Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Smithy Games

138
Posts
134
Followers
164
Following
A member registered May 10, 2020 · View creator page →

Creator of

Recent community posts

Hey thanks so much for giving the game a try and providing feedback! Here's my thoughts, feel free to respond or not! 

#1, a few people have suggested this and honestly it's a technical issue. I plan on adding lots more mechanics so the initial levels might be a bit too simple. I do plan on having little quick time events appear once you stop doing something for a few seconds to help fill the time. Like a little spirit would appear and if you tap it fast enough you get some currency to use to buy cosmetic upgrades.

#2, This is a great idea that I hadn't thought about. I am not sure about it though since in the later game it's much less about the overall time and more about other ways to earn points. I'll have to play around with it and see but I'm writing this down.

#3,  there is an option to do that in the menu! I tried to have a few things point to it but maybe it wasn't obvious enough?

If you're on android, supposedly there is a way to play it on PC but I haven't tested it yet. I do plan on releasing a paid version without ads once it's more complete though! Great to hear you think it's good enough for that.

Thank you! My goal was to get you to be real sad if he died.

Friend request sent! 

I'm a 2D artist and Godot Game Dev and can help out. However, I can't make a huge commitment as I currently have my own mobile game I'm trying to get out.

Amazing! Thanks for sharing. I'm excited to give your game a try. 

Funnnnn!

You're welcome! I'd love to see what you're using it for

(1 edit)

Hey thanks for the credit!! You can just put "Smithy Games" if you like. Nice game!

Cute

That's awesome! Thanks for letting me know and congrats on creating a game! I'm actually about to post a demo of my game on the Google Play Store. Any advice you'd like to share on your experience with that process would be helpful! It seems you use Unity and I use Godot so I doubt you'd be able to offer any engine-related help but anything you can share about Apple/Android stores or marketing would be great!

Great game! I was able to get into a flow pretty quickly once I figured out the objective was to keep the arrow away from things. Excellent music as well!

Thanks for the invite! It's tempting but I will be traveling for work that day. Plus, I'm in the middle of working on the pixel art for my next game and I should focus on that.

I changed the requirements to make it easier for people to provide credit.

This is one of my favorite types of games! I am a big fan of Dungeon Keeper 2, for example. Keep up the good work! This could be a really fun game once the bugs are worked out. Let me know if you need any more input.

Honestly, it's fine. Even if they just mention Smithy Games somewhere, that's enough for me.

Oh that's right, I forgot to do that. Thank you for the reminder!

Thanks so much for posting this information!

I suppose you're right! I changed it to "or" instead of "and".

Yeah, I found a link to your soundcloud on your creator page!

Great job! I have been looking for something like this for my game. I really dig your music too!

This game is amazing and I want to play a full game of this. I really felt like I need an excuse just to keep playing.

Yeah the first level was definitely too hard. It should be pretty easy to help you feel like you're able to progress enough to keep playing! 

Really unique and interesting idea: golf hole that fires back! I love it! 

Unfortunately, it was way too fast for me to enjoy. It shot too many balls at me and it seemed like if i didn't shoot the ball out fast enough I would lose... but the controls weren't responsive enough to let me shoot them out fast enough. Maybe my mouse was somewhere it shouldn't have been but I couldn't see it.

Keep up the good work though! You've got an interesting take for sure.

Maybe I'm just dumb but I couldn't get the controls to work. I clicked into it and went into full screen and everything but it never seemed to accept any commands. Seemed like it might've been fun to! Let me know if you have any suggestions and I'll give it another go.

I really enjoyed this for the minute I was able to play it! Unfortunately, the ctrl button to crouch caused my system to think I was trying to add a shortcut. Definitely avoid using ctrl, alt, or tab for any commands on games played in the browser. I've learned that lesson the hard way as well!

That's a great idea! It would certainly slow down gameplay and allow you to plan a little better. It would also help set the player's gameplay expectations better (building the maze and planning ahead). A lot of people seemed to default to building around the guy as he's running, which is pretty difficult since he's so fast and it blocks you if you are trying to build in the space he's about to move into. 

Thanks for the feedback!

Yeah! That was my thought about how you have to direct the scientist towards the cheese. He doesn't care that much about it! He's just bringing it back for the rat lol

Thanks for playing! Really appreciate the feedback.

Thank you! Your game was one of my favorites so that means a lot!

Thanks for playing and rating! As a D&D nerd, I'm definitely gonna have to try your game out.

Thank you!

That's... a surprising benefit to the game that I didn't think about!

Thank you for playing the game and for the thoughtful review! 

Thank you!!! That means so much that you enjoyed it!

That made me laugh out loud. Thankfully, I haven't looked at too many other folks' code but I imagine it's all like this.

Thanks! I plan to!

Thank you so much!

The pop noise is a walrus... they are very strange creatures

Yeah it was one of those things where the levels kind of designed themselves. I didn't have to do much at that phase. It was more that damn scoring system that caused me grief lol

Thank you!! Now I just gotta figure out to make it a... revealed gem? Unhidden gem? Gem.show()?