:D yes!
Smithy Games
Creator of
Recent community posts
Hey thanks so much for giving the game a try and providing feedback! Here's my thoughts, feel free to respond or not!
#1, a few people have suggested this and honestly it's a technical issue. I plan on adding lots more mechanics so the initial levels might be a bit too simple. I do plan on having little quick time events appear once you stop doing something for a few seconds to help fill the time. Like a little spirit would appear and if you tap it fast enough you get some currency to use to buy cosmetic upgrades.
#2, This is a great idea that I hadn't thought about. I am not sure about it though since in the later game it's much less about the overall time and more about other ways to earn points. I'll have to play around with it and see but I'm writing this down.
#3, there is an option to do that in the menu! I tried to have a few things point to it but maybe it wasn't obvious enough?
If you're on android, supposedly there is a way to play it on PC but I haven't tested it yet. I do plan on releasing a paid version without ads once it's more complete though! Great to hear you think it's good enough for that.
That's awesome! Thanks for letting me know and congrats on creating a game! I'm actually about to post a demo of my game on the Google Play Store. Any advice you'd like to share on your experience with that process would be helpful! It seems you use Unity and I use Godot so I doubt you'd be able to offer any engine-related help but anything you can share about Apple/Android stores or marketing would be great!
Really unique and interesting idea: golf hole that fires back! I love it!
Unfortunately, it was way too fast for me to enjoy. It shot too many balls at me and it seemed like if i didn't shoot the ball out fast enough I would lose... but the controls weren't responsive enough to let me shoot them out fast enough. Maybe my mouse was somewhere it shouldn't have been but I couldn't see it.
Keep up the good work though! You've got an interesting take for sure.
That's a great idea! It would certainly slow down gameplay and allow you to plan a little better. It would also help set the player's gameplay expectations better (building the maze and planning ahead). A lot of people seemed to default to building around the guy as he's running, which is pretty difficult since he's so fast and it blocks you if you are trying to build in the space he's about to move into.
Thanks for the feedback!








