I'm pretty bad at it but it's a fun game
Play game
Grim Healer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1143 | 3.725 | 3.725 |
Enjoyment | #1962 | 3.075 | 3.075 |
Overall | #2049 | 3.242 | 3.242 |
Creativity | #3415 | 2.925 | 2.925 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverses the roles of the enemies from attacking the player to protecting them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game looks pretty nice, and overall plays well. It sorely needed a bit more variety in order to not feel stale; and I wish that maybe it was a bit more clear what was going on when first starting; but overall it was a fun gameplay loop.
My biggest complaint would honestly be the invisible barrier that was at least at the bottom, and possibly top(?) of the map. I found myself thinking that I could run away more, only to get trapped, multiple times.
Thanks for playing and your feedback. All of your feedbacks falls down to the situation where we ran out of time and had to do quickly. I noticed the hidden walls and got myself killed 5 minutes prior to the deadline :D I also agree on the variety part, we wanted to implement some interesting power up mechanics where the enemy befriending becomes more versatile, such as pushing/pulling other enemies when an enemy is befriended or converted enemies also convert other enemies etc. Well, for now; looking for the next game jam to be more organized :)
Fun game! Great idea that matches with the theme of the jam, well done!
Looks good! Could have used 1 or 2 more enemy types add variety but I had 10 levels worth of fun
Simple but fun. Made it to level five! The upgrade system was a nice touch (though it referenced a charm ability, not sure what that was).
I really enjoyed playing this, controls were very responsive and game was well balanced. I really really liked the level up system, pausing and letting me choose was very fun. Visually looks great, gameplay was great, one of my favorites. I wish there was a hiscore so I could compete with others
Great take on the "shoot em up" but inversed, good job! love the graphics :)
I like the concept of "recruiting" enemies to fight for you it's a solid use of the theme. I think the game would be more enjoyable with more satisfying attacks, adding some screen shake and particles can do wonders for how a game feels. Keep up the good work!
Very nice! It plays and looks very good. The idea of healing instead of hurting is a cool way to swap roles too but it doesn't really change the gameplay much in this case.
Nice game with beautiful artwork! I love this genre and I think you did an impressive job!
Cool game! Very nice visuals, and good use of the theme, good job!
Interesting concept and fun game! Would be interesting to see some more mechanics/variety rather than just upgrades, maybe some abilities? Great visuals and overall a fun game, good job.
Amazing graphics and visuals! The gameplay was fun too! I wish instead of the enemies getting stronger over time they would be replaced with stronger enemies over time because trying to catch up with the enemies getting stronger with upgrades doesn't feel that satisfying. I REALLY want to see a full version of this!
Nice graphics! The concept would really benefit from more enemy types with different post death effects and synergy.
Wow, i'm very impressed and i love the idea of them fighting with me after their death
The visuals are pretty good! although I wasn't very good at the game...
I really enjoyed the concept, style and gameplay itself. Amazing job for such a short period of time!
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