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Barry Potter: Dungeon Aesthetics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3827 | 2.598 | 3.000 |
Enjoyment | #4075 | 2.309 | 2.667 |
Overall | #4075 | 2.502 | 2.889 |
Creativity | #4237 | 2.598 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A twist on the classic Zelda formula, you instead have to place breakable pots and be smart so the hero doesn't smash them!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cute and calm game!
Cute concept and player character. The physics were a bit jank but I enjoyed sliding on the ice in level 3. Music was fitting and positive. The game made me think, what if you somehow had to figure out a hueristic for the best places to put the pots, instead of being told where.
Yeah, that was the ideal situation. With the time crunch, we ended up adding spots to put them just so we had something concrete.
I like the word play ( Barry Potter). The idea is quite interesting though I'm not quite sure how it fits the theme. The music is good. The movement is quite slippery (I don't know if it was a design choice but I would probably make the player more responsive). Overall I'm quite impressed by the fact that you made all the 3D models during the jam. It's a very time consuming task so big kudos for that.
Thanks. The hard-to-control aspect is intentional, as the player is meant to be carrying a large amount of weight which reduces as they place pots. The backpack is meant to make slowing down, turning, and speeding up harder, and make physics interactions more difficult until you unburden yourself. Unfortunately our level design did not reflect that.
It's really cool idea, it's just really hard to control and super buggy, at one point I walked onto a moving platform and the entire game freaked out.
Yep, unfortunately that bug didn't get fixed and I couldn't upload a version with the platform disabled :( Thanks for playing!
The controls feel pretty wonky and it's unfortunately quite buggy. But I really liked the idea and the style (especially the 2D stuff). Good effort!
Small tip: You should disable the WebGL version on your page, as this should allow the game to be installed via the itch client, instead of having to download it manually. Right now it will download the WebGL version which doesn't work.
Thanks. Done! Appreciate it.
Like the concept but unfortunately, gameplay was too bugged, I got stuck a lot, not sure if I've experienced the whole content. But good job on shipping a game, it's always an achievement!
No worries- I appreciate the feedback! The core movement system had a full two-days worth of work in it. Unfortunately, didn't leave much time for level design... and I couldn't figure out why the platforms were causing such a weird bug ;-;
Aw its a shame that i didnt understand what to do, because i really like the UI and how the little icon of the player responds to fall damage for example, and everything- This is such a cool game idea, and would be something really special to play with proper presentation and flow (a "invisible" tutorial that serves as an introduction), and less abstract gameplay (i imagined that youre gonna be in a house and you are notified that the player will come in x amount of time, so you have to hide your pots quickly in places that are least likely for the player to see)
The art style is really cute, i think the environment just needs alot of sunlight.
Guys I think you should finish your game, its one of the few games i've been excited about in this jam-
I saw the game from your comment in gmtk's youtube community post lol
Ahah! You saw that. I appreciate you playing it, and yes, apologies we didn't get to do a clean tutorial. We were working on making the mechanics smoother up until the final moment, and our level designer had to dip out early on the final night. We have an update cooking to finish it off post-jam. I'm glad you enjoyed the art style (I did a lot of the underlying systems, including the UI, and I was very proud of the level wrap-up screen) and if we had a bit more time we would likely have spent it making a simple starting level along with some pop-up tutorials.
its okay)) its a game jam after all
It took a while before I got the gameplay, but it's a fun game! Nicely made
Thanks! Unfortunately we neglected a proper tutorial, but the main mechanics of character handling, tripping, and accidentally breaking pots were the focus- so thanks again for playing. We'll be sure to check out your game as well!