat but the concept is still very strong with a very pleasant art style too.
thank)
I loved the minimal art style. it's really stylish! The game is so fast-paced that I initially felt like I was doing something wrong, but I eventually got the hang of it after a few tries.
Also, adding some sound effects would greatly enhance the overall experience.
Very fun game!
thanks)
yeah i haven't figured out how to play sounds in javascript yet :D
Brilliant, I really like how you used the concept. We had tossed around the "you are the hole" idea but couldn't figure out how that would actually work. I think you nailed it, a great fun way to fit the theme!
ooh another mayor werewolf dev?
thanks for the comment :D
I love the presentation and the idea, seems like it could be really fun - sometimes i was clicking and it seemed like nothing was happening so I couldn't get too far! seems pretty similar to my game in some ways which also struggled a bit with introducing players and with the feeling of control. I like aiming with the perspective of the hole instead of adding a crosshair, it made sense to me
oh, yea, nothing happens cause the shooting has a cooldown (the loading animation on the hole indicates that)
yeaa, this jam really taught me that playtesting and introducing players to game mechanics is really crucial and its actually fun to do playtesting lol.
ohh okay that makes sense! yea I learned the same things haha
I love the game here, but I really struggled with the perspective. There was something weird where, pushed just far enough forward, the ball would launch even higher vertically, and I would have to tilt backwards. But still, I could see myself playing a _ton_ of this.
aaa thanks
yeah lmao, the velocity thingy, i literally added that functionality intentionally to add more difficulty, and then i thought it makes things abit weird but i forgot to comment it out :D
Also yeah it really would be useful for a game like this to have customizeable camera position/angles no?
Hmmmm even if it wasn't positionable camera angles, I think a floor, a drop-shadow for the ball, and ray-cast enemy sprites (like in Doom/Wolfenstein) would be good; the enemy size would allow you to see how far back an enemy was, and you could watch the shadow pass along the floor to get some depth perception. But I'm sure there are a hundred ways to skin this cat :]
ohhh i never thought about shadows this is such a good point
yeah
This was a really original concept. The abstract art was fantastic. Took a second to get used to the controls but it wasnt that big a deal. Really well done!
thanks ))
The perspective makes it a little tricky to figure out where the ball is going to go, and I felt that the game was a bit unforgiving to get deep into - but the presentation is wonderful and the concept is delightful! Really cool take on the theme!
thanks ))
yeah note to self: introduction to game mechanics isnt optional xd
The perspective and gameplay on this one was really unique! I enjoy how it came together.
it took me some time to learn the game since it's so abstract, but learning how it worked was part of the fun for me! The idea is really cool, and the minimal visuals are great, but the gameplay could use some tweaks, aiming in particular could be improved with maybe a crosshair? Anyway, great job, I was pleasantly surprised when this came up on my random games!
ooh yeah i didnt even think of adding a crosshair :d
good to hear that it was at least a semi-nice experience lol
nice idea and concept, good job!
Love the idea, and the gameplay feeling is soooo good!