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Hazard Duty Pay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #286 | 4.022 | 4.022 |
Enjoyment | #326 | 3.871 | 3.871 |
Presentation | #408 | 4.194 | 4.194 |
Creativity | #437 | 4.000 | 4.000 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Janitor cleaning up the dungeon for the next hero to explore.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey! I like how you guys had the hero moving onto the next room as you got there. Very well executed. I wish the traps just slowed you down (e.g. you have to spend time getting up, thus increasing your finish time) instead of resetting you, but I didn't mark you down for that. I really loved the game, very nice polish!
Thanks for the kind words and feedback! I do see what you mean with the traps, although we thought due to the short length of levels, a forced reset wasn't too punishing. But this is something we will keep in mind and experiment with going forward.
Hilarious concept and charming artstyle!
I love the reveal at the end, this is my favorite game I have played this year!
I love the reveal at the end, this is my favorite game I have played this year!
Hmm, i like the idea
I wish it was faster paced though, because when adding the spikes and stuff, it doesn't become more challenging, but more frustrating instead
but it could be that i just personally dont like slower paced games, because even when someone finishes something and polishes it there are still gonna be people who don't like it
Hey thanks for playing and for the feedback! It is hard to strike a balance between fun and challenging, so we will continue to try and improve this going forward :)
It reminds me of Viscera Cleanup Detail, what a brilliant idea!
Theres cheese where if you enter the door before the sword guy closes it you can skip the level
thanks for the feedback, yeah its an oversight due to the 'cutscenes' being tied to the game's framerate. Didn't pick up on this one until after submissions closed unfortunately, appreciate you checking out our game!~
I really like the controls when sliding around on the mop. It is nicely difficult. It does feel wrong that the movement before the mop is also quite slippery. Also it feels inconsistent how much of a circle needs to be cleaned before it counts. But that doesn't detract much from the rest of the game!
Hey thanks for the feedback, I agree with those points and we will look at addressing those in a future build once voting is finished!
Dang, never felt so guilty for adventuring in a dungeon before! Great game.
how on earth did you get that idea? XD really funny tough, the controlls are also fun, and the water trail effect is also really pretty
Funny game! Someone's gotta do the dirty work and clean up haha! Good job!
This was a ton of fun to play and very creative! I especially liked the ending level that was a twist I wasn't seeing coming and I actually laughed out loud upon entering the room
Great game! Had a lot of fun playing it. Even tried to push the hero to his sword hoping for an EasterEgg! Hahaha
Haha we didn't think about that! Would of loved to have had more time for easter eggs like this.
-Enjoyment: Wow this was super fun! I liked that you got all slippery with the mop and can even bump into walls~ Also, super good design choice that the player doesn't have to clean EVERY drop of blood hehe.
-Creativity: Super duper creative!
-Presentation: The pixel art looks great, and the water trail is very satisfying!
-Neat game indeed!! Please check out my non-creative entry when you can :D
how did you even do that great water effect?
Thanks! Water effect is a trail rendered in unity, with some particle effects and then an animated sprite under the player.
love it naenae@!!!!
Finely polished, didn't encounter a single bug. It just played well, and perfectly fits the theme.
Fun concept and I like the reversed roles aspect of it. The ending was a super neat surprise and definitely made the game for me!
A cute little game with nice music and VFX aswell as a creative take on the theme of the Jam. Feels nice too play and has a good difficulty. Its a bit short but very cool for only two days!