I really wanted to do the scroll in for the environment but could never figure it out, barely got the parallax working correctly as you could see from the station. I'll have to go back and figure out why its doing that.
docmolli
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I think the concept could work really well as an idle desktop game. I was inspired by Rusty's Retirement. But man, even something this simple, I incurred so much technical debt. I imagine future iterations of this will be much better. Tbh, I hadn't even realized I made duplicate buttons, I'll have to check that out.
Very well done; you've communicated so much depth with the addition of just a few more colors. The contrasting grays make the buttons look thick like they make a satisfying sound when they're clicked. The sheen on the bars is a nice tough as well; it totally changes the look with just one more color. It's giving me a lot to think about my own work.
The bulk of what I have learned has been a frankenstiens monster stitched together from reading engine and coding language documentation in combination with countless YouTube tutorials. To be fair, I'm with Josep in that I chose Godot, but I see no reason it would be any different from Unity. Good luck to you.
Primarily, I am a pixel artist, as you'll see from the games listed in my profile, but I also have some personal art if you'd like to see more of my style. I'd like to expand my horizons and become a bit more multifaceted in my skills, so I recently participated in a 3D horror game in Unreal and got my hands dirty in Blender. I've also spent the last two months trying to learn Godot whenever I'm not working. If you need an artist but also think you may have a few odds and ends in other areas that need doing, I'm your guy.










